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COMING TO VB!

Hudson

ハドソンのVBのラインナップを見てもらえばわかるとおり、昔のハドソンに立ち返って、得意な分野の中のゲーム性でVBのソフトは勝負する!
As you can see with Hudson’s VB lineup, they’re turning back to the old days of Hudson, competing with VB software whose nature is in their field of specialty!

シューティング
Shooter

バーティカルフォース
Vertical Force

反乱を起こした機械に戦いを挑む
Battle against the machines that caused the revolt.

7月未定
Expected Release: July TBD

価格未定/8M
Price TBD / 8 Megabits

コンティニュー
Continue Feature

立体でしかできないゲーム性をということで高低差のある2つのラインを持たせた縦スクロールシューティングだ。
画面の構成をわかりやすく説明すると下図のようになる。自機上のラインと下のラインを自在に移動でき、障害物の回避はこのライン移動でする。一定条件で登場する仲間のAIキャラももちろんライン移動するぞ。敵も同じでライン移動で襲ってきたりする。
This is a vertically scrolling shooter that has two different altitude levels, a high one and a low one, which can only be done in a three-dimensional game.
The screen’s composition is explained in an easy-to-understand manner, as shown below. Your ship can move freely between the high and low altitude levels and can also avoid obstacles by moving between these. Of course, your fellow AI characters, which appear under certain conditions, also move between the altitude levels. The enemies also attack by similarly changing their altitudes.

画面は2ライン
構成になっている
The screen is composed of 2 altitude levels.

1面のボス。飛び出たり引っ込んだりする
Stage 1’s boss rushes out at you and also away.

アイテムを取ってパワーアップするのだ
Collect items to power up!

開発よもやま話
Small Talk on Development

大和右陣(開発) / 込山勉
Right Camp of Yamato (Development) / Tsutomu Komiyama

基本は王道。あえてシンプルに
The basics are the royal road. Dare to keep it simple.

立体ということで、3D視点のシューティングも企画に出てはいたんですが…。同じようなゲームがほかにも出る可能性が強いということで、ハドソンの得意な縦スクロールでいこう、ということになったんです。
一見シンプルですが、2ラインあるので最初は操作感に戸惑うくらい変化があります。ボスキャラは、やはり立体であることを強調したデザインのものを用意しています。
We were originally planning out a shooter with a 3D, that is, three-dimensional, perspective. However, it was said that there was a strong possibility that other similar games would come out, so we decided to go with a vertical scroller, Hudson’s specialty.
Although it looks simple at first glance, since there are 2 altitude levels, it may be somewhat confusing at first, as there have been changes made to the feeling of operation. As for the boss characters, we have prepared their designs so as to emphasize that it’s still a three-dimensional game.