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Understood
@virtualchrisRegistered April 26, 2008Active 2 weeks, 5 days ago
809 Replies made

I added to the Insecticide website a zip file containing (hopefully) all the .h files I use to get the game running and a link to the Soviet sound engine that the game uses. If you download the stuff and can’t get it working because I forgot a file, please let me know. Also, TODAY’S (10/17) .zip file of the game and code is needed because I erased some of the .h files no longer needed that were in yesterday’s version.

I did what you told me to. It ended up running really fast on Mednafen, but a lot slower on a real VB. I don’t know why that is, but since I want to optimize the code for use on a real VB, I’ll leave it the way it is. Anyway, I took out the options menu since all it did was display the credits. It took me a couple of hours, but I think I did everything right. Let me know.

If I try to break it up, it just does the intro part over and over again and doesn’t go to the title screen part LIKE I TELL IT TO. I cleaned up the code up until the title screen part ends. Why won’t it go to the title sequence? Also, I need a part called int main(). If I don’t, there’s an error message telling me I need one in there. So that’s the deal with the main part.

I made a few other changes to the code. I made it so left and right goes through the fighter select screen and not select.

– Your attack only works when you’re near the enemy. Pressing the attack button should just always initiate the attack, whether you’re close to an enemy or not.

I changed the punch button so this is true, but I can’t change it for the special move since the fighters need to be close to each other (i.e. Giant can’t pick up any one from all the way across the screen.)

Thanks for all the feedback! You gave me quite a list of stuff to change! For the AI, I don’t know how to program any type of AI, so I’ve been really struggling trying to come up with anything. I know I should have a way of blocking moves, I haven’t gotten that far yet. This will take quite a while to change all this stuff. What I did do so far was add a black outline to the “you won” and “you lost” text. As for pressing left and right when choosing a character, I feel that the “Select” button is often times neglected, so I decided it should get a time to be in the spotlight, so I tried to use it as much as possible. But yeah, you’re right, pressing left and right makes more sense at the fighter selection screen. I don’t know if I can change it though, but I’ll try to. And thanks for the updated HTML. You made it look a lot nicer. As you probably guessed, I’m no expert at it.

There’s actual full screens on this page.
http://www.planetvb.com/modules/articles/?s004041003
(By the way, it’s wrong, page 3’s thumbnail leads to page 4 and vice versa.)

Insecticide’s official page has been moved. It’s now here.
http://www.atari2600land.com/insecticide/

Thank you.

Plethora of bugs got fixed. I changed the Easy and Hard mode under “options” to “sound test.” The sound test, though, does nothing right now. I just tested the latest one on a real VB, everything works OK.

R.O.B. was in Mario Kart DS.

More fun.
+ Opponent now has jumping ability.
+ Fixed Behe-moth’s wing position if opponent and throwing left.
I haven’t tested this on real hardware yet. The cat is asleep in the chair right next to where I keep the Virtual Boy.

I worked a little bit on changing the intro. I also worked on what you can’t do when your opponent is doing his special attack on you.

I’m just wondering if I’ll ever be able to finish the game or not. The one thing standing in my way is AI. I’m just wondering how fighting video games work in that department. The thing is, I’m not that fond of fighting games, though, which I wondered why I was doing this when I came up with the idea. I guess I just thought I’d never get this far with it. Anyway, the only fighting game I have is Title Match Pro Wrestling for the Atari 2600 (I collect Atari 2600 games. I have over 300 of them.) Maybe I’ll get it out and play it or see what I can do when it comes to AI on that. Granted, any AI that would be based on an Atari 2600 game would be really simple, but simple AI is better than no AI at all. And, of course, if you want to help with this project, feel free to tell me.

Found a bug about Rumblebee stinging. I never did find out what the cause was, but I think I fixed it. I also added you win and you lost screens.

  • This reply was modified 11 years, 10 months ago by VirtualChris.
  • This reply was modified 11 years, 10 months ago by VirtualChris.

I just wanted to say that you can download the latest version always when I update it here:
http://www.atari2600land.com/banana/ic.html

It appears that the game slows down in real hardware again. So I added a couple of DoSound(); commands, and that helped get the sound back to normal again. Hopefully once all the AI is added it doesn’t do that any more.

I now have added special moves for the opponents. This took about 4 hours to do. The main problem was getting the camera to follow you when either Gi-Ant or Behe-Moth threw you. But I think I did it. Let me know if you find anything weird.

EDIT: I looked and we don’t have signatures! So I guess you couldn’t try them without a link. I was just so used to typing that at AtariAge, where they allow signatures. Here’s a .zip file.

Attachments:

Nice pics! Krisse should use them for the link cable page.

I fixed a whole bunch of bugs that happened. Let me know if you find any more.

I had a hard time putting in opponent’s punching, especially because someone that wasn’t me changed an instance of opponenty to just opponent. I was wondering why it wouldn’t keep working until I noticed it. So now, four hours later, the opponent has the ability to punch. Just for testing purposes only, the opponent doesn’t punch very often. And you can’t block punches yet. I will work on that later when I am no longer burned out. And something else weird happened. I made a new file of this and the file saved to just 4MB instead of 8MB. I wish I knew a way to tell how much of the 4MB (or 8MB) I’m using. The new build is on the Insecticide website.

Thanks. The place where I live is going to have intermittent power outages pretty soon (in a few days) for power line work, so it probably wouldn’t be a good time to spend hours on the game like I normally would do. I guess what I can do now is plan on what I want to do next with the game. I’m thinking, for testing purposes, having the opponent come near you and try to punch you and if you’re not pressing a shoulder button have your health meter decrease and if you are, you will be able to block it.