Please enjoy your stay and consider yourself invited to join us!
A little while ago, Leia Ivon Flame made a discovery that has only been posted and driefly discussed on our Discord channel but is definitely too cool to get lost in the chat backlog… so I would like to repost here.
When hacking random Playstation games, they found some VB-ish graphics in 2002’s “Simple 1500 Series Vol 094 – The Cameraman – Gekisha Boy Omakefu”, a remake of the 1992 PC Engine cult classic “Gekisha Boy” by Tomcat System. You might recognize Tomcat as the developer of Space Squash for the Virtual Boy. While no hints were found in the ROM that these graphics are from an unannounced and unreleased Virtual Boy version of Gekisha Boy, it certainly seems pretty plausible.
A Kickstarter campaign for Yan’s World, the Virtual Boy-inspired puzzle platformer for PC, has recently launched to finally bring the project to completion after many years of development. $20,000 are required for the game to be funded, with a $25,000 stretch goal being called for a port to the actual Virtual Boy.
Check out the campaign on Kickstarter for more info and a demo of the PC version.
Yan’s World is a pixel art-based puzzle platformer stylized as a lost title for Nintendo’s Virtual Boy. As Yan, the protagonist whose power is only rivaled by his own deadpan quips, you’ll use your magic pillow to shoot enemies and solve puzzles within the game environment to progress. Levels are constructed as miniature obstacle courses, where you must think first about solutions to progress without taking damage. Combined with the unique artstyle and gameplay, we hope that Yan’s World is a different and fun experience atypical from the traditional platformers that come out in the indie space.
Behold! The new and shiny Planet Virtual Boy Version 4.0 is finally here! With this post, about 10 years of on and off development, personal changes, struggles, distractions, and, most of all, getting lost in feature creeped megalomania, when PVB became only a small part of a much, much bigger project, before I stripped the project’s scope down to the essential again, have come to a preliminary end. I could write a whole, separate article about the gyrose history of this new site; likewise I could fill pages outlining everything that’s new and cool. But instead I’d like to make it short (for now) and just invite everybody to explore and discover the new site for themselves. If I may suggest a starting point, the new database frontend page is a good one. 🙂
We’re celebrating the 25th anniversary of the Virtual Boy’s Japan launch with the final Virtual Boy Sacred Tech Scroll Version 1.0, the most accurate and up-to-date Virtual Boy hardware documentation. More than 7 and a half years have passed since the initial release, but the wait has been worth it! Here is Guy Perfect’s patch notes:
- So, so many corrections. The old one was good, but not great.
- New presentation: no longer a glorified text file.
- SVG diagrams have been added to visually depict hardware configurations.
- Now using official port and register names, even if they are proprietary.
- “Miscellaneous Hardware” broken into distinct sections.
Guy Perfect has put together a dev kit built around the official Virtual Boy C compiler VUCC. It contains the latest known VUCC version from July 1995, its supplementary tools, IS tools, as well as a Hello World program. The package is rounded out by all new programs written by Guy:
- VULK – Virtual Boy Linker Proxy
- VUIC – ISX to Virtual Boy ROM Converter
Since the old programs included in the dev kit package are 16-bit, you’ll need DosBox to run them. You’ll want to add everything under the DEVKIT folder to your path variable. For projects using a makefile, you’ll want to use the make that came with Turbo-C.
Grab VUCC Dev Kit here.
I actually already received this back in January, but totally forgot to post it. Apologies!