Hi there,
I decided to release this version of Pong Multiplayer, although I am not really happy with the current state.
But it is really hard to test alone, since it is a multiplayer game only.
It is basically the code from the VUEngine Showcase, I only extracted the Pong state and reworked it a bit (and deleted lots of stuff). So all credits go to the Team VUE.
I would appreciate input from other users, which can play the game with a friend. I don´t really know if the playfield is too small, the paddles too slow, the ball too fast etc… But as I said, it is very hard to test this alone, and testing a multiplayer game alone is a pain.
Know bugs:
– if you play it alone, you can´t play anything. And the preview screen is not showing the real setup, so don´t worry (see 2nd screenshot)
– pressing RT or LT breaks the game, so please don´t press those buttons, unless you are loosing and want to rage-quit
– the paddles does not reach the walls, at least it looks like. But I can not find any errors in the collision code, so I assume (and Jorgeche also) that this is only a visual artifact (see screenshot 3).
I attach two ROM versions to this post, one is padded for use on Flashboy (+). Thanks to Force81 for padding this!
Again: I would appreciate any feedback on playability, tweaking possibilities etc. Thanks.
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This topic was modified 3 weeks ago by
abarth.
Some eInk labels for those that want them and have RetroOnyx flashcarts.
Attachments:
I have updated the game a bit:
– RT- + LT-button crash fixed
– paddle speed increased from 2 -> 6, paddle bounce added
– field size increased (upper border moved higher)
– obstacles added
Plays quite well as far as I can test it.
A side project:
singleplayer version for those, who can´t play the multiplayer version.
UPDATE: an updated version with player and cpu writing:
A small update for the multiplayer version.
– paddle movement adapted
– right d-pad now moves paddle also
Like Fwow13 has reported there are lots of communication errors, which I could confirm.
So the above mentioned “Plays quite well” is not really true.
But when it works it is kinda fund.
I am concentrating at the moment more on the singleplayer version, because the code is easier to read for me.
Try to implement a second stage.
Will upload a new version here as soon as I have a playable one.
An updated version of the Pong Singleplayer is completed.
Changenotes:
– Win Screen added
– Lose Screen added
– Score based winning / losing implemented
– 2nd stage added
The 2nd stage is a quick and dirty test to see if it actually works, will modify it in the near future.
So you have to win 2 stages with 5 points against the CPU to see the winning screen.
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This reply was modified 1 week, 5 days ago by
abarth.
Another one for the singleplayer version, this time:
– rumble effects reimplemented
– stage 2 completely reworked to up side down
– cheat implemented (to skip to stage 2 immediately).
Know bugs:
– stage 1: if you hit the obstacles in a specific angle, the ball just keeps bumping from the upper to the lower wall without reaching one of the paddles
– stage 2: if you hit the obstacles in a specific angle, the ball slows down quite significantly.
To be implemented:
– pause
– possibility of restarting a stage
– music
Have fun!
EDIT: thanks to Fwow13 there is now also a BW label for HF32 for this singleplayer version! I have added it to this post.
I’m glad to see you are keeping with the changes and updates. Pong can definitely be a good game when implemented well.