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Virtual League Baseball 2 FAQ/Player's Guide
by ThrownAway • Last updated: Oct 12, 2025 • Version: 1.3
---------------------------------------- VIRTUAL LEAGUE BASEBALL 2 (VIRTUAL BOY) FAQ/Player’s Guide by ThrownAway Last Modified: 10/12/2025 Version: 1.3 Contact: ThrownAway (Planet Virtual Boy), @ThrownAway_PVB (Twitter) This guide is not to be posted without my explicit permission. All trademarks and copyrights contained in this guide are owned by their respective trademark and copyright holders. ---------------------------------------- Table of Contents 1. Introduction 2. The Sport of Baseball 3. Important Rules and Stats for Gameplay 4. Changes from VLB1 → VLB2 5. Controls a. Offense i. Batting ii. Baserunning b. Defense i. Pitching ii. Fielding 6. Options and Game Modes a. Player 1 vs. Computer b. Player 1 vs. Player 2 c. All-Star Game d. Pennant Race e. Team Edit 7. Tips and Tricks 8. Game Review 9. Complete Roster Data a. Pan-American League i. USA ii. CANADA iii. CUBA iv. DOMINICAN v. CHILE vi. ARGENTINA vii. PAN-AMERICAN ALL-STARS b. Asian League i. JAPAN ii. TAIWAN iii. INDIA iv. SAUDI ARABIA v. SINGAPORE vi. AUSTRALIA vii. ASIAN ALL-STARS c. European League i. FRANCE ii. UK iii. GERMANY iv. RUSSIA v. ITALY vi. SWITZERLAND vii. EUROPEAN ALL-STARS 10. VLB2 In-Game Credits 11. Update History 12. Contact Information ---------------------------------------- 1. Introduction --------------------- Welcome. This is my first time writing any sort of guide for a game, so bear with me. Please feel free to hit me up on any of the contact methods listed above. Send some constructive criticism, a compliment, a “thank you”, hate mail, whatever you’d like. I read all my messages. Those of you who would like to avoid reading much should skip to Section 7 to find my Tips and Tricks for playing well and winning games. This is a guide for the unreleased Virtual Boy game Virtual League Baseball 2 (VLB2). The original Virtual League Baseball (VLB1) is perhaps the worst game on the console. Thankfully, the sequel fares much better. It plays like a polished 2nd generation VB release. The 3D effect is inherently necessary to the play of the game, and using an original VB controller makes a huge difference in playability in my experience(sorry, Red Viper users). The goal of this guide is to familiarize players with the game of baseball and help VLB2 players understand how to play their best. VLB2 is a lot of fun, but so much of that enjoyment is dependent on your ability to understand what you’re trying to achieve. Your success in learning VLB2 is highly dependent on the team you choose to play as. I highly recommend learning this game with the custom team save file (provided on Planet Virtual Boy). This custom file allows you to create a custom superteam, with no limits as to the distribution of stat points. If you choose to use a stock team, Chile or Japan should be your first choices, as they are the two best teams in the game. Right behind those two teams are Cuba and Switzerland. 2. The Sport of Baseball ------------ This section was borrowed in its entirety from a guide to Virtual League Baseball 1, with explicit permission from Virtual Boy contributor Brian Hodges. Thank you, Brian! A game of baseball lasts for nine "innings". An inning has two parts. The first part is called the "top". During the top of an inning, the home team plays in the field and the away team bats. During the second part or "bottom" of an inning, the away team plays in the field and the home team bats. The object of the game is to score the most "runs". A run is scored when a runner reaches home plate without being tagged out. The run doesn't count if another base runner makes the 3rd out before the runner reaches home. The team with the most runs after nine innings wins the game. If the home team is winning after the top of the ninth is over, they automatically win and the bottom of the ninth isn't played. If the game is tied after nine innings,additional innings are played until there is a team ahead after the end of an inning. The field itself is divided into two parts the "infield" and the "outfield". The infield consists of the diamond area formed by the four bases. The base at the bottom is called home plate. The base to the northeast of home is 1st base. The base to the northwest of 1st is called 2nd base. The base to the southwest of 2nd is 3rd base. The pitcher's mound is located in the middle of the infield. The area to the north of 1st, 2nd, and 3rd bases is called the outfield. There are three boundary lines on the field. The foul lines are the lines that run from home plate through either 1st or 3rd base. A ball that is hit by the batter and lands outside these lines is foul and the batter is penalized with a strike. If he already has two strikes, he doesn't get another one for hitting a foul ball. Runners cannot advance on foul balls, but a fielder can catch a ball in foul territory for an out. The ball is then treated as if it was caught in fair territory. A ball that lands between the foul lines is a fair ball and the runners can advance. The third boundary is north of the outfield, usually designated with a fence. A ball hit over this boundary is called a "home run" and the batter and all base runners head to home plate and each one counts as a run. A team gets three chances or "outs" each inning. A player is out when he gets three strikes, is tagged with the ball while not on a base, or a ball hit by him is caught by the opposing team before it hits the ground. If the ball is caught, the base runners must go back to their base and "tag up" before they can advance. If an opposing player with the ball touches the base before the runner gets back, the runner is out. The game is played like this: The team in the field has nine players on the field. The team batting has one batter in the batter's box and can have up to three baserunners. When the ball is pitched, the pitcher must be on the mound and the catcher in the box behind home plate, but the other 7 fielders can be wherever they want. There is usually one fielder playing at each base (known as the 1st, 2nd, and 3rd basemen), one playing between 2nd and 3rd (the shortstop), and three in the outfield (outfielders). Both teams have extra players on their benches. You can make substitutions for pitchers, runners, and fielders. The pitcher will throw the ball to the catcher behind home plate. The batter tries to hit the ball. During an at bat, the batter gets 3 strikes and 4 balls. A strike is a pitch that a batter swings at and misses or a pitch that a batter doesn't swing at that crosses the "strike zone". The strike zone is an imaginary 3-D rectangle that is the area directly over home plate that is between the batter's knees and shoulders. A batter also gets a strike if he hits a foul ball and has less than two strikes already. If a player gets three strikes, he is out. A ball is a pitch that a batter doesn't swing at that doesn't cross the strike zone. If a batter gets four balls, it counts as a "walk" and he gets to go to 1st base. If there is a runner on 1st already he moves up to 2nd and so on. If there were already three runners (known as "bases loaded") the runner on 3rd goes to home plate and scores a run. If a batter hits a ball in fair territory, he tries to advance as many bases as possible without being tagged out. After the runner stops (or is tagged out), the next batter comes up to bat. The runner can try to advance before or during a pitch (called "stealing"). A runner cannot go back to a previous base after tagging a new one and the bases must be tagged in order. Runners on 1st must run to 2nd if the ball is hit. If a fielder tags 2nd before the runner on first gets there, the runner is out (called a "force out"). If there is a runner on 2nd and 3rd and the runner on the previous base is forced to run, they must run too. If there isn't a runner on 1st, any runners on 2nd or 3rd do NOT have to advance if they don't want to. Once the hitting team gets three outs, that half of the inning is over and the teams switch. Sometimes, defensive players will commit an ‘error’, causing them to miss a catch they should have made. In these cases, baserunners will advance until the defense gains control of the ball. Rule Changes for the Game (VLB1 and VLB2) - The slaughter rule is in effect. If a team is winning by more than ten runs at the end of an inning, that team will automatically win. - You cannot make a "double switch" substitution (e.g. sub for the pitcher and a fielder, and have the new fielder bat in the old pitcher's spot and the pitcher bat in the old fielder's spot in the batting order.) - You cannot use a pitcher as a pinch hitter or runner. - If you swing and miss for strike three and the ball gets away from the catcher, you CANNOT try to run for first base, you are automatically out. 3. Important Rules and Stats for Gameplay ----- First, here’s a key to a few important baseball terms, thanks to Brian Hodges. Key -------------- Name: The player's name. Pos: The position the player plays. 1B: First Base 2B: Second Base 3B: Third Base SS: Shortstop LF: Left Field CF: Center Field RF: Right Field C: Catcher P: Pitcher PH: Pinch Hitter Bat: The side the player bats from, L (left), R (right), or SW(switch). Avg.: The player’s batting average. Whiff: When a batter swings at a pitch but fails to touch the ball. HR: The number of home runs the player has hit. RBI: The number of runs batted in the player has. SB: The number of stolen bases the player has. SENS: How well a player can see and determine what throw a pitcher is tossing his way. LEGS: How fast a player can run the bases/field. ARMS: How fast a player throws the ball to another player in the field. Form: How a pitcher pitches, R (right), L (left), RS (right-side), or LS (left-side). ERA: Pitcher's earned run average, the lower it is the better the pitcher. Speed: A number slightly lower than the absolute max speed a pitcher can throw the ball. Stamina: How much stamina the pitcher starts with. The more he has, the longer he will be able to pitch. W-L: The pitcher's win-loss record. S: The number of saved games a pitcher has. When selecting your game mode and/or team you’ll be playing against, you will always have the option to either bat first or last. I suggest batting last, as it gives you a chance to be able to clinch a win with only 8 offensive innings on your end, or the ability to come back and win a losing or tie game in the 9th inning. You are then given the option to choose your pitcher. Here’s an example featuring Morikubo, a Japanese left-handed underhand arm who is (probably) the best pitcher in the game. PITCHERS Name ERA W L S STA (Stamina) SPD(Speed) FORM Morikubo 2.48 14 9 2 190 96 LU Morikubo is his name, and strikeouts are his game. His ERA is among the lowest in the game, though it doesn't matter here as much as you might think. You can also effectively ignore his W/L (Win/Loss) record, as well as his S (saves), since there's not a Full Season mode in VLB2. The three things we really care about are in the back here. STA, or Stamina, is the measure of a pitcher’s ability to go late in the game. Pitchers are always throwing their best and hardest throws when they’re freshest, and as their stamina goes down (as a percentage of their total), they are consistently decreasing in the speed of their throws. This means that certain pitchers that depend on high velocity need to be pulled quickly after their speed declines, or you run the risk of a batter taking advantage of you and hitting a bomb. Underhanded and sidearm pitchers are less susceptible to the negative effects of decreased pitch speed, so I find I can generally use them for longer in games. In particular, sidearm pitchers can routinely get opposing batters to whiff (swing and miss) on pitches even less than 70mph. The more your pitcher throws, the more stamina you lose. You’ll lose a big chunk of stamina for letting up big hits, especially multiple in a row. If you see a pitcher huffing and puffing, taking huge breaths at the mound, it’s a sign they have been left in too long and needed to be pulled a while ago. Remember that left-handed pitchers have an advantage against right-handed batters (and vice-versa). Since there’s more right-handed people in the world (and in this game!), I consider lefty pitchers to be worth much more than righties. Keep in mind that a high velocity pitch isn’t always better than a slower pitch. When you throw slower, you have more room to use the left D-pad to push the ball in a particular direction, which allows for more overall movement of the ball. This is especially relevant for underhanded or sidearm pitchers. For example, if I’m a left-handed sidearm pitcher and throwing to a right-handed batter, I can move my pitcher all the way to the right side of the mound, throw a 65-75mph ball straight down the middle while holding the D-pad to the left, which will make the batter swing at a ball he’s expecting to hit in the strike zone… only for that ball to keep moving closer and closer to him, which makes him swing at a ball between himself and the strike zone! After pressing the A button and confirming your pitcher, you are moved to the next screen. ORDER SELECT → BATTERS POS.(Position) Name AVG HR RBI SB FORM 3B SAITO .279 5 64 13 L Next up is the information we’re given for the batters. Above is the leadoff (first) batter from Japan’s team. Batting average (AVG) is a somewhat useful indicator of how good a batter is. Batters with higher batting average have a less sensitive (larger) margin of error when it comes to the timing of the press of the A button to hit the ball. HR (Home Runs) is the number of Home Runs that player has supposedly hit, though I find this makes less of a difference than batting average. RBI (Runs Batted In), however, is a bit more useful to us. Hypothetically, let’s say we’ve got a runner on 3rd base, and a batter with high RBI is up to bat. Batters with high RBIs, I find, hit the ball with a velocity slightly above average. It’s not the end-be-all statistic for a hitter, but I do think it makes a small (5-10% difference) on the speed of a ball you’ve put into play. SB (Stolen Bases) is a measure of how successful a player is at stealing. Players with high SB statistics run slightly faster around the bases, though this doesn’t end up making too big a difference. Form is the most important attribute for a batter in this game, even ahead of Batting Average in some cases. Right-handed pitchers have an advantage over left-handed batters, and vice-versa. Some batters have an S (representing Switch) as their form. This will have a switch hitter batting right-handed against righty pitchers, and batting left handed against left-handed pitchers (to give the batter an advantage). This is not optional, but always results in the upper hand for the batter. In my experience, the best team in this game is Japan, due to their pitching staff having several underhanded pitchers. Perhaps even more importantly, Japan’s batters are evenly distributed among left-handed/right-handed/switch hitters, giving you the distinct advantage of being able to appropriately respond to any pitcher. You’ll notice how some players have either a happy star or a skull next to their name. Players with a star will play better than average in that match, while players with a skull will perform slightly worse. I find this matters more for fielders than pitchers, as the skull seems to double the rate that a fielder will commit an error. Pitchers with a skull next to their name seem to have the opponent swing at less pitches outside the strike zone, which can make whiffs tougher to come by. 4. Changes from VLB1 → VLB2 --------- VLB2 plays substantially different than VLB1. To start, possibly the biggest change is the addition of the Semi-Automatic fielders. In VLB1, fielders were not automatically running toward fly balls, meaning that you’d basically just have to guess where a ball was going to land. This meant the CPU always played perfectly in the outfield. VLB2 levels the playing field by giving you the same grace it gives itself. The semi-auto feature is able to be disabled in the Options menu of the home screen, and is turned on by default. Note that holding a direction on the D-pad too long after a pitch is hit by an opposing batter will turn off the semi-automatic fielders for that play, so be careful to remove that thumb from the D-pad before their hit becomes a live ball. The timing with this can take some getting used to. VLB2 also gives you the option of moving your fielders left, right, or center. Going against right-handed batters pulls the ball left and vice-versa. I always move the fielders to the opposite side of the batter’s hands for better chances at catching pop flys. VLB1 divided pitchers into 2 categories, L/R (left-handed/right-handed) or LS/RS (left-handed sidearm, right-handed sidearm). The biggest change in pitching complexity comes from VLB2 expanding upon these designations, as well as giving you, the player, a high level of control on the pitch using the left D-pad during the throw. VLB2 now has three different kinds of throws: overhand (represented as LO/RO), sidearm (represented as LS/RS), and a new throwing motion, underhanded (represented as LU/RU). The addition of the underhanded pitchers amounts to a major shift in complexity of the game. Underhanded pitchers, sometimes called ‘submarine pitchers’, throw in a distinct motion with the ball release often just above the ground, almost as if they’re using a bowling motion. Underhanded pitchers in VLB2 have the most spin on their pitch, meaning that, when mastered, you have the most control over where your opponent’s hits will go (and, therefore, will be able to force the most outs!) Underhanded pitchers in VLB2 have the distinct advantage of the most difficult-to-read throws in the game. Oftentimes, the CPU is not able to guess where the pitch is going to go. This also translates to the 2-player mode, as well as real-life baseball; it’s very difficult to see where a ball is going when it is released only a foot or so off the ground. Not all the changes were focused on pitching or fielding, however. An additional change from VLB1 → VLB2 is the addition of a hitting mechanic called Full Swing, which is enabled by pressing either ← or → on the right D-pad. After pressing that button when at bat, Full Swing will appear on the upper right side of the screen. At first, this mechanic will seem to have no effect. As your hitting ability improves, however, you’ll notice that Full Swing substantially increases your odds of hitting a ball in the air, instead of hitting a ground ball. This has 2 primary effects. First, your hits will more frequently pop up into the air, which gives opposing fielders a higher chance of being able to get under the ball and catch it for a quick out. However, because your hits will be more likely to go airborne, this also seriously increases your chances of hitting a Home Run. In practice, I use Full Swing on nearly every pitch, especially if I’ve got any runners on base. Like what is going on in the real world sport of baseball in 2025, I’ve found the ‘Three True Outcomes’ (3TO) philosophy to guide the best overall way to play. Simply put, 3TO is a school of thought that says most of your at-bats will turn out 1 of 3 ways - an out, a walk, or a Home Run. At the higher levels of difficulty in VLB2 (mostly from the higher levels of the Pennant Race), I would estimate that 90% of my run production comes from single-run Home Runs. Getting a base hit against the Miracle or Galaxy Team in the Pennant Race is probably harder than scoring the big one. I assume playing another high-level player in the 2-player mode would go similarly. The last major gameplay change from VLB1 → VLB2 is the ability to choose from 3 different baseball fields. VLB1 only offered a single stadium. These new ballparks are listed, in order, as: American Dome (corners distance 328 feet, center distance 400 feet) Asian Stadium (corners distance 295 feet, center distance 367 feet) European Dome (corners distance 360 feet, center distance 432 feet) Remember what I said above about how, once you’re really familiar with the game, most of your offense will come from Home Runs? The fact that you get to choose the stadium is almost as important as getting to pick who your pitcher is! The Asian Stadium is the smallest stadium, while the European Dome is the largest. This translates to the European Stadium being a significantly more difficult ballpark to record wins, since not only is it harder for your batters to score Home Runs, it’s much easier for your opponents to take advantage of how long it takes your fielders to go after infield ground balls! You have much more control over the quality of your pitches than the trajectory of opposing batter’s hits, so keep that in mind when choosing a venue to play in. 5. Controls ------------------------- Unfortunately, VLB2 does not have a soft reset button combination programmed into its ROM. A+B+Start+Select+L+R does nothing on any screen. In addition, the Select button brings up the in-game menu, and pressing Start during gameplay brings up the IPD screen. Other than this quirk, controls for VLB2 are the same as in VLB1. I’ll refer to the VLB1 manual here if my explanations aren’t making a lot of sense. Scans of the VLB1 manual can be easily found on PVB. Remember, you’re not just playing the game - you're the coach of the team! You can make pitcher substitutions, defensive player substitutions, and pinch hitter substitutions by pressing Select, then following the on-screen prompts. a. OFFENSE i. Batting When batting, pressing A swings the bat, and pressing L/R allows you to bunt. Doing either of these actions while pressing up or down on the left D-pad allows you to swing high or low on any given pitch. Sidenote - Bunting is almost never worthwhile in this game, from what I’ve found. Your batter is able to move horizontally by pressing ← or → on the left D-pad. In addition, hitting ← or → on the right D-pad engages the Full Swing mechanic Timing when to swing the bat (and, by extension, judging the speed of the oncoming ball) is the most difficult part of this game. I don’t have many tips for you beyond practice, practice, practice. ii. Baserunning While on base, think of the left D-pad as being the ‘diamond’ of the baseball field. → is 1st base, ↑ is 2nd base, ← is third base, and ↓ is home plate. To steal a base, press a direction on the left D-pad and press the B button simultaneously to have your runner start running for the next base. To have the batter return to a base, press a direction on the left D-pad corresponding to the base that they were previously on, and press the A button while holding that direction. I’ll use a helpful example here. If you’re batting and a runner is on 2nd base, and you predict you’ll be able to get a hit with the current batter, you can press ← + B to have your baserunner start going towards 3rd base just as the pitcher is winding up their throw. This can be risky, as if you hit a pop fly that is caught by one of the other team’s fielders, they can throw that caught ball back to 2nd and tag you out if you don’t have enough time to return to 2nd base. On the other hand, if you hit a ground ball between 1st and 2nd base in this case, the fielders may get your batter out at 1st base, but you’ll have advanced your teammate on 2nd to 3rd, getting you closer to scoring. Make sense? b. DEFENSE i. Pitching To move the pitcher’s horizontal position, press either ← or → on the left D-pad. When pitching, press the A or B button once to initiate movement on the Pitching Power Meter, which will be in the middle of the screen. Press that button again to pitch the ball. To accurately control the speed of your pitch, press the A or B button within the red highlighted portion of the Pitching Power Meter. The further right the ticker when you press the A or B button, the faster your throw will be. A throw in either of the blacked-out sections of the Pitching Power Meter will go right down the middle and be impossible to control, and will most likely result in the opposing team hitting a Home Run. The A button throws a fastball and the B button throws a forkball. A forkball initially looks like a fastball, but sharply drops just as it goes over the plate. Forkballs use more stamina to throw than fastballs, and are generally less consistent. Most of the time, I find them to be not worth using with my preferred underhanded and sidearm pitchers, but it’s a bit more worth it with very fast (90+mph) overhanded pitchers. This means I generally only throw fastballs and choose to vary my pitch speed, instead of varying between fastballs and forkballs. Mastering the use of the Pitching Power Meter is the most important part of this game. Understanding the relationship between pitch speed and its place on the Power Meter allows for consistency in your throws. The course of the pitch can be determined by pressing any directions on the left D-pad after the pitch has been thrown. I highly recommend never throwing balls straight down the middle of the strike zone. That type of pitch is almost always going to be in the batter’s sweet spot of their bat, which will give them a tremendous opportunity to score a Home Run. Be sure to let off pressing on the D-pad whenever the opponent makes contact with a ball, as holding the direction too long will result in your semi-automatic fielders being turned off for that play. Should you make that mistake, don’t worry; the semi-auto feature will be back next play. Picking off a baserunner who is attempting to steal the next base can be done by pressing the L or R trigger when pitching, though this cannot be activated in the middle of your throwing motion. Once in the Whole Field view, press A while holding the direction of the base you’d like to throw to and you just might get their baserunner out! Remember that a ‘bean ball’ (throwing a ball that makes contact with the batter) always results in that batter earning a walk to first base. Sometimes, pitching too low and having the ball hit the ground near home plate can cause the catcher to commit an error. The catcher will be unable to move for a few seconds, and runners will usually be able to use this time to advance. Be careful pitching too fast and too low at the same time for this reason. I have only seen the CPU make this mistake once ever, but I have been able to repeat this occurrence several times when I pitch. ii. Fielding To move fielders, press the right D-pad either ← or → while the opposing team is batting. This can be done whenever you want and as many times as you want. A jumping/diving catch is rarely necessary, but can be performed by pressing the A button when fielding. Throwing the ball is performed by designating a base to throw to on the left D-pad, then pressing the A button. To run with the ball in hand, designate a base to run to on the left D-pad, then press B. An unfortunate reality of fielding is that sometimes mistakes happen. Even if you semi-automatic fielders get themselves under a fly ball, sometimes the game will randomly select for a player to have an error. When an error occurs, the fielder will be stunned for a few seconds and shake his head. A jingle can be heard signifying that an error has been committed, and that fielder will be unable to move for a few seconds. An error can sometimes be advantageous for you, if the opposing team’s player fails to catch a ball he should have put away. I find outfielders and middle infielders (shortstops and second basemen) to commit more errors than other positions. There is no way to prevent a player from having an error. In the Team Edit portion of the game (detailed later in this guide), the probability of an error can be lowered by increasing the DEF (Defense) attribute of a fielder. 6. Options and Game Modes ----------- OPTIONS The Options menu at the home screen gives a few options to change up play. You’re allowed to turn off the Semi-Automatic fielders, though I’m not sure why anyone ever would. However, you need to go into this menu every single time you’d like to turn on the Designated Hitter option - this does not save the setting between playsessions. The DH lets another batter step in to the role of the pitcher when it’s his turn to hit. Since pitchers are the worst batters on a baseball team (usually having a batting average below .100), I suggest turning the Designated Hitter ON, since it increases the overall viability of your offense. There’s also an option to turn off the background music here. GAME MODES a. Player 1 vs Computer Player 1 vs. Computer works exactly how you’d think. You pick a team to play as, then pick the team the CPU will play as. There’s not really a difficulty selection to choose from, but different teams play better or worse against certain other teams. Teams with all right-handed batters will play a bit worse vs. teams with lots of lefty pitchers, for example. b. Player 1 vs. Player 2 This mode is unlocked by using 2 Virtual Boy consoles connected via link cable. Both consoles need a copy of Virtual League Baseball 2. Turn both consoles on around the same time, and wait to press Start at the title screen until the other console is also on the title screen (where it asks you to ‘Press Start’). Pressing Start will show a 2-player mode added to the main menu. Each player is allowed to choose from one of the national teams in a head-to-head match. c. All-Star Game This mode is slightly more difficult than playing random CPU teams in the Player 1 vs. Computer mode. It takes the ‘best’ players from each continent (America, Asia, and Europe) and puts them on a roster, which can be used to play against another continental roster of your choosing. The pitchers seem to be selected based off their ERA and stamina, and hitters chosen by their batting average. d. Pennant Race This is the Story Mode of VLB2. You pick a team, which can be either a national team or your own Custom Team, and need to win 10 games in order to see the credits. There are a total of 18 teams in VLB2. You start by picking your preferred team, then play the first 5 games against all the teams from your continent. After winning all 5 games, you will be placed against 3 teams from the other 2 continents. Once you beat those 2 teams, you will be treated to a sequence on the TV behind the announcers, then put against the Miracle and Galaxy teams. Your progress is saved after each win against the national teams, and there’s no punishment for losing - you are allowed to challenge the same team again if you lose, no penalties involved. The Miracle and Galaxy teams need to be defeated during the same playsession, however, as the game does not save after beating the Miracle Team. Games 1-8 are all around the same level of difficulty, until you reach the Miracle and Galaxy teams. The Miracle and Galaxy teams use unique sprites. The Miracle Team uses a female sprite with high heels and a short dress, while the Galaxy Team is made up of monkeys that use a club/stick to swing. It’s pretty funny, but these teams are no joke. In particular, the difficulty of the Galaxy Team is insane. Beating either the Miracle Team or Galaxy Team requires near-perfect play. At this level, your wins will (most likely) come from 1-0 or 2-1 victories. Allowing either team to run up 4+ runs on you will most likely result in a loss. After beating the Miracle and Galaxy teams, you are treated to a credits sequence. The game will keep playing the animation of a walking monkey at the conclusion of the credits sequence, and no button combination allows you to return to the main menu. You will have to hard reset the console to play the game again, and your defeat of the Miracle and Galaxy teams is not saved. Virtual League Baseball 2's in-game credits can be found in Section 10 of this guide. As far as I can tell, there is no way to play as the Miracle Team or Galaxy Team, so those sprites remain exclusive to the Pennant Race. e. TEAM EDIT (CUSTOM TEAM) This game gives you the option of creating a Custom Team using 700 points, to be distributed as you wish amongst batters and pitchers. There is a patch on Planet Virtual Boy to max out the number of points so you can go ahead and make a superteam. If I was using the patch to make the perfect superteam, I’d max out all the categories available for the batters and change the handedness to be LRLRLRLRS, in that order. I’d have one RU pitcher, one RS pitcher, three LU pitchers, and two LS pitchers. 7. Tips and Tricks If you’re trying the game for the first time, I suggest using the ROM patch for the “Unbeatable Crew” (found on Planet Virtual Boy) and arranging the players as I have laid out in the Team Edit section of this guide. If you’re using one of the stock teams, practice as much as you can with Japan or Chile before moving to other teams. PITCHING * It’s more important for a team to have good pitchers than good batters. * Experiment with pitchers that use different velocity pitches. Just because one pitcher throws 95 and another throws 72 doesn’t make the faster pitcher always better. * Stay away from overhanded pitchers that have low velocity. * Try to use underhanded or sidearm pitchers, and throw sliding pitches that start on one side of the strike zone but move horizontally towards the other side (using the left D-pad to move the ball as it flies) * When you see the animation of the opposing batter pointing the bat towards the stands, that is the CPU’s way of engaging the Full Swing mechanic. When the CPU has Full Swing engaged, they’ll swing at nearly every pitch, making them an easy out! * If you’re pitching well, I’d suggest keeping your pitcher in for around 4-6 innings before switching. Be careful to not run out of pitchers before the end of the game. * Catching the opposing team stealing bases is tough. Get used to pressing L or R and throwing the ball to a given base so that you can pick somebody off. * After pressing A on the Pitching Power Meter to release the ball, I start holding the D-pad in the direction I’d like the pitch to go. You should almost never throw a pitch that doesn’t change direction in this way, as you’ll be setting up your opponent for a big hit. * Remember that a good pitcher will cause the opposing batter to whiff. The more balls the opposing batter swings at, the better you’re doing, especially since your goal is to make them swing at pitches they’d never be able to hit. * Oftentimes, hitters will fall for swinging at the same exact pitch over and over. You can use this to your advantage. FIELDING * Move your fielders to the side of the plate that a batter is on. If he’s a right handed batter, he hits on the left side of the plate, so move them all the way to the left. If he’s a left handed batter, he hits on the right side of the plate, so move them all the way to the right. * Errors are an unfortunate part of the game and unavoidable. You can mitigate the number of errors you commit by striking batters out, or using underhanded/sidearm pitchers to put spin on the ball that makes hit balls more likely to stay in the infield. * Fielding is hardest in the European Dome due to the immense size of the outfield. Gain skill in the Asian Stadium before moving on to other venues. * Don’t keep holding the D-pad in a given direction after it’s crossed the plate, or you will turn off the semi-automatic fielders. * Pay attention to the left D-pad as you’re fielding. Remember that pressing A, by default, will throw to first base. To throw to any other base, press the direction of the D-pad and think of the bases as part of the D-pad diamond. BATTING * Engage the Full Swing mechanic (with the right D-pad) every time you have a batter on base, especially if you’ve already gotten 2 outs. * Try to hit the ball in the sweet spot of the bat. Hitting the ball with the taper of the bat, or the bat’s end, will usually result in a weak hit or a foul ball. Your goal is to hit the ball at the middle of the barrel of the bat. * I encourage you to place your best hitter (with the highest batting average) in the second slot of your lineup, in order to give yourself the best chance of a 2-run home run. Put your 2nd best hitter in the leadoff spot and the best hitter in the 2nd spot. * Balls thrown high or low are harder to hit, but often have a much higher chance of being hit for a home run. Press ↑ or ↓ on the left D-pad to swing high or low while pressing A. * Practice allowing the CPU to let you walk when they keep throwing pitches outside the strike zone. Don’t just swing at any pitch. There’s a learning curve to the 3-D effect, and you’ll be much better off if you’re not swinging at balls that you have no chance of hitting well. * Get used to the feeling of having your baserunners attempt steals (the B button + the base you’d like them to run to on the left D-pad), then run back to their base (the A button + the base you’d like to run back to on the left D-pad). * When you’re in a spot with 2 strikes and 2 outs, and the pitcher you’re facing is throwing balls so fast you’re swinging at every pitch, you should always be attempting to steal bases. 8. Game Review I never expected a sports game to be one of my favorite titles for the Virtual Boy, but Virtual League Baseball 2 blew my expectations out of the water. This game is freely available, so there’s no reason to avoid trying it. Of all the licensed games for VB, I’d say this one makes the single best use of the 3-D capabilities of the display. The variations in pitch speed make great use of the VB’s refresh rate, and there’s plenty of different modes/teams to keep you occupied if you beat the Pennant Race. I don’t have much negative to say about the game, though I suppose people unfamiliar with baseball might have a hard time getting the hang of it. There’s people who might never give a sports game for the VB a try, but if you’re a VB fan, I’d say you’ll probably enjoy this one. It’s better than VLB1 in every way, and the 2-player mode is a welcome addition to any retro baseball game. I’ll list a few things I enjoy about the game below. * The music is excellent. My favorite track is the song that plays when a runner is in scoring position (on either 2nd or 3rd base). * The in-game graphics are very good. It’s a lot easier to discern baserunners and fielders compared to VLB1. * I like the animations that occur before, after, or during certain plays, such as Home Runs or hitting the Galaxy Team monkeys with a Bean Ball. * The teams play differently and give you an opportunity to change up playstyle and difficulty. * The 3 distinct ballparks lend themselves to different playstyles. * The Custom Team setting offers a welcome change of complexity compared to the stock national teams. * 2-player mode with Link Cable support makes this one of the only 2-player games that actually have some oomph to it. Two skilled players would have just as much fun with this as 2 people familiar with Hyper Fighting. * The game saves and doesn’t rely on a password system like VLB1. * It’s a sequel to a Virtual Boy game! 9. Complete Roster Data This roster data will assume you are playing with the Designated Hitter option turned ON. If the DH is turned OFF, your pitcher will automatically be placed in the 9th spot in the batting order. a. Pan-American League i. USA PITCHERS Name ERA W L S STA (Stamina) SPD(Speed) FORM Miller 3.26 15 11 4 180 86 RO Brady 3.14 11 8 7 200 83 RO Wright 4.46 8 8 6 170 86 RU Wayne 2.74 7 2 0 220 81 LO Brown 2.70 1 4 7 160 99 RS Herman 3.11 4 3 3 150 92 RO Rabbit 3.02 5 3 6 100 96 RO BATTERS POS.(Position) Name AVG HR RBI SB FORM 1 CF Kelsey .269 1 64 6 R 2 2B Alsted .285 5 64 17 L 3 1B Rose .315 13 64 0 R 4 RF Starr .297 29 64 16 L 5 3B Kent .273 13 64 31 R 6 C Reburn .287 9 64 15 R 7 LF Durham .279 9 64 0 R 8 SS Baufield .278 5 64 0 L 9 DH Mace .222 3 23 7 L PH Garcia .244 1 19 0 R PH Smith .331 1 17 18 L PH Tingdale .241 2 26 0 S PH Powell .228 0 1 3 R PH Bronson .167 0 2 3 L PH Crombie .251 1 33 11 S PH Gore .214 1 21 4 L PH Ross .286 2 3 0 R PH Green .258 1 15 0 R P Miller .174 1 3 0 R P Brady .000 0 0 0 R P Wright .000 0 0 0 R P Wayne .000 0 3 0 L P Brown .191 0 5 0 R P Herman .194 1 1 0 R P Rabbit .000 0 0 0 R ii. CANADA PITCHERS Name ERA W L S STA (Stamina) SPD(Speed) FORM McManus 3.20 16 11 0 190 90 LS Bean 3.15 16 14 3 160 86 RO Harmon 3.94 3 2 2 180 90 LU Coombs 7.35 3 12 0 170 99 RO Pelland 2.98 2 3 7 140 93 RO Crabb 3.10 3 0 2 140 91 RO Raven 4.71 15 1 0 100 93 RO BATTERS POS.(Position) Name AVG HR RBI SB FORM 1 SS Albert .295 6 59 15 R 2 CF Wood .313 2 34 5 L 3 LF Gianetti .283 31 95 20 R 4 1B Eagle .243 27 112 28 L 5 3B McGee .250 4 5 15 S 6 RF Thunder .241 16 57 0 R 7 C Oliver .255 7 40 0 L 8 2B Stevens .234 2 20 8 R 9 DH Bell .238 3 45 12 R PH Parker .251 2 31 0 R PH Mitchell .300 0 2 5 S PH Healey .246 3 4 2 L PH Owen .280 4 13 1 R PH Delta .198 1 8 0 R PH Bowser .333 3 27 0 R PH Rook .139 0 0 2 R PH Maple .193 0 0 0 S PH Redd .252 2 6 0 L P McManus .000 0 0 0 L P Bean .171 0 0 0 R P Harmon .000 0 0 0 L P Coombs .000 0 0 0 R P Pelland .000 0 0 0 R P Crabb .174 1 4 0 R P Raven .133 0 2 0 R iii. CUBA PITCHERS Name ERA W L S STA (Stamina) SPD(Speed) FORM Equis 3.41 12 6 0 170 90 RO Ruiz 4.10 14 3 5 200 88 LU Martinez 3.59 12 9 0 180 87 RO Mesa 2.91 5 6 5 160 83 LO Sousa 2.81 2 4 5 150 86 LS Quatro 4.11 9 6 3 140 86 RS Silva 3.12 7 6 0 100 99 RO BATTERS POS.(Position) Name AVG HR RBI SB FORM 1 RF Arnaz .290 1 29 4 L 2 CF Degas .256 7 60 8 R 3 SS Cortez .283 3 37 0 R 4 1B Vega .310 46 118 21 R 5 C Fuentes .255 10 46 19 L 6 3B Diaz .273 10 66 0 R 7 2B Chavez .245 33 96 28 R 8 LF Montana .275 9 26 9 S 9 DH Pregp .220 1 21 0 R PH Ricardo .221 3 24 14 S PH Diego .123 0 2 0 R PH Santiago .282 2 9 2 L PH Arias .269 1 17 0 R PH Caron .271 0 2 0 R PH Gomez .174 0 7 1 R PH Sanchez .191 0 5 0 S PH Anton .213 1 3 0 R PH Burro .218 0 6 0 R P Equis .000 0 0 0 R P Ruiz .171 2 9 0 L P Martinez .000 0 0 0 R P Mesa .000 0 0 0 L P Sousa .156 0 3 0 L P Quatro .115 1 5 0 R P Silva .000 0 0 0 R iv. DOMINICAN PITCHERS Name ERA W L S STA (Stamina) SPD(Speed) FORM Zapata 3.59 12 14 0 180 85 RO Puente 3.57 14 9 13 200 85 LO Charo 4.14 13 13 7 170 99 RO Virago 3.44 10 12 0 150 86 RO Orlando 2.32 4 8 4 130 85 RS Juarez 4.69 4 2 6 140 86 RS Ocho 3.38 3 2 2 100 97 RO BATTERS POS.(Position) Name AVG HR RBI SB FORM 1 LF Fiero .295 2 29 5 S 2 2B Rojas .298 1 42 1 R 3 CF Churro .318 35 112 15 R 4 1B Chavez .140 5 12 0 R 5 3B Agua .247 23 80 29 L 6 SS Abierto .291 4 10 8 R 7 RF Cerrado .222 12 62 18 R 8 C Gomez .269 1 62 0 R 9 DH Valez .266 11 56 0 L PH Santiago .244 0 7 28 R PH Camino .294 0 1 9 R PH Castillo .253 2 7 4 L PH Equis .222 8 23 0 R PH Porco .248 1 4 0 R PH Nientes .267 0 2 0 R PH Pinta .253 0 0 0 S PH Maria .254 0 5 0 R PH Aguila .273 0 8 0 S P Zapata .000 0 0 0 R P Puente .217 0 4 0 L P Charo .000 0 0 0 R P Virago .000 0 0 0 R P Orlando .156 0 3 0 R P Juarez .115 1 5 0 R P Ocho .000 0 0 0 R v. CHILE PITCHERS Name ERA W L S STA (Stamina) SPD(Speed) FORM Santiago 3.78 15 15 3 190 83 LU Manes 4.56 4 13 0 190 86 LS Rellenos 3.83 4 7 9 190 93 RU Ruiz 5.48 3 10 10 160 86 LS Benado 3.03 6 6 0 150 86 RS Estelle 4.10 8 6 3 130 93 LS Alba 2.36 1 2 0 80 99 RO BATTERS POS.(Position) Name AVG HR RBI SB FORM 1 2B Azteca .024 1 18 6 L 2 SS Esquibel .251 5 26 17 S 3 RF Silviera .278 34 100 10 R 4 LF Manana .262 21 72 2 R 5 CF Guzman .358 6 33 18 S 6 1B Huevo .262 5 9 28 R 7 3B Gomez .244 12 48 12 R 8 C Sanchez .256 5 12 0 R 9 DH Habana .235 4 22 0 L PH Loo .197 2 3 4 R PH Cuervo .313 9 33 0 R PH Manero .260 5 32 21 L PH Rico .210 3 20 0 R PH Carmona .111 0 3 1 R PH Quellar .203 0 4 0 R PH Ramon .297 2 6 0 R PH Gammon .208 0 2 0 R PH Lupo .115 0 4 2 R P Santiago .127 1 4 0 L P Manes .000 0 0 0 L P Rellenos .000 0 0 0 S P Ruiz .116 0 0 0 L P Benado .000 0 0 0 R P Estelle .167 5 12 0 R P Alba .100 0 0 0 R vi. ARGENTINA PITCHERS Name ERA W L S STA (Stamina) SPD(Speed) FORM Peres 3.42 16 4 3 200 96 LO Blades 4.02 16 7 5 190 94 RO Feliz 2.92 6 4 0 160 99 RO Cacique 3.77 12 11 6 150 80 LS Doro 5.02 13 9 0 130 78 RS Rapido 5.31 3 5 2 130 99 RS Muy 4.55 3 7 1 90 93 RO BATTERS POS.(Position) Name AVG HR RBI SB FORM 1 RF Paz .305 19 66 11 S 2 1B Hombre .247 8 86 9 L 3 SS Villa .316 14 85 15 R 4 2B Chavez .273 18 93 0 L 5 C Gusto .257 24 105 4 L 6 CF Peron .274 24 89 17 R 7 3B Salsa .318 7 54 0 R 8 LF Zapata .324 2 31 24 R 9 DH Budd .287 5 11 21 R PH Enrico .282 6 40 8 R PH Silva .282 11 73 0 R PH Bolivar .262 4 44 0 R PH Rio .289 5 18 3 L PH Quest .313 1 5 1 R PH Uno .269 0 5 0 R PH Maron .271 0 0 0 S PH Cesar .221 0 0 0 R PH Heinz .236 0 3 0 R P Peres .117 5 5 0 L P Blades .000 0 0 0 R P Feliz .000 0 0 0 R P Cacique .276 0 1 0 L P Doro .000 0 0 0 R P Rapido .269 1 2 2 R P Muy .000 0 0 0 R vi. PAN-AMERICAN ALL-STARS PITCHERS Name ERA W L S STA (Stamina) SPD(Speed) FORM Bean 3.15 16 14 3 160 86 RO Mesa 2.91 5 16 5 160 83 LO Brown 2.70 1 4 7 160 99 RS Feliz 2.92 6 4 0 160 99 RO Sousa 2.81 2 4 5 150 86 LS Wayne 2.74 7 2 0 220 81 LO McManus 3.20 16 11 0 190 90 LS BATTERS POS.(Position) Name AVG HR RBI SB FORM 1 2B Rojas .298 1 42 1 R 2 RF Starr .297 29 101 16 L 3 1B Vega .310 46 118 21 R 4 CF Guzman .358 6 33 18 S 5 LF Zapata .324 2 31 24 R 6 C Reburn .287 9 57 15 R 7 SS Albert .295 6 59 15 R 8 3B Salsa .318 7 54 0 R 9 DH Silviera .278 34 100 0 R PH Wood .313 2 34 5 L PH Budd .287 5 11 21 R PH Rose .315 13 73 0 R PH Churro .318 35 112 15 R PH Kelsey .269 1 24 6 R PH Camino .294 0 1 9 R PH Manana .262 21 72 2 R PH Thunder .241 16 57 0 R PH Alsted .285 5 45 17 L P Bean .171 0 0 0 R P Mesa .000 0 0 0 L P Brown .191 0 5 0 R P Feliz .000 0 0 0 R P Sousa .156 0 3 0 L P Wayne .000 0 0 0 L P McManus .000 0 0 0 L b. Asian League i. JAPAN PITCHERS Name ERA W L S STA (Stamina) SPD(Speed) FORM Morikubo 2.48 14 9 2 190 96 LU Nigiri 5.62 3 9 2 170 85 LO Kishi 4.74 7 7 9 170 74 RU Noda 5.26 10 15 0 170 83 RU Kato 6.48 1 4 10 150 88 RS Ito 5.05 2 8 9 150 98 RU Yabe 3.40 6 4 3 100 99 RO BATTERS POS.(Position) Name AVG HR RBI SB FORM 1 3B Saito .279 5 64 13 L 2 CF Takemori .319 9 35 9 R 3 SS Fuji .315 8 51 21 L 4 LF Okuhara .341 19 64 0 R 5 RF Mie .283 20 83 0 L 6 1B Yamaha .317 7 49 5 R 7 C Shima .279 14 75 13 L 8 2B Aihara .251 12 38 7 S 9 DH Suzuki .262 0 3 5 R PH Kishi .277 4 13 19 S PH Nihei .238 2 11 6 R PH Hiroe .241 5 13 0 R PH Kisaki .161 0 0 0 R PH Hirayama .281 2 8 1 R PH Ishii .213 0 6 0 S PH Yokoi .273 1 1 4 R PH Unagi .217 0 1 0 R PH Koto .250 0 3 0 L P Morikubo .000 0 0 0 L P Nigiri .200 3 6 0 L P Kishi .160 2 3 0 R P Noda .000 0 0 0 R P Kato .000 0 0 0 R P Ito .293 0 3 0 R P Yabe .000 0 0 0 R ii. TAIWAN PITCHERS Name ERA W L S STA (Stamina) SPD(Speed) FORM Lew 3.79 9 18 0 190 99 RO No 4.16 12 13 9 190 88 LO Yee 3.51 15 8 0 180 83 LO King 2.98 16 9 4 180 74 RO Kang 4.83 3 7 4 150 99 LO Chuck 4.73 6 6 0 120 90 LO Phat 5.35 1 3 3 90 74 RO BATTERS POS.(Position) Name AVG HR RBI SB FORM 1 CF Gee .279 8 44 6 R 2 2B Fat .319 21 64 12 R 3 1B Pang .315 20 88 4 L 4 3B Fung .341 13 75 25 R 5 LF Lee .283 15 72 0 L 6 RF Liu .317 0 25 4 L 7 SS Hui .279 11 54 37 L 8 C Fong .251 8 42 3 S 9 DH Soo .262 1 20 19 R PH Lao .284 3 37 1 L PH Woe .244 11 32 0 R PH Dang .257 2 24 3 L PH Woo .221 0 21 8 R PH Ping .264 2 5 0 R PH Yip .329 0 0 0 R PH Trang .311 0 0 0 R PH Gee .286 4 12 0 S PH Li .293 0 0 4 R P Lew .291 0 2 0 R P No .000 0 0 0 L P Yee .000 0 0 0 L P King .123 0 4 0 R P Kang .000 0 0 0 L P Chuck .139 0 0 0 L P Phat .000 0 0 3 R iii. INDIA PITCHERS Name ERA W L S STA (Stamina) SPD(Speed) FORM Prasad 4.34 12 10 0 180 90 RO Gill 4.04 11 12 11 190 91 LO Bindaloo 3.96 15 11 0 180 83 RO Tandoori 4.03 10 15 3 170 99 LO Basmati 3.11 10 15 2 140 80 LO Pandya 2.65 1 0 0 140 86 RO Grewal 4.17 10 10 3 100 99 LO BATTERS POS.(Position) Name AVG HR RBI SB FORM 1 CF Prin .278 3 7 5 R 2 2B Haqq .309 9 45 26 L 3 1B Chutney .325 14 98 15 R 4 LF Ludhu .261 33 93 33 L 5 C Lal .345 10 22 6 R 6 3B Delhi .272 15 65 0 L 7 RF Bansal .303 30 73 12 S 8 SS Johal .315 0 2 0 R 9 DH Tikka .285 1 49 6 L PH Patek .295 10 77 0 L PH Patel .189 9 27 10 R PH Bhutto .287 4 54 0 L PH Bombay .258 1 11 3 R PH Dagtar .276 1 13 5 R PH Bhindi .286 2 4 0 R PH Shamin .187 0 0 0 S PH Khalsa .205 0 4 3 R PH Shalim .262 0 1 0 R P Prasad .197 1 8 0 R P Gill .207 6 31 0 L P Bindaloo .050 0 2 0 R P Tandoori .111 0 7 0 L P Basmati .000 0 0 0 L P Pandya .000 0 0 0 R P Grewal .193 0 0 1 L iv. SAUDI ARABIA PITCHERS Name ERA W L S STA (Stamina) SPD(Speed) FORM Oman 2.77 18 4 0 200 74 RO Geni 2.82 21 8 1 220 99 LO Abu 3.65 22 7 0 200 74 RS Ababy 3.60 7 5 0 190 74 RU Bagdad 2.16 3 1 0 150 74 RO Pawa 2.48 7 2 0 160 86 LO Raziv 4.60 6 7 4 100 90 LO BATTERS POS.(Position) Name AVG HR RBI SB FORM 1 RF Abdul .253 5 27 6 R 2 SS Baba .312 19 65 27 R 3 CF Raja .301 4 46 12 R 4 3B Aruba .294 38 110 0 R 5 LF Bashir .336 46 123 11 S 6 1B Ghul .288 6 24 26 L 7 C Sharif .282 10 96 0 R 8 2B Ali .275 0 19 20 L 9 DH Rani .241 5 27 0 R PH Khan .275 0 31 0 R PH Aswan .327 7 33 3 L PH Oman .199 4 16 7 R PH Habib .188 1 2 3 L PH Benrubi .238 3 6 1 R PH Fuad .288 0 2 0 R PH Rocco .342 2 9 0 R PH Aden .253 0 0 0 R PH Firaz .277 0 0 0 R P Oman .000 0 0 0 R P Geni .000 0 0 0 L P Abu .115 0 4 0 R P Araby .000 0 0 0 R P Bagdad .083 0 0 0 R P Pawa .172 0 3 0 L P Raziv .000 0 0 0 L v. SINGAPORE PITCHERS Name ERA W L S STA (Stamina) SPD(Speed) FORM Lone 4.13 18 9 2 220 77 RS Chuck 3.37 6 8 0 180 98 LO Rubens 2.95 15 8 5 200 86 LO Chao 2.29 3 4 0 150 80 RO Chee 3.47 10 5 2 170 74 RO Mok 1.37 7 3 4 160 83 RO Dim 4.41 2 6 0 100 99 LO BATTERS POS.(Position) Name AVG HR RBI SB FORM 1 3B Tsao .306 16 54 21 R 2 1B Nguyen .268 2 51 6 R 3 LF Trask .317 41 128 8 R 4 SS Prasad .289 14 84 0 R 5 2B Tsang .262 22 94 13 R 6 CF Leung .195 1 6 26 L 7 RF Flanders .232 0 47 17 R 8 C Tsu .228 20 54 5 R 9 DH Patel .280 4 50 0 L PH Tran .235 1 8 6 L PH Chow .205 5 20 8 R PH Fong .226 1 12 1 R PH Siamang .300 2 6 7 S PH Tao .217 1 4 0 R PH Woo .288 0 7 2 R PH Chi .342 1 10 0 L PH Prong .231 0 0 0 R PH Tine .198 0 5 5 R P Lone .188 1 4 0 R P Chuck .199 2 7 0 L P Rubens .000 0 0 0 L P Chao .111 0 8 0 R P Chee .000 0 0 0 R P Mok .171 3 6 2 R P Dim .183 0 2 0 L vi. AUSTRALIA PITCHERS Name ERA W L S STA (Stamina) SPD(Speed) FORM Wallaby 4.46 14 6 2 210 86 RO Mooney 3.39 13 14 11 200 85 LO Max 3.43 12 9 2 200 83 LO Roo 2.83 5 6 16 200 86 LO Platypus 3.88 2 4 0 160 99 RO Hatch 3.01 7 2 3 170 86 RO Orr 2.73 3 0 0 110 76 RS BATTERS POS.(Position) Name AVG HR RBI SB FORM 1 CF Carter .293 11 58 15 R 2 3B Peters .290 14 75 8 L 3 RF Foster .295 37 105 9 S 4 LF Neill .313 20 78 25 R 5 1B Koala .257 24 90 21 R 6 C Hendrix .310 29 89 8 S 7 2B Darwin .273 10 25 0 R 8 SS Casey .284 4 72 14 L 9 DH Lawton .305 3 19 31 S PH Gibson .259 21 82 0 R PH Dawson .300 2 23 2 L PH Griffin .172 0 9 6 R PH Kidman .296 6 23 0 R PH Grommet .260 2 15 5 R PH Sparks .302 1 5 0 R PH Hare .286 1 1 1 R PH Roe .224 2 2 0 S PH Emu .274 0 0 0 R P Wallaby .121 0 0 0 R P Mooney .251 1 5 0 L P Max .106 0 3 0 L P Roo .102 0 5 0 L P Platypus .000 0 0 0 R P Hatch .000 0 0 0 R P Orr .277 0 0 0 R vii. ASIAN ALL-STARS PITCHERS Name ERA W L S STA (Stamina) SPD(Speed) FORM Morikubo 2.48 14 9 2 190 96 LU King 2.98 16 9 5 180 74 RO Chao 2.29 3 4 0 150 80 RO Yee 3.51 15 8 0 180 83 LO Roo 2.93 5 6 16 200 93 LO Rubens 2.95 15 8 5 200 93 LO Geni 2.82 21 8 1 220 105 LO BATTERS POS.(Position) Name AVG HR RBI SB FORM 1 CF Carter .293 11 58 15 R 2 2B Fat .287 21 64 12 R 3 C Lal .345 10 22 6 R 4 1B Yamaha .317 7 49 5 R 5 LF Bashir .336 46 123 11 S 6 3B Tsao .306 16 54 21 R 7 SS Baba .321 19 65 27 R 8 RF Foster .295 37 105 9 S 9 DH Shima .279 14 75 13 L PH Aruba .294 38 110 0 R PH Trask .317 41 128 8 R PH Mie .283 20 83 0 L PH Chutney .325 14 98 15 R PH Fuji .315 8 51 21 L PH Hui .283 11 54 37 L PH Haqq .309 9 45 26 L PH Lawton .305 3 19 31 S PH Aswan .327 7 33 3 L P Morikubo .000 0 0 0 L P King .123 0 4 0 R P Chao .111 0 8 0 R P Yee .000 0 5 0 L P Roo .102 0 5 0 L P Rubens .000 0 0 0 L P Geni .000 0 0 0 L c. European League i. FRANCE PITCHERS Name ERA W L S STA (Stamina) SPD(Speed) FORM Mogue 4.00 12 11 2 190 99 RO Gagner 4.59 11 17 3 160 96 LO Velos 4.75 6 10 0 150 98 RO Simone 5.07 5 10 0 150 99 LO Caen 4.05 3 3 10 150 93 LO Poupon 2.95 5 8 3 170 77 LO Gris 4.09 9 8 0 100 99 RO BATTERS POS.(Position) Name AVG HR RBI SB FORM 1 CF Chateau .266 1 39 0 R 2 3B Vichy .275 17 74 8 R 3 RF Gaston .313 21 89 26 L 4 1B Bardot .367 22 98 1 R 5 LF Benoit .305 25 98 0 S 6 2B Rainier .273 6 31 22 R 7 C Sept .292 3 31 3 L 8 SS Flan .231 5 20 24 R 9 DH Durass .255 9 30 14 L PH Pied .282 18 67 26 L PH Protiere .273 6 31 0 S PH Renault .286 3 26 18 R PH Dumas .305 2 15 7 R PH Marin .265 2 2 0 R PH Trois .298 0 14 4 R PH Merlot .226 0 6 0 L PH Peu .261 0 4 0 R PH Gant .248 0 11 9 R P Mogue .210 4 11 0 R P Gagner .000 0 0 0 L P Velos .105 0 2 0 R P Simone .000 0 0 0 L P Caen .100 0 0 0 L P Poupon .116 0 0 0 L P Gris .000 0 0 0 R ii. UK PITCHERS Name ERA W L S STA (Stamina) SPD(Speed) FORM Raffan 3.24 19 8 3 200 83 LU Kell 4.36 12 5 9 230 96 RO Watson 3.45 9 9 2 190 99 LO Squeak 5.60 7 10 0 170 99 LO Gordon 3.91 2 4 4 150 83 RO Newton 4.78 10 6 0 140 96 LO Twain 4.04 3 3 3 100 99 RO BATTERS POS.(Position) Name AVG HR RBI SB FORM 1 CF Jones .290 1 44 9 R 2 SS Holmes .237 4 13 20 R 3 LF Kay .309 45 109 5 L 4 1B Murphy .272 27 98 12 R 5 RF Allan .249 15 66 0 R 6 3B Harris .265 17 60 0 R 7 C Poole .285 15 57 0 L 8 2B Wilson .224 0 8 41 S 9 DH Willis .262 2 45 42 L PH Kevin .299 3 25 18 R PH Sanders .218 1 21 0 S PH Erin .255 5 16 17 S PH Guiness .257 1 7 1 S PH Grisholm .291 0 9 6 R PH Rice .246 3 3 0 R PH Clavell .225 0 6 0 R PH Seuss .256 10 12 0 R PH Scarry .194 0 0 8 S P Raffan .152 5 11 0 S P Kell .000 0 0 0 R P Watson .109 0 8 0 S P Squeak .000 0 0 0 S P Gordon .000 0 0 0 R P Newton .000 0 0 0 L P Twain .118 1 2 3 R iii. GERMANY PITCHERS Name ERA W L S STA (Stamina) SPD(Speed) FORM Schiffer 3.05 18 6 5 200 86 RO Henke 4.08 10 7 0 180 96 LO Freud 4.37 8 8 9 160 96 LO Mertz 2.61 4 5 4 170 83 RO Panzer 3.25 12 9 2 150 99 LO Krause 5.40 2 0 0 145 99 RO Gruber 5.64 5 10 2 100 96 LO BATTERS POS.(Position) Name AVG HR RBI SB FORM 1 2B Steiner .271 1 32 14 R 2 3B Guzman .302 2 59 12 L 3 LF Beck .291 17 86 8 R 4 RF Klink .265 31 102 16 S 5 CF Schmit .311 20 75 21 R 6 1B Wolf .305 26 84 31 L 7 C Holmdahl .268 12 68 0 R 8 SS Sigmund .283 10 59 5 R 9 DH Schmidt .273 7 51 30 R PH Klein .205 9 25 11 R PH Dietrich .249 10 35 20 L PH Herrman .286 1 4 0 R PH Witt .149 0 6 6 R PH Kopf .295 11 18 0 S PH Katz .249 0 13 0 R PH Felder .249 0 3 5 R PH Stern .267 0 4 3 R PH Maus .197 0 7 12 R P Schiffer .254 0 7 0 R P Henke .174 1 4 0 L P Freud .000 0 0 0 L P Mertz .158 2 6 0 R P Panzer .000 0 0 0 L P Krause .016 0 3 0 R P Gruber .000 0 0 0 L iv. RUSSIA PITCHERS Name ERA W L S STA (Stamina) SPD(Speed) FORM Vogue 3.45 12 12 4 190 93 LO Sputnik 3.29 7 7 1 190 99 RO Trotski 4.37 4 8 8 180 74 RU Pinsk 4.47 3 3 5 190 93 LU Stolik 3.77 1 1 0 120 96 LO Cavas 4.21 14 12 5 140 93 RO Varnoff 4.16 2 4 0 90 96 RO BATTERS POS.(Position) Name AVG HR RBI SB FORM 1 LF Minsk .222 0 2 6 R 2 CF Popov .218 10 16 14 L 3 RF Worf .245 11 42 0 R 4 1B Volkov .265 34 87 0 L 5 2B Pavelic .284 32 130 26 R 6 C Gorski .258 11 26 0 R 7 3B Yakou .243 13 38 0 L 8 SS Petri .228 19 94 5 R 9 DH Lenin .256 5 32 29 R PH Sprague .284 8 35 11 R PH Marx .147 0 3 4 R PH Slavik .244 3 25 12 R PH Daviduk .199 2 10 6 L PH Yugo .219 0 6 7 R PH Trabi .246 3 9 0 R PH Ruble .225 2 7 1 R PH Cherni .256 6 15 0 R PH Gronk .194 1 1 2 L P Vogue .000 0 0 0 L P Sputnik .000 0 0 0 R P Trotski .194 1 1 0 R P Pinsk .000 0 0 0 L P Stolik .000 0 0 0 L P Cavas .176 0 1 0 R P Varnoff .189 0 0 0 R v. ITALY PITCHERS Name ERA W L S STA (Stamina) SPD(Speed) FORM Capelli 2.56 18 8 1 220 74 RO Pesci 3.33 11 14 0 190 86 LO Veloce 3.58 15 6 2 200 83 LO DeNiro 2.27 7 5 7 200 80 RO Gallo 4.15 2 1 6 150 99 LO Valvole 2.83 3 4 4 120 96 LO Caruso 4.54 4 5 0 100 99 RO BATTERS POS.(Position) Name AVG HR RBI SB FORM 1 CF Bella .279 2 25 13 R 2 2B Tito .282 12 69 10 L 3 LF Galileo .292 15 65 0 R 4 RF Capo .273 20 67 28 L 5 C Ferraro .256 14 50 0 R 6 1B Puccini .253 3 6 0 S 7 3B Caesar .224 2 5 0 R 8 SS Piazza .281 10 57 25 R 9 DH Penne .248 0 37 6 L PH Gallo .218 7 25 20 R PH Chianti .300 1 2 0 R PH Pasqua .333 0 3 6 R PH Rose .265 1 4 4 L PH Velos .254 2 12 4 R PH Fermi .319 0 1 0 R PH Tesla .241 3 3 0 L PH Oberti .245 1 4 1 R PH Mikane .293 0 3 0 R P Capelli .212 1 4 0 R P Pesci .139 2 4 0 L P Veloce .000 0 0 0 L P DeNiro .117 0 2 0 R P Gallo .000 0 0 0 L P Valvole .000 0 0 4 L P Caruso .271 0 2 0 R vi. SWITZERLAND PITCHERS Name ERA W L S STA (Stamina) SPD(Speed) FORM Krueger 4.27 9 16 3 220 99 RO Broche 4.66 11 12 5 200 90 LO Cobain 4.42 8 12 0 200 86 LS Hauer 4.02 4 6 0 180 86 LU Graf 1.70 1 5 7 190 79 LS Alpen 3.18 3 5 3 150 80 LO Yodel 4.48 4 14 0 100 99 RO BATTERS POS.(Position) Name AVG HR RBI SB FORM 1 CF Hecker .267 4 41 15 R 2 2B Laberge .286 1 21 16 R 3 1B Wenger .292 20 73 19 R 4 3B Moody .255 20 87 26 S 5 C Valenti .292 12 79 2 R 6 LF Hol .277 5 33 18 L 7 RF Milano .230 13 50 12 L 8 SS Dubois .255 2 30 22 R 9 DH Knorr .214 1 6 0 L PH Franc .269 2 20 17 R PH Hagen .204 4 19 15 L PH Slyke .268 4 23 0 R PH Wiel .265 2 46 2 R PH Knowles .192 3 4 0 R PH Berg .257 0 0 0 R PH Raines .238 0 0 2 L PH Flank .234 0 5 1 R PH Steer .198 1 12 1 S P Krueger .000 0 0 0 R P Broche .105 2 3 1 L P Cobain .112 0 1 0 L P Hauer .000 0 0 0 L P Graf .000 0 0 0 L P Alpen .252 0 1 0 L P Yodel .112 0 0 0 R vii. EUROPEAN ALL-STARS PITCHERS Name ERA W L S STA (Stamina) SPD(Speed) FORM Graf 1.70 1 5 7 190 79 LS Mertz 2.61 4 5 4 170 83 RO Capelli 2.56 18 8 1 220 74 RO Raffan 3.24 19 8 4 200 83 LU Schiffer 3.05 18 6 5 200 86 RO Vogue 3.45 12 15 4 190 93 LO DeNiro 2.27 5 5 7 200 80 RO BATTERS POS.(Position) Name AVG HR RBI SB FORM 1 RF Klink .265 31 102 16 S 2 1B Bardot .367 22 98 1 R 3 LF Kay .309 45 109 5 L 4 CF Schmit .311 20 75 21 R 5 3B Moody .255 20 87 26 S 6 C Holmdahl .268 12 68 0 R 7 SS Piazza .281 10 57 25 R 8 2B Pavelic .284 32 130 26 R 9 DH Valenti .292 12 79 2 R PH Gaston .313 21 89 26 L PH Capo .273 20 67 28 L PH Wenger .292 20 73 19 R PH Murphy .272 27 98 12 R PH Tito .282 12 69 10 L PH Benoit .305 25 98 0 S PH Poole .285 15 57 0 L PH Wolf .305 26 84 31 L PH Sprague .284 8 35 11 R P Graf .000 0 0 0 L P Mertz .158 2 6 0 R P Capelli .212 1 4 0 R P Raffan .152 5 11 0 S P Schiffer .254 0 7 0 R P Vogue .000 0 0 0 L P DeNiro .117 0 2 0 R 10. VLB2 In-Game Credits Staff Main Programming Companion Aihara Programmers Hide Takahashi Derby Yoshino Graphic Artists Havoc!! Gotou Trout Hidekazu Sound Team Composer S. Yamaguchi Programmers CZ Mae-P E. Mawatari Technical Support Chi Osaru-Ruru Voice Actor Leland Walker Cannonball Gotou Drill Yokoyama K/A Staff Sales D. Garza Product/Marketing O. Miyashita Accounting/Finance K. Morikubo Sound Technician Leland Walker Presented by Kemco ©1996 11. Update History V1.0 9/27/2025 Initial version of this player's guide. V1.1 10/1/2025 Updated to include VLB2 in-game credits sequence, explain more of a thorough walkthrough of the Pennant Race and the controls, and input roster data for the Pan-American teams. V1.2 10/7/2025 Updated to include roster data for All-Asian League teams. V1.3 10/12/2025 Updated to include roster data for European teams. 12. Contact Information ThrownAway (Planet Virtual Boy), @ThrownAway_PVB (Twitter)