Original Post

On a side note, before anyone says, “That’s not a game!” this is not my “real” project. This is a little something I started working on last weekend. At first it was just a demo that had a crippling bug. After fixing the bug, I decided to develop it into a full blown app. Disappointingly, I know I’m not going to be able to finish my main project, but I want to enter at least one thing in the compo that’s complete. This is my first foray into procedural graphics, and I used a different method than drawing to the frame buffers. Thus, the project source includes a nice little header file I made to do screen rendering using my method. All the information you should need is in the readme. Hope you like it!

(Let me know if you find any horrible bugs. ;-))

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Pfft… Ah well. I hope everyone isn’t testing exclusively on FlashBoys. At least my toolchain works now. >:(

I downloaded the competition pack and as I have a FlashBoy Plus I naturally used that to try it out. Odd graphic errors with missing bars of vertical graphic and what was there looked a little too wide and odd.

Trying the new version…

Worked perfectly.

EDIT:
Well, not perfectly, when moving around the cursor there are short vertical bars appearing in bands on the right part of the display. About the same width and place as the rendering-bar – I also saw it while rendering after a re-start.

EDIT2:
They aren’t erased when the screen is re-drawn after a zoom either.

 

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