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Seal of Quality This official seal is our assurance that Nintendo has reviewed this product and that it has met our standards for excellence in workmanship, reliability and entertainment value. Always look for this seal when buying games and accessories to ensure complete compatibility with your Nintendo product. All Nintendo products are licensed by sale for use only with other authorized products bearing the Official Nintendo Seal of Quality(TM). KIDS read more…

Seal of Quality

This official seal is our assurance that Nintendo has reviewed this product and
that it has met our standards for excellence in workmanship, reliability and
entertainment value. Always look for this seal when buying games and accessories
to ensure complete compatibility with your Nintendo product.

All Nintendo products are licensed by sale for use only with other authorized
products bearing the Official Nintendo Seal of Quality(TM).

Ages 6+

This product has been rated by the Entertainment Software Rating Board. For
information about the ESRB rating, or to comment about the appropriateness of the
rating, please contact the ESRB at 1-800-771-3772.

(TM) & (R) are trademarks of Nintendo of America Inc.
(C) 1996 Nintendo of America Inc.


Thank you for selecting the Galactic Pinball(TM) Game Pak for the Nintendo(R)
Virtual Boy(TM). Please read this instruction booklet thoroughly to ensure
maximum enjoyment of your new game. Save this booklet for future reference.

This product MUST NOT be used by children under the age of seven (7) years.
Artificial stereo vision displays may not be safe for such children and may
cause serious, permanent damage to their vision.

Before using the Virtual Boy, carefully reed the Virtual Boy Instruction
Booklet and the Consumer Information and Precautions Booklet. Make sure
before playing that you correctly adjust the hardware, including the IPD
and FOCUS. Do not play if you are feeling tired. Discontinue use immediately
if you feel dizzy, nauseated or tired or if you eyes hurt or become
strained. Do not use unlicensed or counterfeit games. Failure to follow
all instructions could injure you and cause serious damage to your vision
or hearing.

For additional copies of the Virtual Boy Instruction Booklet, call

NOT FOR CHILDREN UNDER THE AGE OF THREE YEARS. Babies and young children could
choke on the Virtual Boy Game Pak cover. Keep the Game Pak cover out of reach
of small children.

This Game Pak has a battery backup function to record the
progress of the game.

CAUTION: Do not rapidly turn the power switch on and off, as this
may shorten the life of the batteries and cause battery backed-up
Game Paks to lose your stored information.

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(1) Before Starting The Game .............................................. 4
IPD Adjustment .................................................... 5
Auto Pause Function ............................................... 6
(2) Controller Functions .................................................. 8
(3) ..How To Play ......................................................... 10
(4) Cosmic History, 2100 AD ............................................... 14
Background Stories for Each Table ................................. 16
(5) About The Tables ...................................................... 18
About The Bonus Stages ............................................ 26
(6) Glossary of Terms ..................................................... 27

Page 4

(1) Before Starting the Game

When using the Virtual Boy, several adjustments must be made before starting
the game. For your health and safety, be certain to perform these adjustments
each time you play. If you wear glasses or contact lenses, be sure to wear
them while using the Virtual Boy.

Insert the Game Pak into the Virtual Boy, then turn the POWER switch located
on the front of the controller to the ON position. When the screen pictured to
the right appears, continue with the IPD and FOCUS adjustments.

Press the START button to display the "IPD and FOCUS adjustments screen." Both
adjustments are made using this screen.

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IPD Adjustment

This adjustment sets Virtual Boy to the distance between your eyes (the Inter
Pupil Distance).

While looking at the adjustment screen, turn the IPD dial located on top of
the Virtual Boy until you can see a mark in all for corners of the screen, as
shown in the following illustration:
[Picture of Virtual Boy Adjustment screen]

The best adjustment may allow you to see only three marks. When you have
completed the IPD adjustment, proceed with the FOCUS adjustment.

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Focus Adjustment

This adjustment makes sure that you see the game image in the Virtual Boy
display clearly.

Move the FOCUS slider to the CENTER POSITION as on the housing. For most
people, the center position should give you the clearest image. If the image
is still fuzzy, adjust the FOCUS slider right or left until the image is
sharp and clear.

Page 7

Automatic Pause Function

All Virtual Boy Game Paks contain an automatic pause function. After completing
the IPD and FOCUS adjustments, press the START button and the screen pictured
at right will appear. The automatic pause is preset to the ON position.
Nintendo recommends that you ALWAYS set the automatic pause to ON. To override
the setting, use Left or Right on the left +Control Pad, then press the START
button to begin the game.

After playing Galactic Pinball for 20 minutes the Auto Pause Screen will come
up. At this point, please take a break and rest. After the rest is completed,
press the START Button to restart the game.

Page 8

(2) Controller Functions

* Activates the left flipper.

* Activates the left flipper.
* Switches between menu items.
* Controls your ship during the hidden games.

* Brings up the Adjustment Screen when the game is paused.

* Starts the game.
* Pauses the game.

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* Turns the Virtual Boy On and Off

* Activates the right flipper.

* Activates the right flipper.

* Shoots out a ball.
* Shoots during the hidden games or stops the Bonus Roulette wheel.
* Activates menu selections.

* Shakes the table.

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(3) How To Play

At the Title Screen, if you press the START or the A Button, you will go to the
Table Select Screen. Choose a table by using the Left +Control Pad. Press the
START Button or the A Button to begin game play.

COSMIC |>Page18
COLONY |>Page20
UFO |>Page22
ALIEN |>Page24

By selecting the Top Score Screen, you can gaze upon the most glorius scores
set for each table. Select EXIT to return to the Table Select Screen.

Page 11

The Rules:
You get five pucks. Keep the puck in play with the flippers, and try to beat
the high score. If the fifth puck drops out of play, your game is over.

Launching The Puck:
To launch a puck, press the A Button. A power meter will be displayed on the
top right of the screen. The longer you hold the A Button down the smaller the
power meter will become,

Shaking The Table:
To shake the table, press the B Button. If you are overly aggressive with your
shaking, you will cause a "TILT". This will disable the flippers, and the puck
will drop out of play.

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Name Entry:
If your score is among the top five for the table, the Name Entry Screen will
appear. Use the Left +Control Pad to select letters and enter them with the
START or A Button. The B Button will act as a backspace to correct mistakes.

You may reset the game by pressing the L Button, R Button, Select Start, A and
B Buttons simultaneously.

Battery Indicator:
When the batteries get low, the Battery Indicator will flash on the screen as
shown on the right. Please change the Virtual Boy's batteries promptly.

Page 13

Bonus Roulette:
On some of the tables you can activate the Bonus Roulette wheel. You will get
helpful extras such as a "Kick Back."

Target Letters:
On some tables, if you hit all the special letter targets and spell the table's
name, you will receive a large bonus.

Lost Bonus:
These are points you receive when the puck drops out of play. The longer you
play, the higher the bonus. If you get Bonus x2 with Bonus Roulette, your Lost
Bonus will be doubled! Play skillfully to get a larger bonus!

Extra Puck:
Each table has an extra puck bonus. Try to find them all!

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(4) Cosmic History, 2100 AD
The vast expanse of the Milky Way Galaxy is unfathomable. It has seen empires
rise and fall, wars rage and peace reign. Many of its mysteries have been
discovered only to slip back into obscurity. And now, from the very depths of
the galaxy comes the news of a very strange world...

Page 15

Welcome to the space world.

Let's go!!

Page 16

Background Stories For Each Table

You are the pilot in the Space Federation investigating the mysteries of the
Milky Way. Many dangers await you including space pirates. Use your pinball
skills to solve the mysteries.

This pinball table represents a large, deep-space colony adrift in the cosmos.
Enter the special game to protect the colony from collisions with asteroids.

Page 17

In this pinball challenge, you will be called upon to remote control a UFO in
order to defeat the Evil Skeleton and cash in on the jackpot.

There are wicked aliens out there in the galaxy! Make them appear, destroy
them, and collect the jackpot.

Page 18/19

(5) About The Tables


1 Kick Back Switch
If you hit all three small planets with the puck(s), turning them into dust
simultaneously, the Kick Back will be turned on.

2 Planet Chance Hall
If you shoot the puck into this hole, you get the Planet Bonus Chance. This
gives you a limited amount of time to shoot the puck into the Planet Hall (6)
and collect the bonus.

3 Cyber Roulette Hall
When you shoot the puck into this hole, the Bonus Roulette will spin.

4 Crush Bumper
When the puck enters this hole, you may destroy the three bumpers in the top
right for a limited time. If you destroy all three, the special game will start.

5 Cosmic Target Hall
Drop the puck in here to collect a Target Letter.

6 Planet Hall
After the puck has entered the Hall, a set number of times, you will go to
the Bonus Stage.

7 Cosmic Warp Lane
Every time you knock down all the drop targets, this lane will elongate. When
at its longest (after two extensions), you will be given a Jackpot if you send
the puck through it a number of times.

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1 Control Tower
When the puck enters here, the bonus Roulette wheel will spin.

2 X-Ray Radar

3 Sensor Array

4 Communication Radar

5 Rescue Ship Hangar

6 Landing Hall
Target Formation
Send the puck through all of them while the arrows are flashing and the
formation is cleared. Clear all seven formations and you will get a chance at
the Jackpot!

Rescue Ship Hangar
Shoot the puck into the hall to get a letter while the arrows are not flashing.
Spell the word "RESCUE" and a rescue ship will appear for a short time. The
puck will be drawn magnetically to the rescue ship. To release the puck from
the ship, press the A Button.

7 Center Dome
If the puck enters the dome a certain number of times, you will go to the
Bonus Stage.

When small planets approach, the radar on the left of the screen will
activate. Use the rescue ship to shoot and destroy the planets, which will
give you bonus points (shoot by pressing the A Button).

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1 Blast Off Halls
Open when you get a Bonus Chance, such as (2), (3) or (4). Collect the bonus
by shooting the puck into these holes.

2 UFO Target Chance Hall
Shoot the puck in here to collect a Target Letter.

3 UFO Roulette Bumper
If you can get the puck in here, you activate the Bonus Roulette wheel.

4 Bonus Chance Hall
Drop in here to collect a Star mark, which allows you to enter the Bonus Stage.

5 Top Lanes
Sending the puck through these makes all four arrows flash, This makes (3) and
(7) become Bonus Bumpers. Shoot the puck at the Bonus Bumpers when lit, and a
skull will appear. Shoot the puck into the mouth of theskull [oops!] a certain
number of times to get the jackpot.

6 High Speed Lane
When the Speed Marks flash, shoot the puck through here for big points.

7 Speed Mark Bumpers
Shoot the puck here to make the Speed Marks flash (triangle-shaped marks
located on the outside of the bumpers). The puck will move faster for a
limited time.

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1 Alien's Hall
Shoot the puck in here and (6) will become the Alien.

Hit the Alien until the arrow to the Alien's Hall begins to flash. Then shoot
the puck in (6) for the Alien Bonus. Four Alien Bonuses gives you a shot at
the jackpot!

2 Drop Target A
Knock them all down, and the Alien Ring will appear. Shoot the puck through it
to score big points. There are a total of four different rings.

3 Drop Target B
Knock them down and both the left and right spinning bumpers will stop

4 Bonus Hall
Shoot the puck in repeatedly to enter the Bonus Stage.

5 Alien Target Hall
Shoot the puck in here to collect a Target Letter.

6 Transforming Bumpers
Turn into the alien when the puck enters (1).

7 Alien's Lanes
Shoot the puck through these a certain number of times and you will receive
the Kick Back.

Page 26

About The Bonus Stages

On each table, when you collect a certain amount of Star marks, you will
advance to the Bonus Stage. You will be given the option to play the Bonus
Stage or simply accept the bonus points.

In the Bonus Stage, you need to strike the stars with the puck. Hit all 12 for
a 1 million bonus! The group of stars will come through four times. When four
groups of stars pass or you lose three pucks, whichever comes first, then it
is back to the regular table.

Page 27

(6) Glossary Of Terms

* Puck
The pinball.

* Flipper
A pivoting bar which the player uses to strike the pinball.

* Lost
Allowing the puck to drop off the table.

* Bumper
The static side walls which reflect the puck.

* Lane
The pathways that the puck can travel through.

* Hall
Openings that the puck can disappear into.

* Drop Target
Panels which fall when they are struck by the puck.

* Centre Post
Appears at the bottom flippers to save the puck.

* Kick Back
These block the bottom side lanes which drain the puck off the table.

* Million
1 Million = 1,000,000 points.

* Jackpot
This is the biggest, single pay-out of a table.

* Table
The pinball playing surface.

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WARNING: Copying of any Nintendo came is illegal and is strictly prohibited by
domestic and international copyright laws. "Back-up" or "archival" copies are
not authorized and are not necessary to protect your software. Violators will
be prosecuted.

This Nintendo game is not designed for use with any unauthorized copying
device. Use of any such device will invalidate your Nintendo product warranty.
Nintendo (and/or any Nintendo licensee or distributor) is not responsible for
any damage or loss caused by the use of any such device. If use of such device
causes your game to stop operating, disconnect the device carefully to avoid
damage and resume normal game play. If your game ceases to operate and you
have no device attached to it, please contact your local authorized Nintendo

The contents of this notice do not interfere with your statutory rights.

This manual and other printed matter accompanying this game are protected by
domestic and international copyright laws.

The rental of this game without permission of Nintendo or its licensees is
strictly prohibited.

For further information or assistance, please contact:
Nintendo Consumer Assistance Hotline
1-800-255-3700 (U.S. and Canada)
Or your local authorized Nintendo retailer.

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1 Release