During gameplay, small text “advertisements” keep appearing randomly on screen that read “Nintendo Virtual Boy”, “T&E Soft Presents” or “Redalarm”. If your system is low on power, the text “Batteries Low” will also appear. This patch removes all of those messages except the latter.
Author: HorvatM
redalarmnoads.ips (50 B)This patch reduces the 20 button sequence to press on the config screen to just a single press of Select for easy activation.
Author: Vague Rant
vertical_force_usa_debug_hack_with_select.ips (20 B)This patch checks if you’re holding Select on boot and enables debug mode if you are, otherwise the game boots normally.
Author: Vague Rant
virtual_bowling_japan_debug_hack_with_select.ips (50 B)This patch makes all 99 levels selectable from the main menu, instead of only the first 40.
Author: DogP
mc_all_levels.zip (186 B)- compatible with the full version
- fixes a minor bug where the Brightness setting fails to save if you set it to maximum
Author: Vague Rant
hyper-fighting_vb_fix-brightness-cap.ips (14 B)This patch changes the controller layout to the Mario standard by swapping A and B (A jump, B throw) and also puts “run” on both triggers.
Author: DogP
mc_ctrl_fix.zip (173 B)A debug mode for adjusting the camera’s stereoscopic settings exists in the ROM, seemingly inaccessible in the final build. This patch attempts to restore this feature in the US version. It can be used in conjunction with the save patch if desired.
Controls:
- Hold
between shots to trigger the debug camera
/
: Adjust Z-axis
/
: Adjust depth
/
: Move 2D elements like the minimap in/out of screen
/
: Render out a new frame with current settings
- Cancel (
or
in Control Set A,
or
in Set B): Exit debug camera
This patch is far from a perfect restoration of the debug functionality. It’s unknown where or how it would originally be triggered. The way it’s triggered in this patch, it can only be enabled once per shot and the debug text does not update cleanly, rendering over the top of the previous values until the digits become unreadable. Rendering out a new frame with the Right D-Pad temporarily resolves the issue.
Author: Vague Rant
golf-usa_vb_debug-camera.ips (74 B)- compatible with the dumped build, listed here as “Bound High! (JU)“
- restores all known dummied debug features
- title screen button combos:
- play Adventure of Chalvo opening cutscene
,
,
,
,
- play Adventure of Chalvo ending cutscene
,
,
,
,
- play Adventure of Chalvo opening cutscene
- Score Attack!!/Pocket and Cushion stage select button combos:
- play 16 stages clear cutscene
,
,
,
,
- play 20 stages clear cutscene
,
,
,
,
- 16 stages clear/unlock 17-20
,
,
,
,
- complete next stage selected with maximum score
,
,
,
,
- play 16 stages clear cutscene
- pause menu button combos:
- Round Select
- Hold
, then press
,
,
,
- Hold
- Sound Test Mode
- Hold
, then press
,
,
,
- Hold
- Automatic Play
- Hold
, then press
,
,
,
,
,
- Hold
- Enable Expert Enemies
- Hold
, then press
,
,
,
,
,
,
,
- Hold
- Change Difficulty
- Hold
, then press
eight (8) times
- Hold
- Frame Advance Mode
- Hold
and
, then press
- Hold
- Round Select
- title screen button combos:
Author: Vague Rant
bound-high_vb_debug-restoration_v1.0.ips (498 B)Raises the health limit from 5 to 10. The HUD can only show 5 health, though. Can be used together with the Max Starting Health patch.
Author: HorvatM
doublehealthlimit.asm (173 B) doublehealthlimit.ips (14 B)Prototype haptics patch that adds support for RetroOnyx’s Rumble Pack. Buzzes only when energy levels change and a bit at bootup. To be applied to the US version ROM (MD5 e56e85761f52a613b34079d5322088ce).
Author: enthusi
redalarmhaptic.ips (136 B)