Original Post

Just 1 week left and only 2 entries, the pong one needs alot of work

6 Replies

Akumie, you’re awfully eager for the contest to be over… I feel like you don’t appreciate how much work it takes to make a game. I’ve written 795 lines of code (which really isn’t much) for my entry in the last month and a half and I’m nowhere close to “finished” (although I will release something that I’ll be satisfied with for the compo) not to mention the time I spent planning the framework, rewriting broken code, making graphics, laying out tilesets… I won’t say it hasn’t been fun, but it’s not like you can just throw a bunch of pictures and sounds together and have an awesome game come out. I don’t mean to be rude, I’m just pointing out that we’re all doing our best here. I’m sure there will be some excellent entries by the deadline.

I’m looking forward to seeing what you programming folks have been busy with, games, demos, effects anything & everything is of interest. If i get the time i will try them all on my Flashboy.

I used to know a few programming languages when i did my collage stuff and i certainly know how hard programming can be, maybe one day (like at retirement age most likely) I’ll have another go at programming, but by then Akumie’s thought generated game engine will be working and any game we imagine will instantly be ready to play on any platform, you just have to wish for it hard enough.

Fwirt wrote:
I’ve written 795 lines of code (which really isn’t much) for my entry in the last month and a half and I’m nowhere close to “finished” (although I will release something that I’ll be satisfied with for the compo) not to mention the time I spent planning the framework, rewriting broken code, making graphics, laying out tilesets… I won’t say it hasn’t been fun, but it’s not like you can just throw a bunch of pictures and sounds together and have an awesome game come out. I don’t mean to be rude, I’m just pointing out that we’re all doing our best here. I’m sure there will be some excellent entries by the deadline.

True.

I work on Soviet Union 2010 every day, and I still don’t make much progress because creating good levels is really hard. Code-wise, the main module is 979 lines long and is mostly finished.

But it’s been awfully quiet in here for the past few weeks. I’m sure it’ll be an interesting competition and we’ll all be surprised.

HorvatM wrote:

But it’s been awfully quiet in here for the past few weeks. I’m sure it’ll be an interesting competition and we’ll all be surprised.

Maybe its been so quite cause everyone is scurrying to get as much done as possible in the last few days. Looking for bugs and glitches. I’m excited to see what everyone’s hard work turned out for this years competition!!! 😎 😀 😎

Deadly-D wrote:
Maybe its been so quite [sic] cause everyone is scurrying to get as much done as possible in the last few days.

Exactly; that’s what I meant.

yes didnt mean to be rude, just hought that is has been very quiet here compared to the 2008 compo

we just have to wait and see 😛

 

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