The basic inserts that could be found on most Japanese Virtual Boy Interactive Displays. The right hand side page (“Line Up”) was often alternatively combined with the Virtual Boy Wario Land insert‘s backside, featuring an image of Wario and a Virtual Boy Wario Land logo.
Please enjoy your stay and consider yourself invited to join us!
A demo of a true to the original Virtual Boy port of the Japan exclusive “Play Novel: Silent Hill” for Game Boy Advance has been released by Team VUEngine on their Patreon site.
3D scans of a Virtual Boy console. These are high poly scans, average poly count per mesh is about 2,500,000 triangles.
- Virtual Boy Console Top Shell
- Virtual Boy Console Bottom Shell
- Virtual Boy Console Speaker Mounts
- Virtual Boy Console Rubber Foot
- Virtual Boy Console Lenses
- Virtual Boy Console Stand Mount
- Virtual Boy Console Internal Bracket
- Virtual Boy Console IPD Dial
- Virtual Boy Console Focus Slider
One feature of the old site that has been missing since the relaunch in 2020 was user collections. It allowed users to keep track of their Virtual Boy collections and share photos of it. I had a working, but not quite satisfying, implementation in the new site, but I had to deactivate it prior to the relaunch to not delay that any further. Then, admittedly, lost sight of it.
Well… fast forward to 2023, I added the missing bits and pieces and now the feature is back. There’s a bunch of improvements over the old site’s version:
– Better presentation
– Better image upload
– Better integration with site (e.g. “Collect” button on game pages)
– Status per item (Incomplete, complete or sealed)
– Allow collecting of merchandise
– Allow collecting of unlicensed stuff like HyperFlash32 or “official” physical homebrew releases
You can check it out on your user profiles. Let me know if there’s any other things I could add. One thing I am planning to add in the future is, for example, various completion metrics, like percentage of US releases collected.
I first joined this community a year and a half ago looking for contributors to a now-dead port of VBWL to the GBA. Rather than let that work go to waste, I’ve created a technical write-up of the inner workings of this game and how I went about porting some of it over.
Check it out at https://medium.com/@pizzarollsroyce/d7a3c8c1fb7