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VIRTUAL LEAGUE BASEBALL 2 (VIRTUAL BOY)
FAQ/Player’s Guide by ThrownAway
Last Modified: 10/12/2025
Version: 1.3
Contact: ThrownAway (Planet Virtual Boy), @ThrownAway_PVB (Twitter)
This guide is not to be posted without my explicit permission.
All trademarks and copyrights contained in this guide are owned by their
respective trademark and copyright holders.
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Table of Contents
1. Introduction
2. The Sport of Baseball
3. Important Rules and Stats for Gameplay
4. Changes from VLB1 → VLB2
5. Controls
a. Offense
i. Batting
ii. Baserunning
b. Defense
i. Pitching
ii. Fielding
6. Options and Game Modes
a. Player 1 vs. Computer
b. Player 1 vs. Player 2
c. All-Star Game
d. Pennant Race
e. Team Edit
7. Tips and Tricks
8. Game Review
9. Complete Roster Data
a. Pan-American League
i. USA
ii. CANADA
iii. CUBA
iv. DOMINICAN
v. CHILE
vi. ARGENTINA
vii. PAN-AMERICAN ALL-STARS
b. Asian League
i. JAPAN
ii. TAIWAN
iii. INDIA
iv. SAUDI ARABIA
v. SINGAPORE
vi. AUSTRALIA
vii. ASIAN ALL-STARS
c. European League
i. FRANCE
ii. UK
iii. GERMANY
iv. RUSSIA
v. ITALY
vi. SWITZERLAND
vii. EUROPEAN ALL-STARS
10. VLB2 In-Game Credits
11. Update History
12. Contact Information
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1. Introduction ---------------------
Welcome. This is my first time writing any sort of guide for a game, so bear
with me. Please feel free to hit me up on any of the contact methods listed
above. Send some constructive criticism, a compliment, a “thank you”, hate mail,
whatever you’d like. I read all my messages.
Those of you who would like to avoid reading much should skip to Section 7 to
find my Tips and Tricks for playing well and winning games.
This is a guide for the unreleased Virtual Boy game Virtual League Baseball 2
(VLB2). The original Virtual League Baseball (VLB1) is perhaps the worst game on
the console. Thankfully, the sequel fares much better. It plays like a polished
2nd generation VB release. The 3D effect is inherently necessary to the play of
the game, and using an original VB controller makes a huge difference in
playability in my experience(sorry, Red Viper users).
The goal of this guide is to familiarize players with the game of baseball and
help VLB2 players understand how to play their best. VLB2 is a lot of fun, but
so much of that enjoyment is dependent on your ability to understand what you’re
trying to achieve.
Your success in learning VLB2 is highly dependent on the team you choose to play
as. I highly recommend learning this game with the custom team save file
(provided on Planet Virtual Boy). This custom file allows you to create a custom
superteam, with no limits as to the distribution of stat points. If you choose
to use a stock team, Chile or Japan should be your first choices, as they are
the two best teams in the game. Right behind those two teams are Cuba and
Switzerland.
2. The Sport of Baseball ------------
This section was borrowed in its entirety from a guide to Virtual League
Baseball 1, with explicit permission from Virtual Boy contributor Brian Hodges.
Thank you, Brian!
A game of baseball lasts for nine "innings". An inning has two parts. The
first part is called the "top". During the top of an inning, the home team
plays in the field and the away team bats. During the second part or "bottom"
of an inning, the away team plays in the field and the home team bats.
The object of the game is to score the most "runs". A run is scored when a
runner reaches home plate without being tagged out. The run doesn't count if
another base runner makes the 3rd out before the runner reaches home. The team
with the most runs after nine innings wins the game. If the home team is
winning after the top of the ninth is over, they automatically win and the
bottom of the ninth isn't played. If the game is tied after nine
innings,additional innings are played until there is a team ahead after the end
of an
inning.
The field itself is divided into two parts the "infield" and the "outfield". The
infield consists of the diamond area formed by the four bases. The base at the
bottom is called home plate. The base to the northeast of home is 1st base.
The base to the northwest of 1st is called 2nd base. The base to the southwest
of 2nd is 3rd base. The pitcher's mound is located in the middle of the
infield. The area to the north of 1st, 2nd, and 3rd bases is called the
outfield. There are three boundary lines on the field. The foul lines are the
lines that run from home plate through either 1st or 3rd base. A ball that is
hit by the batter and lands outside these lines is foul and the batter is
penalized with a strike. If he already has two strikes, he doesn't get another
one for hitting a foul ball. Runners cannot advance on foul balls, but a
fielder can catch a ball in foul territory for an out. The ball is then treated
as if it was caught in fair territory. A ball that lands between the
foul lines is a fair ball and the runners can advance. The third boundary is
north of the outfield, usually designated with a fence. A ball hit over this
boundary is called a "home run" and the batter and all base runners head to home
plate and each one counts as a run.
A team gets three chances or "outs" each inning. A player is out when he
gets three strikes, is tagged with the ball while not on a base, or a ball hit
by him is caught by the opposing team before it hits the ground. If the ball is
caught, the base runners must go back to their base and "tag up" before they can
advance. If an opposing player with the ball touches the base before the runner
gets back, the runner is out.
The game is played like this: The team in the field has nine players on the
field. The team batting has one batter in the batter's box and can have up to
three baserunners. When the ball is pitched, the pitcher must be on the mound
and the catcher in the box behind home plate, but the other 7 fielders can be
wherever they want. There is usually one fielder playing at each base (known as
the 1st, 2nd, and 3rd basemen), one playing between 2nd and 3rd (the shortstop),
and three in the outfield (outfielders). Both teams have extra players on their
benches. You can make substitutions for pitchers, runners, and fielders.
The pitcher will throw the ball to the catcher behind home plate. The batter
tries to hit the ball. During an at bat, the batter gets 3 strikes and 4 balls.
A strike is a pitch that a batter swings at and misses or a pitch that a batter
doesn't swing at that crosses the "strike zone". The strike zone is an
imaginary 3-D rectangle that is the area directly over home plate that is
between the batter's knees and shoulders. A batter also gets a strike if he
hits a foul ball and has less than two strikes already. If a player gets three
strikes, he is out. A ball is a pitch that a batter doesn't swing at that
doesn't cross the strike zone. If a batter gets four balls, it counts as a
"walk" and he gets to go to 1st base. If there is a runner on 1st already he
moves up to 2nd and so on. If there were already three runners (known as "bases
loaded") the runner on 3rd goes to home plate and scores a run. If a batter
hits a ball in fair territory, he tries to advance as many bases as possible
without being tagged out. After the runner stops (or is tagged out), the next
batter comes up to bat. The runner can try to advance before or during a pitch
(called "stealing").
A runner cannot go back to a previous
base after tagging a new one and the bases must be tagged in order.
Runners on 1st must run to 2nd if the ball is hit. If a fielder tags 2nd before
the runner on first gets there, the runner is out (called a "force out"). If
there is a runner on 2nd and 3rd and the runner on the previous base is forced
to run, they must run too. If there isn't a runner on 1st, any runners on 2nd
or 3rd do NOT have to advance if they don't want to. Once the hitting team gets
three outs, that half of the inning is over and the teams switch.
Sometimes, defensive players will commit an ‘error’, causing them to miss a
catch they should have made. In these cases, baserunners will advance until the
defense gains control of the ball.
Rule Changes for the Game (VLB1 and VLB2)
- The slaughter rule is in effect. If a team is winning by more than ten
runs at the end of an inning, that team will automatically win.
- You cannot make a "double switch" substitution (e.g. sub for the pitcher and
a fielder, and have the new fielder bat in the old pitcher's spot and the
pitcher bat in the old fielder's spot in the batting order.)
- You cannot use a pitcher as a pinch hitter or runner.
- If you swing and miss for strike three and the ball gets away from the
catcher, you CANNOT try to run for first base, you are automatically out.
3. Important Rules and Stats for Gameplay -----
First, here’s a key to a few important baseball terms, thanks to Brian Hodges.
Key
--------------
Name: The player's name.
Pos: The position the player plays.
1B: First Base
2B: Second Base
3B: Third Base
SS: Shortstop
LF: Left Field
CF: Center Field
RF: Right Field
C: Catcher
P: Pitcher
PH: Pinch Hitter
Bat: The side the player bats from, L (left), R (right), or SW(switch).
Avg.: The player’s batting average.
Whiff: When a batter swings at a pitch but fails to touch the ball.
HR: The number of home runs the player has hit.
RBI: The number of runs batted in the player has.
SB: The number of stolen bases the player has.
SENS: How well a player can see and determine what throw a pitcher is tossing
his way.
LEGS: How fast a player can run the bases/field.
ARMS: How fast a player throws the ball to another player in the field.
Form: How a pitcher pitches, R (right), L (left), RS (right-side), or
LS (left-side).
ERA: Pitcher's earned run average, the lower it is the better the
pitcher.
Speed: A number slightly lower than the absolute max speed a pitcher can throw
the ball.
Stamina: How much stamina the pitcher starts with. The more he has, the
longer he will be able to pitch.
W-L: The pitcher's win-loss record.
S: The number of saved games a pitcher has.
When selecting your game mode and/or team you’ll be playing against, you will
always have the option to either bat first or last. I suggest batting last, as
it gives you a chance to be able to clinch a win with only 8 offensive innings
on your end, or the ability to come back and win a losing or tie game in the 9th
inning.
You are then given the option to choose your pitcher. Here’s an example
featuring Morikubo, a Japanese left-handed underhand arm who is (probably) the
best pitcher in the game.
PITCHERS
Name ERA W L S STA (Stamina) SPD(Speed) FORM
Morikubo 2.48 14 9 2 190 96 LU
Morikubo is his name, and strikeouts are his game. His ERA is among the lowest
in the game, though it doesn't matter here as much as you might think. You can
also effectively ignore his W/L (Win/Loss) record, as well as his S (saves),
since there's not a Full Season mode in VLB2.
The three things we really care about are in the back here. STA, or Stamina, is
the measure of a pitcher’s ability to go late in the game. Pitchers are always
throwing their best and hardest throws when they’re freshest, and as their
stamina goes down (as a percentage of their total), they are consistently
decreasing in the speed of their throws. This means that certain pitchers that
depend on high velocity need to be pulled quickly after their speed declines, or
you run the risk of a batter taking advantage of you and hitting a bomb.
Underhanded and sidearm pitchers are less susceptible to the negative effects of
decreased pitch speed, so I find I can generally use them for longer in games.
In particular, sidearm pitchers can routinely get opposing batters to whiff
(swing and miss) on pitches even less than 70mph.
The more your pitcher throws, the more stamina you lose. You’ll lose a big chunk
of stamina for letting up big hits, especially multiple in a row. If you see a
pitcher huffing and puffing, taking huge breaths at the mound, it’s a sign they
have been left in too long and needed to be pulled a while ago.
Remember that left-handed pitchers have an advantage against right-handed
batters (and vice-versa). Since there’s more right-handed people in the world
(and in this game!), I consider lefty pitchers to be worth much more than
righties.
Keep in mind that a high velocity pitch isn’t always better than a slower pitch.
When you throw slower, you have more room to use the left D-pad to push the ball
in a particular direction, which allows for more overall movement of the ball.
This is especially relevant for underhanded or sidearm pitchers. For example, if
I’m a left-handed sidearm pitcher and throwing to a right-handed batter, I can
move my pitcher all the way to the right side of the mound, throw a 65-75mph
ball straight down the middle while holding the D-pad to the left, which will
make the batter swing at a ball he’s expecting to hit in the strike zone… only
for that ball to keep moving closer and closer to him, which makes him swing at
a ball between himself and the strike zone!
After pressing the A button and confirming your pitcher, you are moved to the
next screen.
ORDER SELECT →
BATTERS
POS.(Position) Name AVG HR RBI SB FORM
3B SAITO .279 5 64 13 L
Next up is the information we’re given for the batters. Above is the leadoff
(first) batter from Japan’s team.
Batting average (AVG) is a somewhat useful indicator of how good a batter is.
Batters with higher batting average have a less sensitive (larger) margin of
error when it comes to the timing of the press of the A button to hit the ball.
HR (Home Runs) is the number of Home Runs that player has supposedly hit, though
I find this makes less of a difference than batting average. RBI (Runs Batted
In), however, is a bit more useful to us.
Hypothetically, let’s say we’ve got a runner on 3rd base, and a batter with high
RBI is up to bat. Batters with high RBIs, I find, hit the ball with a velocity
slightly above average. It’s not the end-be-all statistic for a hitter, but I do
think it makes a small (5-10% difference) on the speed of a ball you’ve put into
play.
SB (Stolen Bases) is a measure of how successful a player is at stealing.
Players with high SB statistics run slightly faster around the bases, though
this doesn’t end up making too big a difference.
Form is the most important attribute for a batter in this game, even ahead of
Batting Average in some cases. Right-handed pitchers have an advantage over
left-handed batters, and vice-versa. Some batters have an S (representing
Switch) as their form. This will have a switch hitter batting right-handed
against righty pitchers, and batting left handed against left-handed pitchers
(to give the batter an advantage). This is not optional, but always results in
the upper hand for the batter.
In my experience, the best team in this game is Japan, due to their pitching
staff having several underhanded pitchers. Perhaps even more importantly,
Japan’s batters are evenly distributed among left-handed/right-handed/switch
hitters, giving you the distinct advantage of being able to appropriately
respond to any pitcher.
You’ll notice how some players have either a happy star or a skull next to their
name. Players with a star will play better than average in that match, while
players with a skull will perform slightly worse. I find this matters more for
fielders than pitchers, as the skull seems to double the rate that a fielder
will commit an error. Pitchers with a skull next to their name seem to have the
opponent swing at less pitches outside the strike zone, which can make whiffs
tougher to come by.
4. Changes from VLB1 → VLB2 ---------
VLB2 plays substantially different than VLB1. To start, possibly the biggest
change is the addition of the Semi-Automatic fielders. In VLB1, fielders were
not automatically running toward fly balls, meaning that you’d basically just
have to guess where a ball was going to land. This meant the CPU always played
perfectly in the outfield. VLB2 levels the playing field by giving you the same
grace it gives itself. The semi-auto feature is able to be disabled in the
Options menu of the home screen, and is turned on by default. Note that holding
a direction on the D-pad too long after a pitch is hit by an opposing batter
will turn off the semi-automatic fielders for that play, so be careful to remove
that thumb from the D-pad before their hit becomes a live ball. The timing with
this can take some getting used to.
VLB2 also gives you the option of moving your fielders left, right, or center.
Going against right-handed batters pulls the ball left and vice-versa. I always
move the fielders to the opposite side of the batter’s hands for better chances
at catching pop flys.
VLB1 divided pitchers into 2 categories, L/R (left-handed/right-handed) or LS/RS
(left-handed sidearm, right-handed sidearm). The biggest change in pitching
complexity comes from VLB2 expanding upon these designations, as well as giving
you, the player, a high level of control on the pitch using the left D-pad
during the throw.
VLB2 now has three different kinds of throws: overhand (represented as LO/RO),
sidearm (represented as LS/RS), and a new throwing motion, underhanded
(represented as LU/RU). The addition of the underhanded pitchers amounts to a
major shift in complexity of the game. Underhanded pitchers, sometimes called
‘submarine pitchers’, throw in a distinct motion with the ball release often
just above the ground, almost as if they’re using a bowling motion. Underhanded
pitchers in VLB2 have the most spin on their pitch, meaning that, when mastered,
you have the most control over where your opponent’s hits will go (and,
therefore, will be able to force the most outs!)
Underhanded pitchers in VLB2 have the distinct advantage of the most
difficult-to-read throws in the game. Oftentimes, the CPU is not able to guess
where the pitch is going to go. This also translates to the 2-player mode, as
well as real-life baseball; it’s very difficult to see where a ball is going
when it is released only a foot or so off the ground.
Not all the changes were focused on pitching or fielding, however. An additional
change from VLB1 → VLB2 is the addition of a hitting mechanic called Full Swing,
which is enabled by pressing either ← or → on the right D-pad. After pressing
that button when at bat, Full Swing will appear on the upper right side of the
screen. At first, this mechanic will seem to have no effect. As your hitting
ability improves, however, you’ll notice that Full Swing substantially increases
your odds of hitting a ball in the air, instead of hitting a ground ball.
This has 2 primary effects. First, your hits will more frequently pop up into
the air, which gives opposing fielders a higher chance of being able to get
under the ball and catch it for a quick out. However, because your hits will be
more likely to go airborne, this also seriously increases your chances of
hitting a Home Run.
In practice, I use Full Swing on nearly every pitch, especially if I’ve got any
runners on base. Like what is going on in the real world sport of baseball in
2025, I’ve found the ‘Three True Outcomes’ (3TO) philosophy to guide the best
overall way to play. Simply put, 3TO is a school of thought that says most of
your at-bats will turn out 1 of 3 ways - an out, a walk, or a Home Run. At the
higher levels of difficulty in VLB2 (mostly from the higher levels of the
Pennant Race), I would estimate that 90% of my run production comes from
single-run Home Runs. Getting a base hit against the Miracle or Galaxy Team in
the Pennant Race is probably harder than scoring the big one. I assume playing
another high-level player in the 2-player mode would go similarly.
The last major gameplay change from VLB1 → VLB2 is the ability to choose from 3
different baseball fields. VLB1 only offered a single stadium. These new
ballparks are listed, in order, as:
American Dome (corners distance 328 feet, center distance 400 feet)
Asian Stadium (corners distance 295 feet, center distance 367 feet)
European Dome (corners distance 360 feet, center distance 432 feet)
Remember what I said above about how, once you’re really familiar with the game,
most of your offense will come from Home Runs? The fact that you get to choose
the stadium is almost as important as getting to pick who your pitcher is! The
Asian Stadium is the smallest stadium, while the European Dome is the largest.
This translates to the European Stadium being a significantly more difficult
ballpark to record wins, since not only is it harder for your batters to score
Home Runs, it’s much easier for your opponents to take advantage of how long it
takes your fielders to go after infield ground balls! You have much more control
over the quality of your pitches than the trajectory of opposing batter’s hits,
so keep that in mind when choosing a venue to play in.
5. Controls -------------------------
Unfortunately, VLB2 does not have a soft reset button combination programmed
into its ROM. A+B+Start+Select+L+R does nothing on any screen. In addition, the
Select button brings up the in-game menu, and pressing Start during gameplay
brings up the IPD screen. Other than this quirk, controls for VLB2 are the same
as in VLB1. I’ll refer to the VLB1 manual here if my explanations aren’t making
a lot of sense. Scans of the VLB1 manual can be easily found on PVB.
Remember, you’re not just playing the game - you're the coach of the team! You can make pitcher substitutions, defensive player substitutions, and pinch hitter substitutions by pressing Select, then following the on-screen prompts.
a. OFFENSE
i. Batting
When batting, pressing A swings the bat, and pressing L/R allows you to bunt.
Doing either of these actions while pressing up or down on the left D-pad allows
you to swing high or low on any given pitch.
Sidenote - Bunting is almost never worthwhile in this game, from what I’ve
found.
Your batter is able to move horizontally by pressing ← or → on the left D-pad.
In addition, hitting ← or → on the right D-pad engages the Full Swing mechanic
Timing when to swing the bat (and, by extension, judging the speed of the
oncoming ball) is the most difficult part of this game. I don’t have many tips
for you beyond practice, practice, practice.
ii. Baserunning
While on base, think of the left D-pad as being the ‘diamond’ of the baseball
field. → is 1st base, ↑ is 2nd base, ← is third base, and ↓ is home plate.
To steal a base, press a direction on the left D-pad and press the B button
simultaneously to have your runner start running for the next base.
To have the batter return to a base, press a direction on the left D-pad
corresponding to the base that they were previously on, and press the A button
while holding that direction.
I’ll use a helpful example here. If you’re batting and a runner is on 2nd base,
and you predict you’ll be able to get a hit with the current batter, you can
press ← + B to have your baserunner start going towards 3rd base just as the
pitcher is winding up their throw. This can be risky, as if you hit a pop fly
that is caught by one of the other team’s fielders, they can throw that caught
ball back to 2nd and tag you out if you don’t have enough time to return to 2nd
base. On the other hand, if you hit a ground ball between 1st and 2nd base in
this case, the fielders may get your batter out at 1st base, but you’ll have
advanced your teammate on 2nd to 3rd, getting you closer to scoring. Make sense?
b. DEFENSE
i. Pitching
To move the pitcher’s horizontal position, press either ← or → on the left
D-pad.
When pitching, press the A or B button once to initiate movement on the Pitching
Power Meter, which will be in the middle of the screen. Press that button again
to pitch the ball. To accurately control the speed of your pitch, press the A or
B button within the red highlighted portion of the Pitching Power Meter. The
further right the ticker when you press the A or B button, the faster your throw
will be. A throw in either of the blacked-out sections of the Pitching Power
Meter will go right down the middle and be impossible to control, and will most
likely result in the opposing team hitting a Home Run.
The A button throws a fastball and the B button throws a forkball. A forkball
initially looks like a fastball, but sharply drops just as it goes over the
plate. Forkballs use more stamina to throw than fastballs, and are generally
less consistent. Most of the time, I find them to be not worth using with my
preferred underhanded and sidearm pitchers, but it’s a bit more worth it with
very fast (90+mph) overhanded pitchers. This means I generally only throw
fastballs and choose to vary my pitch speed, instead of varying between
fastballs and forkballs.
Mastering the use of the Pitching Power Meter is the most important part of this
game. Understanding the relationship between pitch speed and its place on the
Power Meter allows for consistency in your throws.
The course of the pitch can be determined by pressing any directions on the left
D-pad after the pitch has been thrown. I highly recommend never throwing balls
straight down the middle of the strike zone. That type of pitch is almost always
going to be in the batter’s sweet spot of their bat, which will give them a
tremendous opportunity to score a Home Run. Be sure to let off pressing on the
D-pad whenever the opponent makes contact with a ball, as holding the direction
too long will result in your semi-automatic fielders being turned off for that
play. Should you make that mistake, don’t worry; the semi-auto feature will be
back next play.
Picking off a baserunner who is attempting to steal the next base can be done by
pressing the L or R trigger when pitching, though this cannot be activated in
the middle of your throwing motion. Once in the Whole Field view, press A while
holding the direction of the base you’d like to throw to and you just might get
their baserunner out!
Remember that a ‘bean ball’ (throwing a ball that makes contact with the batter)
always results in that batter earning a walk to first base.
Sometimes, pitching too low and having the ball hit the ground near home plate
can cause the catcher to commit an error. The catcher will be unable to move for
a few seconds, and runners will usually be able to use this time to advance. Be
careful pitching too fast and too low at the same time for this reason. I have
only seen the CPU make this mistake once ever, but I have been able to repeat
this occurrence several times when I pitch.
ii. Fielding
To move fielders, press the right D-pad either ← or → while the opposing team is
batting. This can be done whenever you want and as many times as you want.
A jumping/diving catch is rarely necessary, but can be performed by pressing the
A button when fielding.
Throwing the ball is performed by designating a base to throw to on the left
D-pad, then pressing the A button.
To run with the ball in hand, designate a base to run to on the left D-pad, then
press B.
An unfortunate reality of fielding is that sometimes mistakes happen. Even if
you semi-automatic fielders get themselves under a fly ball, sometimes the game
will randomly select for a player to have an error. When an error occurs, the
fielder will be stunned for a few seconds and shake his head. A jingle can be
heard signifying that an error has been committed, and that fielder will be
unable to move for a few seconds.
An error can sometimes be advantageous for you, if the opposing team’s player
fails to catch a ball he should have put away. I find outfielders and middle
infielders (shortstops and second basemen) to commit more errors than other
positions.
There is no way to prevent a player from having an error. In the Team Edit
portion of the game (detailed later in this guide), the probability of an error
can be lowered by increasing the DEF (Defense) attribute of a fielder.
6. Options and Game Modes -----------
OPTIONS
The Options menu at the home screen gives a few options to change up play.
You’re allowed to turn off the Semi-Automatic fielders, though I’m not sure why
anyone ever would.
However, you need to go into this menu every single time you’d like to turn on
the Designated Hitter option - this does not save the setting between
playsessions. The DH lets another batter step in to the role of the pitcher when
it’s his turn to hit. Since pitchers are the worst batters on a baseball team
(usually having a batting average below .100), I suggest turning the Designated
Hitter ON, since it increases the overall viability of your offense.
There’s also an option to turn off the background music here.
GAME MODES
a. Player 1 vs Computer
Player 1 vs. Computer works exactly how you’d think. You pick a team to play as,
then pick the team the CPU will play as. There’s not really a difficulty
selection to choose from, but different teams play better or worse against
certain other teams. Teams with all right-handed batters will play a bit worse
vs. teams with lots of lefty pitchers, for example.
b. Player 1 vs. Player 2
This mode is unlocked by using 2 Virtual Boy consoles connected via link cable.
Both consoles need a copy of Virtual League Baseball 2.
Turn both consoles on around the same time, and wait to press Start at the title
screen until the other console is also on the title screen (where it asks you to
‘Press Start’). Pressing Start will show a 2-player mode added to the main menu.
Each player is allowed to choose from one of the national teams in a
head-to-head match.
c. All-Star Game
This mode is slightly more difficult than playing random CPU teams in the Player
1 vs. Computer mode. It takes the ‘best’ players from each continent (America,
Asia, and Europe) and puts them on a roster, which can be used to play against
another continental roster of your choosing. The pitchers seem to be selected
based off their ERA and stamina, and hitters chosen by their batting average.
d. Pennant Race
This is the Story Mode of VLB2. You pick a team, which can be either a national
team or your own Custom Team, and need to win 10 games in order to see the
credits.
There are a total of 18 teams in VLB2. You start by picking your preferred team,
then play the first 5 games against all the teams from your continent. After
winning all 5 games, you will be placed against 3 teams from the other 2
continents. Once you beat those 2 teams, you will be treated to a sequence on
the TV behind the announcers, then put against the Miracle and Galaxy teams.
Your progress is saved after each win against the national teams, and there’s no
punishment for losing - you are allowed to challenge the same team again if you
lose, no penalties involved. The Miracle and Galaxy teams need to be defeated
during the same playsession, however, as the game does not save after beating
the Miracle Team.
Games 1-8 are all around the same level of difficulty, until you reach the
Miracle and Galaxy teams. The Miracle and Galaxy teams use unique sprites. The
Miracle Team uses a female sprite with high heels and a short dress, while the
Galaxy Team is made up of monkeys that use a club/stick to swing. It’s pretty
funny, but these teams are no joke. In particular, the difficulty of the Galaxy
Team is insane. Beating either the Miracle Team or Galaxy Team requires
near-perfect play. At this level, your wins will (most likely) come from 1-0 or
2-1 victories. Allowing either team to run up 4+ runs on you will most likely
result in a loss.
After beating the Miracle and Galaxy teams, you are treated to a credits
sequence. The game will keep playing the animation of a walking monkey at the
conclusion of the credits sequence, and no button combination allows you to
return to the main menu. You will have to hard reset the console to play the
game again, and your defeat of the Miracle and Galaxy teams is not saved.
Virtual League Baseball 2's in-game credits can be found in Section 10 of this
guide.
As far as I can tell, there is no way to play as the Miracle Team or Galaxy
Team, so those sprites remain exclusive to the Pennant Race.
e. TEAM EDIT (CUSTOM TEAM)
This game gives you the option of creating a Custom Team using 700 points, to be
distributed as you wish amongst batters and pitchers. There is a patch on Planet
Virtual Boy to max out the number of points so you can go ahead and make a
superteam.
If I was using the patch to make the perfect superteam, I’d max out all the
categories available for the batters and change the handedness to be LRLRLRLRS,
in that order. I’d have one RU pitcher, one RS pitcher, three LU pitchers, and
two LS pitchers.
7. Tips and Tricks
If you’re trying the game for the first time, I suggest using the ROM patch for
the “Unbeatable Crew” (found on Planet Virtual Boy) and arranging the players as I have laid out in the Team Edit section of this guide. If you’re using one of the stock teams, practice as much as you can with Japan or Chile before moving to other teams.
PITCHING
* It’s more important for a team to have good pitchers than good batters.
* Experiment with pitchers that use different velocity pitches. Just because one
pitcher throws 95 and another throws 72 doesn’t make the faster pitcher always
better.
* Stay away from overhanded pitchers that have low velocity.
* Try to use underhanded or sidearm pitchers, and throw sliding pitches that
start on one side of the strike zone but move horizontally towards the other
side (using the left D-pad to move the ball as it flies)
* When you see the animation of the opposing batter pointing the bat towards the
stands, that is the CPU’s way of engaging the Full Swing mechanic. When the CPU
has Full Swing engaged, they’ll swing at nearly every pitch, making them an easy
out!
* If you’re pitching well, I’d suggest keeping your pitcher in for around 4-6
innings before switching. Be careful to not run out of pitchers before the end
of the game.
* Catching the opposing team stealing bases is tough. Get used to pressing L or
R and throwing the ball to a given base so that you can pick somebody off.
* After pressing A on the Pitching Power Meter to release the ball, I start
holding the D-pad in the direction I’d like the pitch to go. You should almost
never throw a pitch that doesn’t change direction in this way, as you’ll be
setting up your opponent for a big hit.
* Remember that a good pitcher will cause the opposing batter to whiff. The more
balls the opposing batter swings at, the better you’re doing, especially since
your goal is to make them swing at pitches they’d never be able to hit.
* Oftentimes, hitters will fall for swinging at the same exact pitch over and
over. You can use this to your advantage.
FIELDING
* Move your fielders to the side of the plate that a batter is on. If he’s a
right handed batter, he hits on the left side of the plate, so move them all the
way to the left. If he’s a left handed batter, he hits on the right side of the
plate, so move them all the way to the right.
* Errors are an unfortunate part of the game and unavoidable. You can mitigate
the number of errors you commit by striking batters out, or using
underhanded/sidearm pitchers to put spin on the ball that makes hit balls more
likely to stay in the infield.
* Fielding is hardest in the European Dome due to the immense size of the
outfield. Gain skill in the Asian Stadium before moving on to other venues.
* Don’t keep holding the D-pad in a given direction after it’s crossed the
plate, or you will turn off the semi-automatic fielders.
* Pay attention to the left D-pad as you’re fielding. Remember that pressing A,
by default, will throw to first base. To throw to any other base, press the
direction of the D-pad and think of the bases as part of the D-pad diamond.
BATTING
* Engage the Full Swing mechanic (with the right D-pad) every time you have a
batter on base, especially if you’ve already gotten 2 outs.
* Try to hit the ball in the sweet spot of the bat. Hitting the ball with the
taper of the bat, or the bat’s end, will usually result in a weak hit or a foul
ball. Your goal is to hit the ball at the middle of the barrel of the bat.
* I encourage you to place your best hitter (with the highest batting average)
in the second slot of your lineup, in order to give yourself the best chance of
a 2-run home run. Put your 2nd best hitter in the leadoff spot and the best
hitter in the 2nd spot.
* Balls thrown high or low are harder to hit, but often have a much higher
chance of being hit for a home run. Press ↑ or ↓ on the left D-pad to swing high
or low while pressing A.
* Practice allowing the CPU to let you walk when they keep throwing pitches
outside the strike zone. Don’t just swing at any pitch. There’s a learning curve
to the 3-D effect, and you’ll be much better off if you’re not swinging at balls
that you have no chance of hitting well.
* Get used to the feeling of having your baserunners attempt steals (the B
button + the base you’d like them to run to on the left D-pad), then run back to
their base (the A button + the base you’d like to run back to on the left
D-pad).
* When you’re in a spot with 2 strikes and 2 outs, and the pitcher you’re facing
is throwing balls so fast you’re swinging at every pitch, you should always be
attempting to steal bases.
8. Game Review
I never expected a sports game to be one of my favorite titles for the Virtual
Boy, but Virtual League Baseball 2 blew my expectations out of the water. This
game is freely available, so there’s no reason to avoid trying it. Of all the
licensed games for VB, I’d say this one makes the single best use of the 3-D
capabilities of the display. The variations in pitch speed make great use of the
VB’s refresh rate, and there’s plenty of different modes/teams to keep you
occupied if you beat the Pennant Race.
I don’t have much negative to say about the game, though I suppose people
unfamiliar with baseball might have a hard time getting the hang of it. There’s
people who might never give a sports game for the VB a try, but if you’re a VB
fan, I’d say you’ll probably enjoy this one. It’s better than VLB1 in every way,
and the 2-player mode is a welcome addition to any retro baseball game.
I’ll list a few things I enjoy about the game below.
* The music is excellent. My favorite track is the song that plays when a runner
is in scoring position (on either 2nd or 3rd base).
* The in-game graphics are very good. It’s a lot easier to discern baserunners
and fielders compared to VLB1.
* I like the animations that occur before, after, or during certain plays, such
as Home Runs or hitting the Galaxy Team monkeys with a Bean Ball.
* The teams play differently and give you an opportunity to change up playstyle
and difficulty.
* The 3 distinct ballparks lend themselves to different playstyles.
* The Custom Team setting offers a welcome change of complexity compared to the
stock national teams.
* 2-player mode with Link Cable support makes this one of the only 2-player
games that actually have some oomph to it. Two skilled players would have just
as much fun with this as 2 people familiar with Hyper Fighting.
* The game saves and doesn’t rely on a password system like VLB1.
* It’s a sequel to a Virtual Boy game!
9. Complete Roster Data
This roster data will assume you are playing with the Designated Hitter option
turned ON. If the DH is turned OFF, your pitcher will automatically be placed in
the 9th spot in the batting order.
a. Pan-American League
i. USA
PITCHERS
Name ERA W L S STA (Stamina) SPD(Speed) FORM
Miller 3.26 15 11 4 180 86 RO
Brady 3.14 11 8 7 200 83 RO
Wright 4.46 8 8 6 170 86 RU
Wayne 2.74 7 2 0 220 81 LO
Brown 2.70 1 4 7 160 99 RS
Herman 3.11 4 3 3 150 92 RO
Rabbit 3.02 5 3 6 100 96 RO
BATTERS
POS.(Position) Name AVG HR RBI SB FORM
1 CF Kelsey .269 1 64 6 R
2 2B Alsted .285 5 64 17 L
3 1B Rose .315 13 64 0 R
4 RF Starr .297 29 64 16 L
5 3B Kent .273 13 64 31 R
6 C Reburn .287 9 64 15 R
7 LF Durham .279 9 64 0 R
8 SS Baufield .278 5 64 0 L
9 DH Mace .222 3 23 7 L
PH Garcia .244 1 19 0 R
PH Smith .331 1 17 18 L
PH Tingdale .241 2 26 0 S
PH Powell .228 0 1 3 R
PH Bronson .167 0 2 3 L
PH Crombie .251 1 33 11 S
PH Gore .214 1 21 4 L
PH Ross .286 2 3 0 R
PH Green .258 1 15 0 R
P Miller .174 1 3 0 R
P Brady .000 0 0 0 R
P Wright .000 0 0 0 R
P Wayne .000 0 3 0 L
P Brown .191 0 5 0 R
P Herman .194 1 1 0 R
P Rabbit .000 0 0 0 R
ii. CANADA
PITCHERS
Name ERA W L S STA (Stamina) SPD(Speed) FORM
McManus 3.20 16 11 0 190 90 LS
Bean 3.15 16 14 3 160 86 RO
Harmon 3.94 3 2 2 180 90 LU
Coombs 7.35 3 12 0 170 99 RO
Pelland 2.98 2 3 7 140 93 RO
Crabb 3.10 3 0 2 140 91 RO
Raven 4.71 15 1 0 100 93 RO
BATTERS
POS.(Position) Name AVG HR RBI SB FORM
1 SS Albert .295 6 59 15 R
2 CF Wood .313 2 34 5 L
3 LF Gianetti .283 31 95 20 R
4 1B Eagle .243 27 112 28 L
5 3B McGee .250 4 5 15 S
6 RF Thunder .241 16 57 0 R
7 C Oliver .255 7 40 0 L
8 2B Stevens .234 2 20 8 R
9 DH Bell .238 3 45 12 R
PH Parker .251 2 31 0 R
PH Mitchell .300 0 2 5 S
PH Healey .246 3 4 2 L
PH Owen .280 4 13 1 R
PH Delta .198 1 8 0 R
PH Bowser .333 3 27 0 R
PH Rook .139 0 0 2 R
PH Maple .193 0 0 0 S
PH Redd .252 2 6 0 L
P McManus .000 0 0 0 L
P Bean .171 0 0 0 R
P Harmon .000 0 0 0 L
P Coombs .000 0 0 0 R
P Pelland .000 0 0 0 R
P Crabb .174 1 4 0 R
P Raven .133 0 2 0 R
iii. CUBA
PITCHERS
Name ERA W L S STA (Stamina) SPD(Speed) FORM
Equis 3.41 12 6 0 170 90 RO
Ruiz 4.10 14 3 5 200 88 LU
Martinez 3.59 12 9 0 180 87 RO
Mesa 2.91 5 6 5 160 83 LO
Sousa 2.81 2 4 5 150 86 LS
Quatro 4.11 9 6 3 140 86 RS
Silva 3.12 7 6 0 100 99 RO
BATTERS
POS.(Position) Name AVG HR RBI SB FORM
1 RF Arnaz .290 1 29 4 L
2 CF Degas .256 7 60 8 R
3 SS Cortez .283 3 37 0 R
4 1B Vega .310 46 118 21 R
5 C Fuentes .255 10 46 19 L
6 3B Diaz .273 10 66 0 R
7 2B Chavez .245 33 96 28 R
8 LF Montana .275 9 26 9 S
9 DH Pregp .220 1 21 0 R
PH Ricardo .221 3 24 14 S
PH Diego .123 0 2 0 R
PH Santiago .282 2 9 2 L
PH Arias .269 1 17 0 R
PH Caron .271 0 2 0 R
PH Gomez .174 0 7 1 R
PH Sanchez .191 0 5 0 S
PH Anton .213 1 3 0 R
PH Burro .218 0 6 0 R
P Equis .000 0 0 0 R
P Ruiz .171 2 9 0 L
P Martinez .000 0 0 0 R
P Mesa .000 0 0 0 L
P Sousa .156 0 3 0 L
P Quatro .115 1 5 0 R
P Silva .000 0 0 0 R
iv. DOMINICAN
PITCHERS
Name ERA W L S STA (Stamina) SPD(Speed) FORM
Zapata 3.59 12 14 0 180 85 RO
Puente 3.57 14 9 13 200 85 LO
Charo 4.14 13 13 7 170 99 RO
Virago 3.44 10 12 0 150 86 RO
Orlando 2.32 4 8 4 130 85 RS
Juarez 4.69 4 2 6 140 86 RS
Ocho 3.38 3 2 2 100 97 RO
BATTERS
POS.(Position) Name AVG HR RBI SB FORM
1 LF Fiero .295 2 29 5 S
2 2B Rojas .298 1 42 1 R
3 CF Churro .318 35 112 15 R
4 1B Chavez .140 5 12 0 R
5 3B Agua .247 23 80 29 L
6 SS Abierto .291 4 10 8 R
7 RF Cerrado .222 12 62 18 R
8 C Gomez .269 1 62 0 R
9 DH Valez .266 11 56 0 L
PH Santiago .244 0 7 28 R
PH Camino .294 0 1 9 R
PH Castillo .253 2 7 4 L
PH Equis .222 8 23 0 R
PH Porco .248 1 4 0 R
PH Nientes .267 0 2 0 R
PH Pinta .253 0 0 0 S
PH Maria .254 0 5 0 R
PH Aguila .273 0 8 0 S
P Zapata .000 0 0 0 R
P Puente .217 0 4 0 L
P Charo .000 0 0 0 R
P Virago .000 0 0 0 R
P Orlando .156 0 3 0 R
P Juarez .115 1 5 0 R
P Ocho .000 0 0 0 R
v. CHILE
PITCHERS
Name ERA W L S STA (Stamina) SPD(Speed) FORM
Santiago 3.78 15 15 3 190 83 LU
Manes 4.56 4 13 0 190 86 LS
Rellenos 3.83 4 7 9 190 93 RU
Ruiz 5.48 3 10 10 160 86 LS
Benado 3.03 6 6 0 150 86 RS
Estelle 4.10 8 6 3 130 93 LS
Alba 2.36 1 2 0 80 99 RO
BATTERS
POS.(Position) Name AVG HR RBI SB FORM
1 2B Azteca .024 1 18 6 L
2 SS Esquibel .251 5 26 17 S
3 RF Silviera .278 34 100 10 R
4 LF Manana .262 21 72 2 R
5 CF Guzman .358 6 33 18 S
6 1B Huevo .262 5 9 28 R
7 3B Gomez .244 12 48 12 R
8 C Sanchez .256 5 12 0 R
9 DH Habana .235 4 22 0 L
PH Loo .197 2 3 4 R
PH Cuervo .313 9 33 0 R
PH Manero .260 5 32 21 L
PH Rico .210 3 20 0 R
PH Carmona .111 0 3 1 R
PH Quellar .203 0 4 0 R
PH Ramon .297 2 6 0 R
PH Gammon .208 0 2 0 R
PH Lupo .115 0 4 2 R
P Santiago .127 1 4 0 L
P Manes .000 0 0 0 L
P Rellenos .000 0 0 0 S
P Ruiz .116 0 0 0 L
P Benado .000 0 0 0 R
P Estelle .167 5 12 0 R
P Alba .100 0 0 0 R
vi. ARGENTINA
PITCHERS
Name ERA W L S STA (Stamina) SPD(Speed) FORM
Peres 3.42 16 4 3 200 96 LO
Blades 4.02 16 7 5 190 94 RO
Feliz 2.92 6 4 0 160 99 RO
Cacique 3.77 12 11 6 150 80 LS
Doro 5.02 13 9 0 130 78 RS
Rapido 5.31 3 5 2 130 99 RS
Muy 4.55 3 7 1 90 93 RO
BATTERS
POS.(Position) Name AVG HR RBI SB FORM
1 RF Paz .305 19 66 11 S
2 1B Hombre .247 8 86 9 L
3 SS Villa .316 14 85 15 R
4 2B Chavez .273 18 93 0 L
5 C Gusto .257 24 105 4 L
6 CF Peron .274 24 89 17 R
7 3B Salsa .318 7 54 0 R
8 LF Zapata .324 2 31 24 R
9 DH Budd .287 5 11 21 R
PH Enrico .282 6 40 8 R
PH Silva .282 11 73 0 R
PH Bolivar .262 4 44 0 R
PH Rio .289 5 18 3 L
PH Quest .313 1 5 1 R
PH Uno .269 0 5 0 R
PH Maron .271 0 0 0 S
PH Cesar .221 0 0 0 R
PH Heinz .236 0 3 0 R
P Peres .117 5 5 0 L
P Blades .000 0 0 0 R
P Feliz .000 0 0 0 R
P Cacique .276 0 1 0 L
P Doro .000 0 0 0 R
P Rapido .269 1 2 2 R
P Muy .000 0 0 0 R
vi. PAN-AMERICAN ALL-STARS
PITCHERS
Name ERA W L S STA (Stamina) SPD(Speed) FORM
Bean 3.15 16 14 3 160 86 RO
Mesa 2.91 5 16 5 160 83 LO
Brown 2.70 1 4 7 160 99 RS
Feliz 2.92 6 4 0 160 99 RO
Sousa 2.81 2 4 5 150 86 LS
Wayne 2.74 7 2 0 220 81 LO
McManus 3.20 16 11 0 190 90 LS
BATTERS
POS.(Position) Name AVG HR RBI SB FORM
1 2B Rojas .298 1 42 1 R
2 RF Starr .297 29 101 16 L
3 1B Vega .310 46 118 21 R
4 CF Guzman .358 6 33 18 S
5 LF Zapata .324 2 31 24 R
6 C Reburn .287 9 57 15 R
7 SS Albert .295 6 59 15 R
8 3B Salsa .318 7 54 0 R
9 DH Silviera .278 34 100 0 R
PH Wood .313 2 34 5 L
PH Budd .287 5 11 21 R
PH Rose .315 13 73 0 R
PH Churro .318 35 112 15 R
PH Kelsey .269 1 24 6 R
PH Camino .294 0 1 9 R
PH Manana .262 21 72 2 R
PH Thunder .241 16 57 0 R
PH Alsted .285 5 45 17 L
P Bean .171 0 0 0 R
P Mesa .000 0 0 0 L
P Brown .191 0 5 0 R
P Feliz .000 0 0 0 R
P Sousa .156 0 3 0 L
P Wayne .000 0 0 0 L
P McManus .000 0 0 0 L
b. Asian League
i. JAPAN
PITCHERS
Name ERA W L S STA (Stamina) SPD(Speed) FORM
Morikubo 2.48 14 9 2 190 96 LU
Nigiri 5.62 3 9 2 170 85 LO
Kishi 4.74 7 7 9 170 74 RU
Noda 5.26 10 15 0 170 83 RU
Kato 6.48 1 4 10 150 88 RS
Ito 5.05 2 8 9 150 98 RU
Yabe 3.40 6 4 3 100 99 RO
BATTERS
POS.(Position) Name AVG HR RBI SB FORM
1 3B Saito .279 5 64 13 L
2 CF Takemori .319 9 35 9 R
3 SS Fuji .315 8 51 21 L
4 LF Okuhara .341 19 64 0 R
5 RF Mie .283 20 83 0 L
6 1B Yamaha .317 7 49 5 R
7 C Shima .279 14 75 13 L
8 2B Aihara .251 12 38 7 S
9 DH Suzuki .262 0 3 5 R
PH Kishi .277 4 13 19 S
PH Nihei .238 2 11 6 R
PH Hiroe .241 5 13 0 R
PH Kisaki .161 0 0 0 R
PH Hirayama .281 2 8 1 R
PH Ishii .213 0 6 0 S
PH Yokoi .273 1 1 4 R
PH Unagi .217 0 1 0 R
PH Koto .250 0 3 0 L
P Morikubo .000 0 0 0 L
P Nigiri .200 3 6 0 L
P Kishi .160 2 3 0 R
P Noda .000 0 0 0 R
P Kato .000 0 0 0 R
P Ito .293 0 3 0 R
P Yabe .000 0 0 0 R
ii. TAIWAN
PITCHERS
Name ERA W L S STA (Stamina) SPD(Speed) FORM
Lew 3.79 9 18 0 190 99 RO
No 4.16 12 13 9 190 88 LO
Yee 3.51 15 8 0 180 83 LO
King 2.98 16 9 4 180 74 RO
Kang 4.83 3 7 4 150 99 LO
Chuck 4.73 6 6 0 120 90 LO
Phat 5.35 1 3 3 90 74 RO
BATTERS
POS.(Position) Name AVG HR RBI SB FORM
1 CF Gee .279 8 44 6 R
2 2B Fat .319 21 64 12 R
3 1B Pang .315 20 88 4 L
4 3B Fung .341 13 75 25 R
5 LF Lee .283 15 72 0 L
6 RF Liu .317 0 25 4 L
7 SS Hui .279 11 54 37 L
8 C Fong .251 8 42 3 S
9 DH Soo .262 1 20 19 R
PH Lao .284 3 37 1 L
PH Woe .244 11 32 0 R
PH Dang .257 2 24 3 L
PH Woo .221 0 21 8 R
PH Ping .264 2 5 0 R
PH Yip .329 0 0 0 R
PH Trang .311 0 0 0 R
PH Gee .286 4 12 0 S
PH Li .293 0 0 4 R
P Lew .291 0 2 0 R
P No .000 0 0 0 L
P Yee .000 0 0 0 L
P King .123 0 4 0 R
P Kang .000 0 0 0 L
P Chuck .139 0 0 0 L
P Phat .000 0 0 3 R
iii. INDIA
PITCHERS
Name ERA W L S STA (Stamina) SPD(Speed) FORM
Prasad 4.34 12 10 0 180 90 RO
Gill 4.04 11 12 11 190 91 LO
Bindaloo 3.96 15 11 0 180 83 RO
Tandoori 4.03 10 15 3 170 99 LO
Basmati 3.11 10 15 2 140 80 LO
Pandya 2.65 1 0 0 140 86 RO
Grewal 4.17 10 10 3 100 99 LO
BATTERS
POS.(Position) Name AVG HR RBI SB FORM
1 CF Prin .278 3 7 5 R
2 2B Haqq .309 9 45 26 L
3 1B Chutney .325 14 98 15 R
4 LF Ludhu .261 33 93 33 L
5 C Lal .345 10 22 6 R
6 3B Delhi .272 15 65 0 L
7 RF Bansal .303 30 73 12 S
8 SS Johal .315 0 2 0 R
9 DH Tikka .285 1 49 6 L
PH Patek .295 10 77 0 L
PH Patel .189 9 27 10 R
PH Bhutto .287 4 54 0 L
PH Bombay .258 1 11 3 R
PH Dagtar .276 1 13 5 R
PH Bhindi .286 2 4 0 R
PH Shamin .187 0 0 0 S
PH Khalsa .205 0 4 3 R
PH Shalim .262 0 1 0 R
P Prasad .197 1 8 0 R
P Gill .207 6 31 0 L
P Bindaloo .050 0 2 0 R
P Tandoori .111 0 7 0 L
P Basmati .000 0 0 0 L
P Pandya .000 0 0 0 R
P Grewal .193 0 0 1 L
iv. SAUDI ARABIA
PITCHERS
Name ERA W L S STA (Stamina) SPD(Speed) FORM
Oman 2.77 18 4 0 200 74 RO
Geni 2.82 21 8 1 220 99 LO
Abu 3.65 22 7 0 200 74 RS
Ababy 3.60 7 5 0 190 74 RU
Bagdad 2.16 3 1 0 150 74 RO
Pawa 2.48 7 2 0 160 86 LO
Raziv 4.60 6 7 4 100 90 LO
BATTERS
POS.(Position) Name AVG HR RBI SB FORM
1 RF Abdul .253 5 27 6 R
2 SS Baba .312 19 65 27 R
3 CF Raja .301 4 46 12 R
4 3B Aruba .294 38 110 0 R
5 LF Bashir .336 46 123 11 S
6 1B Ghul .288 6 24 26 L
7 C Sharif .282 10 96 0 R
8 2B Ali .275 0 19 20 L
9 DH Rani .241 5 27 0 R
PH Khan .275 0 31 0 R
PH Aswan .327 7 33 3 L
PH Oman .199 4 16 7 R
PH Habib .188 1 2 3 L
PH Benrubi .238 3 6 1 R
PH Fuad .288 0 2 0 R
PH Rocco .342 2 9 0 R
PH Aden .253 0 0 0 R
PH Firaz .277 0 0 0 R
P Oman .000 0 0 0 R
P Geni .000 0 0 0 L
P Abu .115 0 4 0 R
P Araby .000 0 0 0 R
P Bagdad .083 0 0 0 R
P Pawa .172 0 3 0 L
P Raziv .000 0 0 0 L
v. SINGAPORE
PITCHERS
Name ERA W L S STA (Stamina) SPD(Speed) FORM
Lone 4.13 18 9 2 220 77 RS
Chuck 3.37 6 8 0 180 98 LO
Rubens 2.95 15 8 5 200 86 LO
Chao 2.29 3 4 0 150 80 RO
Chee 3.47 10 5 2 170 74 RO
Mok 1.37 7 3 4 160 83 RO
Dim 4.41 2 6 0 100 99 LO
BATTERS
POS.(Position) Name AVG HR RBI SB FORM
1 3B Tsao .306 16 54 21 R
2 1B Nguyen .268 2 51 6 R
3 LF Trask .317 41 128 8 R
4 SS Prasad .289 14 84 0 R
5 2B Tsang .262 22 94 13 R
6 CF Leung .195 1 6 26 L
7 RF Flanders .232 0 47 17 R
8 C Tsu .228 20 54 5 R
9 DH Patel .280 4 50 0 L
PH Tran .235 1 8 6 L
PH Chow .205 5 20 8 R
PH Fong .226 1 12 1 R
PH Siamang .300 2 6 7 S
PH Tao .217 1 4 0 R
PH Woo .288 0 7 2 R
PH Chi .342 1 10 0 L
PH Prong .231 0 0 0 R
PH Tine .198 0 5 5 R
P Lone .188 1 4 0 R
P Chuck .199 2 7 0 L
P Rubens .000 0 0 0 L
P Chao .111 0 8 0 R
P Chee .000 0 0 0 R
P Mok .171 3 6 2 R
P Dim .183 0 2 0 L
vi. AUSTRALIA
PITCHERS
Name ERA W L S STA (Stamina) SPD(Speed) FORM
Wallaby 4.46 14 6 2 210 86 RO
Mooney 3.39 13 14 11 200 85 LO
Max 3.43 12 9 2 200 83 LO
Roo 2.83 5 6 16 200 86 LO
Platypus 3.88 2 4 0 160 99 RO
Hatch 3.01 7 2 3 170 86 RO
Orr 2.73 3 0 0 110 76 RS
BATTERS
POS.(Position) Name AVG HR RBI SB FORM
1 CF Carter .293 11 58 15 R
2 3B Peters .290 14 75 8 L
3 RF Foster .295 37 105 9 S
4 LF Neill .313 20 78 25 R
5 1B Koala .257 24 90 21 R
6 C Hendrix .310 29 89 8 S
7 2B Darwin .273 10 25 0 R
8 SS Casey .284 4 72 14 L
9 DH Lawton .305 3 19 31 S
PH Gibson .259 21 82 0 R
PH Dawson .300 2 23 2 L
PH Griffin .172 0 9 6 R
PH Kidman .296 6 23 0 R
PH Grommet .260 2 15 5 R
PH Sparks .302 1 5 0 R
PH Hare .286 1 1 1 R
PH Roe .224 2 2 0 S
PH Emu .274 0 0 0 R
P Wallaby .121 0 0 0 R
P Mooney .251 1 5 0 L
P Max .106 0 3 0 L
P Roo .102 0 5 0 L
P Platypus .000 0 0 0 R
P Hatch .000 0 0 0 R
P Orr .277 0 0 0 R
vii. ASIAN ALL-STARS
PITCHERS
Name ERA W L S STA (Stamina) SPD(Speed) FORM
Morikubo 2.48 14 9 2 190 96 LU
King 2.98 16 9 5 180 74 RO
Chao 2.29 3 4 0 150 80 RO
Yee 3.51 15 8 0 180 83 LO
Roo 2.93 5 6 16 200 93 LO
Rubens 2.95 15 8 5 200 93 LO
Geni 2.82 21 8 1 220 105 LO
BATTERS
POS.(Position) Name AVG HR RBI SB FORM
1 CF Carter .293 11 58 15 R
2 2B Fat .287 21 64 12 R
3 C Lal .345 10 22 6 R
4 1B Yamaha .317 7 49 5 R
5 LF Bashir .336 46 123 11 S
6 3B Tsao .306 16 54 21 R
7 SS Baba .321 19 65 27 R
8 RF Foster .295 37 105 9 S
9 DH Shima .279 14 75 13 L
PH Aruba .294 38 110 0 R
PH Trask .317 41 128 8 R
PH Mie .283 20 83 0 L
PH Chutney .325 14 98 15 R
PH Fuji .315 8 51 21 L
PH Hui .283 11 54 37 L
PH Haqq .309 9 45 26 L
PH Lawton .305 3 19 31 S
PH Aswan .327 7 33 3 L
P Morikubo .000 0 0 0 L
P King .123 0 4 0 R
P Chao .111 0 8 0 R
P Yee .000 0 5 0 L
P Roo .102 0 5 0 L
P Rubens .000 0 0 0 L
P Geni .000 0 0 0 L
c. European League
i. FRANCE
PITCHERS
Name ERA W L S STA (Stamina) SPD(Speed) FORM
Mogue 4.00 12 11 2 190 99 RO
Gagner 4.59 11 17 3 160 96 LO
Velos 4.75 6 10 0 150 98 RO
Simone 5.07 5 10 0 150 99 LO
Caen 4.05 3 3 10 150 93 LO
Poupon 2.95 5 8 3 170 77 LO
Gris 4.09 9 8 0 100 99 RO
BATTERS
POS.(Position) Name AVG HR RBI SB FORM
1 CF Chateau .266 1 39 0 R
2 3B Vichy .275 17 74 8 R
3 RF Gaston .313 21 89 26 L
4 1B Bardot .367 22 98 1 R
5 LF Benoit .305 25 98 0 S
6 2B Rainier .273 6 31 22 R
7 C Sept .292 3 31 3 L
8 SS Flan .231 5 20 24 R
9 DH Durass .255 9 30 14 L
PH Pied .282 18 67 26 L
PH Protiere .273 6 31 0 S
PH Renault .286 3 26 18 R
PH Dumas .305 2 15 7 R
PH Marin .265 2 2 0 R
PH Trois .298 0 14 4 R
PH Merlot .226 0 6 0 L
PH Peu .261 0 4 0 R
PH Gant .248 0 11 9 R
P Mogue .210 4 11 0 R
P Gagner .000 0 0 0 L
P Velos .105 0 2 0 R
P Simone .000 0 0 0 L
P Caen .100 0 0 0 L
P Poupon .116 0 0 0 L
P Gris .000 0 0 0 R
ii. UK
PITCHERS
Name ERA W L S STA (Stamina) SPD(Speed) FORM
Raffan 3.24 19 8 3 200 83 LU
Kell 4.36 12 5 9 230 96 RO
Watson 3.45 9 9 2 190 99 LO
Squeak 5.60 7 10 0 170 99 LO
Gordon 3.91 2 4 4 150 83 RO
Newton 4.78 10 6 0 140 96 LO
Twain 4.04 3 3 3 100 99 RO
BATTERS
POS.(Position) Name AVG HR RBI SB FORM
1 CF Jones .290 1 44 9 R
2 SS Holmes .237 4 13 20 R
3 LF Kay .309 45 109 5 L
4 1B Murphy .272 27 98 12 R
5 RF Allan .249 15 66 0 R
6 3B Harris .265 17 60 0 R
7 C Poole .285 15 57 0 L
8 2B Wilson .224 0 8 41 S
9 DH Willis .262 2 45 42 L
PH Kevin .299 3 25 18 R
PH Sanders .218 1 21 0 S
PH Erin .255 5 16 17 S
PH Guiness .257 1 7 1 S
PH Grisholm .291 0 9 6 R
PH Rice .246 3 3 0 R
PH Clavell .225 0 6 0 R
PH Seuss .256 10 12 0 R
PH Scarry .194 0 0 8 S
P Raffan .152 5 11 0 S
P Kell .000 0 0 0 R
P Watson .109 0 8 0 S
P Squeak .000 0 0 0 S
P Gordon .000 0 0 0 R
P Newton .000 0 0 0 L
P Twain .118 1 2 3 R
iii. GERMANY
PITCHERS
Name ERA W L S STA (Stamina) SPD(Speed) FORM
Schiffer 3.05 18 6 5 200 86 RO
Henke 4.08 10 7 0 180 96 LO
Freud 4.37 8 8 9 160 96 LO
Mertz 2.61 4 5 4 170 83 RO
Panzer 3.25 12 9 2 150 99 LO
Krause 5.40 2 0 0 145 99 RO
Gruber 5.64 5 10 2 100 96 LO
BATTERS
POS.(Position) Name AVG HR RBI SB FORM
1 2B Steiner .271 1 32 14 R
2 3B Guzman .302 2 59 12 L
3 LF Beck .291 17 86 8 R
4 RF Klink .265 31 102 16 S
5 CF Schmit .311 20 75 21 R
6 1B Wolf .305 26 84 31 L
7 C Holmdahl .268 12 68 0 R
8 SS Sigmund .283 10 59 5 R
9 DH Schmidt .273 7 51 30 R
PH Klein .205 9 25 11 R
PH Dietrich .249 10 35 20 L
PH Herrman .286 1 4 0 R
PH Witt .149 0 6 6 R
PH Kopf .295 11 18 0 S
PH Katz .249 0 13 0 R
PH Felder .249 0 3 5 R
PH Stern .267 0 4 3 R
PH Maus .197 0 7 12 R
P Schiffer .254 0 7 0 R
P Henke .174 1 4 0 L
P Freud .000 0 0 0 L
P Mertz .158 2 6 0 R
P Panzer .000 0 0 0 L
P Krause .016 0 3 0 R
P Gruber .000 0 0 0 L
iv. RUSSIA
PITCHERS
Name ERA W L S STA (Stamina) SPD(Speed) FORM
Vogue 3.45 12 12 4 190 93 LO
Sputnik 3.29 7 7 1 190 99 RO
Trotski 4.37 4 8 8 180 74 RU
Pinsk 4.47 3 3 5 190 93 LU
Stolik 3.77 1 1 0 120 96 LO
Cavas 4.21 14 12 5 140 93 RO
Varnoff 4.16 2 4 0 90 96 RO
BATTERS
POS.(Position) Name AVG HR RBI SB FORM
1 LF Minsk .222 0 2 6 R
2 CF Popov .218 10 16 14 L
3 RF Worf .245 11 42 0 R
4 1B Volkov .265 34 87 0 L
5 2B Pavelic .284 32 130 26 R
6 C Gorski .258 11 26 0 R
7 3B Yakou .243 13 38 0 L
8 SS Petri .228 19 94 5 R
9 DH Lenin .256 5 32 29 R
PH Sprague .284 8 35 11 R
PH Marx .147 0 3 4 R
PH Slavik .244 3 25 12 R
PH Daviduk .199 2 10 6 L
PH Yugo .219 0 6 7 R
PH Trabi .246 3 9 0 R
PH Ruble .225 2 7 1 R
PH Cherni .256 6 15 0 R
PH Gronk .194 1 1 2 L
P Vogue .000 0 0 0 L
P Sputnik .000 0 0 0 R
P Trotski .194 1 1 0 R
P Pinsk .000 0 0 0 L
P Stolik .000 0 0 0 L
P Cavas .176 0 1 0 R
P Varnoff .189 0 0 0 R
v. ITALY
PITCHERS
Name ERA W L S STA (Stamina) SPD(Speed) FORM
Capelli 2.56 18 8 1 220 74 RO
Pesci 3.33 11 14 0 190 86 LO
Veloce 3.58 15 6 2 200 83 LO
DeNiro 2.27 7 5 7 200 80 RO
Gallo 4.15 2 1 6 150 99 LO
Valvole 2.83 3 4 4 120 96 LO
Caruso 4.54 4 5 0 100 99 RO
BATTERS
POS.(Position) Name AVG HR RBI SB FORM
1 CF Bella .279 2 25 13 R
2 2B Tito .282 12 69 10 L
3 LF Galileo .292 15 65 0 R
4 RF Capo .273 20 67 28 L
5 C Ferraro .256 14 50 0 R
6 1B Puccini .253 3 6 0 S
7 3B Caesar .224 2 5 0 R
8 SS Piazza .281 10 57 25 R
9 DH Penne .248 0 37 6 L
PH Gallo .218 7 25 20 R
PH Chianti .300 1 2 0 R
PH Pasqua .333 0 3 6 R
PH Rose .265 1 4 4 L
PH Velos .254 2 12 4 R
PH Fermi .319 0 1 0 R
PH Tesla .241 3 3 0 L
PH Oberti .245 1 4 1 R
PH Mikane .293 0 3 0 R
P Capelli .212 1 4 0 R
P Pesci .139 2 4 0 L
P Veloce .000 0 0 0 L
P DeNiro .117 0 2 0 R
P Gallo .000 0 0 0 L
P Valvole .000 0 0 4 L
P Caruso .271 0 2 0 R
vi. SWITZERLAND
PITCHERS
Name ERA W L S STA (Stamina) SPD(Speed) FORM
Krueger 4.27 9 16 3 220 99 RO
Broche 4.66 11 12 5 200 90 LO
Cobain 4.42 8 12 0 200 86 LS
Hauer 4.02 4 6 0 180 86 LU
Graf 1.70 1 5 7 190 79 LS
Alpen 3.18 3 5 3 150 80 LO
Yodel 4.48 4 14 0 100 99 RO
BATTERS
POS.(Position) Name AVG HR RBI SB FORM
1 CF Hecker .267 4 41 15 R
2 2B Laberge .286 1 21 16 R
3 1B Wenger .292 20 73 19 R
4 3B Moody .255 20 87 26 S
5 C Valenti .292 12 79 2 R
6 LF Hol .277 5 33 18 L
7 RF Milano .230 13 50 12 L
8 SS Dubois .255 2 30 22 R
9 DH Knorr .214 1 6 0 L
PH Franc .269 2 20 17 R
PH Hagen .204 4 19 15 L
PH Slyke .268 4 23 0 R
PH Wiel .265 2 46 2 R
PH Knowles .192 3 4 0 R
PH Berg .257 0 0 0 R
PH Raines .238 0 0 2 L
PH Flank .234 0 5 1 R
PH Steer .198 1 12 1 S
P Krueger .000 0 0 0 R
P Broche .105 2 3 1 L
P Cobain .112 0 1 0 L
P Hauer .000 0 0 0 L
P Graf .000 0 0 0 L
P Alpen .252 0 1 0 L
P Yodel .112 0 0 0 R
vii. EUROPEAN ALL-STARS
PITCHERS
Name ERA W L S STA (Stamina) SPD(Speed) FORM
Graf 1.70 1 5 7 190 79 LS
Mertz 2.61 4 5 4 170 83 RO
Capelli 2.56 18 8 1 220 74 RO
Raffan 3.24 19 8 4 200 83 LU
Schiffer 3.05 18 6 5 200 86 RO
Vogue 3.45 12 15 4 190 93 LO
DeNiro 2.27 5 5 7 200 80 RO
BATTERS
POS.(Position) Name AVG HR RBI SB FORM
1 RF Klink .265 31 102 16 S
2 1B Bardot .367 22 98 1 R
3 LF Kay .309 45 109 5 L
4 CF Schmit .311 20 75 21 R
5 3B Moody .255 20 87 26 S
6 C Holmdahl .268 12 68 0 R
7 SS Piazza .281 10 57 25 R
8 2B Pavelic .284 32 130 26 R
9 DH Valenti .292 12 79 2 R
PH Gaston .313 21 89 26 L
PH Capo .273 20 67 28 L
PH Wenger .292 20 73 19 R
PH Murphy .272 27 98 12 R
PH Tito .282 12 69 10 L
PH Benoit .305 25 98 0 S
PH Poole .285 15 57 0 L
PH Wolf .305 26 84 31 L
PH Sprague .284 8 35 11 R
P Graf .000 0 0 0 L
P Mertz .158 2 6 0 R
P Capelli .212 1 4 0 R
P Raffan .152 5 11 0 S
P Schiffer .254 0 7 0 R
P Vogue .000 0 0 0 L
P DeNiro .117 0 2 0 R
10. VLB2 In-Game Credits
Staff
Main Programming
Companion Aihara
Programmers
Hide Takahashi
Derby Yoshino
Graphic Artists
Havoc!! Gotou
Trout Hidekazu
Sound Team
Composer
S. Yamaguchi
Programmers
CZ Mae-P
E. Mawatari
Technical Support
Chi
Osaru-Ruru
Voice Actor
Leland Walker
Cannonball Gotou
Drill Yokoyama
K/A Staff
Sales
D. Garza
Product/Marketing
O. Miyashita
Accounting/Finance
K. Morikubo
Sound Technician
Leland Walker
Presented by Kemco
©1996
11. Update History
V1.0 9/27/2025
Initial version of this player's guide.
V1.1 10/1/2025
Updated to include VLB2 in-game credits sequence, explain more of a thorough
walkthrough of the Pennant Race and the controls, and input roster data for the
Pan-American teams.
V1.2 10/7/2025
Updated to include roster data for All-Asian League teams.
V1.3 10/12/2025
Updated to include roster data for European teams.
12. Contact Information
ThrownAway (Planet Virtual Boy), @ThrownAway_PVB (Twitter)
Virtual League Baseball 2 FAQ/Player's Guide
GameFAQ by ThrownAway • Last updated: Oct 12, 2025 • Version: 1.3

