After years of playing 3D Tetris, last night I noticed a detail about the intro animation that I’ve never noticed before.
It starts with block shapes falling and tumbling toward the screen before lining up and morphing into the character mascots that 3D Tetris uses to represent different blocks. I always assumed this was a static video.
After a soft reset of the game, I got a glimpse of that sequence again and noticed that it seemed different. I repeatedly reset the game and realized that the falling animation seems to be random each time. The positions and paths of each shape as it tumbles toward the screen changes with each reset.
Since there were users in Discord that felt this was a good observation to have archived in the forums here, I am obliging.
Thank you for finding and posting this discovery! I wonder if every single block in the game can be used in this intro, or if certain blocks appear more often than others.
Clearly, T&E Soft put lots of effort into their VB work. Red Alarm’s intro has some intricacies as well, if I’m not mistaken.
It’s the same five blocks each time and they line up the same each time, they just come into the screen at random starting points and tumble randomly to get their respective places in the opening line up.
That is not new. We have restored that sequence in the Polygo Block (jp version of 3D tetris) restoration hack. Unfortunately the hack never got finished and cant be released the way it is.
I quickly made a video of the current version: https://www.twitch.tv/videos/2576908807
This reply was modified 2 months, 1 week ago by Goemon.
Really cool! It’s always fun when a game you’ve played for years still manages to surprise you with a tiny detail like that. Nice that this was documented here.