Design/pitch documents for “Genjin Show – Tobidase! VB Genjin”. Posted on Twitter by @nori_bomber in November 2022.
Please enjoy your stay and consider yourself invited to join us!
Virtual WarZone is a Battlezone-inspired tank shooter that mixes wireframe graphics with prerendered 3D goodness. The game is being funded by RetroOnyx. A demo is available for backers through both their Patreon campaigns.
The Red Castle is a short dungeon crawler created in C using libgccvb. You play as a bird who is trying to escape from a castle. To progress through the castle, use your flashlight to defeat enemy marionettes, solve puzzles, and collect keys. Switch between the foreground and the background to sneak around blocks and enemies. But be careful, the marionettes can and will follow you. You may need to run away to give your flashlight time to recharge.
-The Left D-Pad of the controller is used for moving the player.
-The Right D-Pad can be pressed to use the flashlight. Direction of the flashlight corresponds to the direction inputted on the D-Pad.
-The left trigger moves the player to the foreground while the right trigger moves the player to the background.
-The A button allows the player to dash in the direction that they are currently moving in. This direction can only be up, down, left, or right.
-The start button can be used to begin the game on the title screen and pause the game. The A button can be used to skip the introductory story segment.
*The game is designed for use on the Virtual Boy system. Players using an emulator may have trouble distinguishing between the foreground and the background.
*A special kind of enemy type, the ghost, cannot be defeated with the flashlight.
*You need to know how to dash in order to complete the game.
Thanks for the nice response so far. I’ll be taking a break from this project for the foreseeable future, so sorry if there are no updates anytime soon.
The day has finally come and we are excited to bring you the first preview release of VUEngine Studio, the de-facto successor to VBDE (Virtual Boy Development Environment).
VUEngine Studio is a custom integrated development environment (IDE), tailor-made for Nintendo Virtual Boy game development with VUEngine, a versatile, object oriented Virtual Boy game engine. It is built with Eclipse Theia, a framework for building cloud and desktop IDEs using modern, state-of-the-art web technologies. At its core, Theia reuses central building blocks of Visual Studio Code and as such, VUEngine Studio looks and feels very much like VSCode and is able to consume VSCode extensions.
Check out the revamped VUEngine Studio Website for more information, downloads, (work-in-progress) documentation and more.
Unfortunately, link cable play had to be cut at the last minute while I wait to get the necessary hardware to test with it, but I’ll follow up with an update to include that as soon as I can.
- High-speed, pseudo-3D 50fps gameplay
- Full audio support with original soundtrack
- Large tracks
Features planned for a later release:
- More tracks
- More vehicle types
- Link cable play