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Understood
@kr155eRegistered January 8, 2000Active 19 hours, 32 minutes ago
2,008 Replies made

Tauwasser schrieb:
And now you place online poker adverts? :P?

Seriously, tho, is there a financing gap?

There have been a few adverts on the bottom of the frontpage for a while – only visible to not logged in users, though.

Since most people don’t even seem to notice these, I think I have chosen a very acceptable way of covering the expenses of running the site. 🙂 I’d hate any advertising banners.

Lately, though, this way of advertising (“text links”) seems to have become less interesting for advertisers. We have only one ad left on the frontpage and one on the games page. Plus that one on 64DD.net of course and the occasional donation from one of our users. All this is still enough to cover a good part of the costs, so no problem.

pinmagic schrieb:
“Virtual & Boy”? That’s a dealbreaker.

“Virtual & Boy” looks like a smart way to get around any copyright problems, but I agree. It’s a dealbreaker for me too.

Maybe the shirt designer would agree to privately “sell licenses” (aka hand out the vector graphic) to interested people, who could then remove the ampersand and print a copyright infringing shirt on their own responsibility. 😀

Nice find, Ben! A lot of the artwork got reused. I wonder how the actual races would have looked on the Virtual Boy.

I have found the game on ebay, have a look at the artwork on the inside. Looks familar. 🙂

http://www.ebay.com/itm/US-Seller-Tested-Japan-Import-Jockey-Zero-Horse-Racing-Playstation-1-PS1-PSX-/281172521926

Cool find, Ben! Two new screenshots and quite a bit of information as it seems. 🙂

There’s a few more Virtual Boy related posts to be found in this channel, including a paragraph about Virtual Double Yakuman. Here’s the complete list of what I could spot. There’s probably more.

After VVVBBB, here’s a more original game idea I want to share with you guys:

Mach 7

A futuristic top-down racing game, think F-Zero meets Micro Machines. It would support a PlayLink-to-USB cable in combination with a little PC client to allow for several online modes.

* Grand Prix: 4 ships compete in 4 races in different cups
* Quick Race: a single race against 3 opponents
* Time Challenge: race against the clock, trying to beat the fastest time for each track
* Best Times: a scoreboard of your best times for each track, features online sync to a community scoreboard hosted on PVB
* Multiplayer: Local or online 2-4 player quick races or grand prix

  • This reply was modified 11 years, 5 months ago by KR155E.
Attachments:

thunderstruck wrote:

I’m not sure if money is the right way to keep a project going. I actually do appreciate it allot when people show interest in what I’m doing and of course when they like the final result. When I spent too much time on making a game I tend to burn out quite fast. Seeing that others actually care about what I’m doing makes a big difference.

I totally agree with you that other people’s interest plays an important role in keeping up motivation to continue with a project beyond your own initial incentive. It has always been a driving force in the homebrew scene, while money is a totally new player in the game. It hasn’t played a role at all before Hyper Fighting. At least not to my knowledge. It has always been about the fun of creating something.

I don’t know the story beyond what Ben told us (thanks by the way for the very interesting read!), but I think it’s absolutely OK that quite a bit of money was involved in the making of Hyper Fighing. It helped Mr. Anon through a time of financial shortage and led him to create what is arguably the most incredibly homebrew effort for the Virtual Boy to date. Ben got his dream game for his favorite console and eventually the community got a great demo to play on their FlashBoys plus a few full copies out in the wild. A win-win-win situation.

There is of course a slight risk that money might ruin everything in case people eventually don’t consider creating homebrews to be worth their time anymore when there’s no money to be earned with it. But I am sure that this will not happen. To the contrary, if enough financial support could be gathered in the future for individuals or little teams to really put lots of time and effort in a game, without having to worry about paying the rent, we might see more commercial-grade titles like Hyper Fighting in the future. I think it’s a chance. I know I would definitely consider quitting my day job and putting all my time into a VB game if my expenses could be covered through crowd-funding for two years or so. That much (like, Kickstarter-much) money will most likely never be on the table for a Virtual Boy game, though. 😉

  • This reply was modified 11 years, 5 months ago by KR155E.
  • This reply was modified 11 years, 5 months ago by KR155E.
  • This reply was modified 11 years, 5 months ago by KR155E.

The system currently does not allow changing email addresses. Send me a PM with the new one and I’ll change it.

Cool project Ben, finally some more light will be shed on the unreleased games! If you’re taking requests, I’d say the Virtual Jockey flyer, Virtual Block flyer and Famitsu issues 355 & 363 should be quite interesting. 🙂

My gosh, at first this looked like a farewell post indeed. I am relieved that this is not the case, but the contrary even! 🙂 I have no idea what game you’re talking about… Should we be able to figure out from your post? Hmm. At least it does not seem to be a Star Wars game, otherwise the deadline would probably be May the 4th. 😉

Oh April 18th, why must thee be so far away? Judging from the high quality standard of your previous projects, we can really look forward to that day.

Haha, awesome! Too bad you had to throw it together quickly, otherwise you probably would have also ported Mednafen to Android for the full VB2 package. 😉

Man, I can’t wait for the Oculus Rift consumer version! Dev Kit 1 was pretty much a disappointment but current versions are said to blow everything else out of the water.

Now, this is only indirectly a VirtualFest project, but 2015 will also be remembered as the year Hyper Fighting came out, so I am adding it to the timeline here. 🙂

Nice one Greg, I was hoping for posts like yours to pop up. 🙂

The good thing about Virtual Boy is that it’s incredible whether or not you believe it.
― Neil deGrasse Tyson

Tauwasser wrote:
Any chance a backup of http://wiki.sublab.net/ or its information exists and could be made available?

Oh, I had no idea the wiki was offline. I’ll do my best to get it reprinted on PM.net!

Great news, I am looking forward to it and all the cool things people will do with it!

I have been wondering… would 3D scanning an actual unit work to get a decent 3D model compareable in quality to something hand-modeled?

Had another look. It’s really fixed now. 😀

mawa wrote:
Hello,
friend of me have this Virtual boy promo guide booklet on ebay on this moment
Iff sombody needs some more info i can help out ( pictures / questions )
http://www.ebay.nl/itm/Nintendo-Virtual-Boy-Guide-promotional-promo-booklet-flyer-/351280946691?pt=LH_DefaultDomain_0&hash=item51c9f9de03

Nice, that’s the rare first edition! I have never seen one for sale before. Do you happen to have scans mawa?

Benjamin Stevens wrote:

thunderstruck wrote:
bigmak once offered me $16 if I would make VirtuaCop for Virtual Boy.

Dude… I would so double that offer…

And I am gonna double Ben’s offer! 🙂 Or did you mean $16k, thunder?

Anyway, simplified to using pre-rendered backgrounds, Virtua Boy Cop™ doesn’t sound that hard to make. Hmm…

L___E___T schrieb:
While I think of it – there’s an unfinished VB mock-up on this guy’s unpublished WIPs – saw it on Pixel Joint:

http://www.pixeljoint.com/files/icons/full/dumpofpeace.png

Apologies for double post, couldn’t go back to edit the previous.

Nice, looks like GTA. Cut it out and attached it.