Original Post

The first beta build of VVVVVV: Red Shift, an unofficial Virtual Boy port of VVVVVV, is now in the hands of a small group of private testers.

News and screenshots: czarh85.github.io/virtual-red-shift/beta

VVVVVV: Red Shift, Outside zone

It is a non-commercial fan port and it will never be sold.

The site content was generated with the help of Claude.

  • This topic was modified 2 weeks, 1 day ago by czar_h.
3 Replies

Beta build 2 of VIRTUAL RED SHIFT is ready.
Thanks to every contributor: your reports shaped this build.
See what’s new: https://czarh85.github.io/virtual-red-shift/beta/news.html
Site generated by Claude.

Well here is my bug report for beta build 2:
– The “?” disappear after restart from the map overview
– In room F51 where the guy is running around with you and you have to pass a very large vertically moving bar: I could not manage to clear this room. Then I shut down the VB and continued the game after having restart the VB. I continued in F51 but the guy was gone. I could clear the room, a transport was found in F53 and at first I thought the game is broken, because I could not use it, because the guy was missing, but suddenly it worked and I could get transported back on the normal map. The guy is still shown as resuced btw.
– Room W11 is very laggy.
– Jump in room L14 to L17 over three screens is impossible in my opinion, I had to cheat there.
– In room F32 (the one where the bottom is moving upwards) the checkpoints are not lit correctly after having activated them.
– I was stuck in room F011. This is after having resuced all team members. You activate something (after a log with 7 pages of text) but then you can´t get out of here anymore. Strangel after a VB restart and game continue I could leave room F011 and was able to complete the game.

Such a GREAT GAME!

Thank you so much, this is truly invaluable.

That is where you see how important level design is in a game. All I did was port it, and customize:

– ​the captain, the crew, and the enemies.
​- every room’s tiles and backgrounds.
​- the title screen, menus, and map.
​- the music: original chiptune tracks, none of the PC soundtrack.

(Not to mention a few weeks of Anthropic subscription and weeks of learning development skills.)

The rest is just the game’s magic at work, and that is not mine.

  • This reply was modified 5 hours, 36 minutes ago by czar_h.
  • This reply was modified 5 hours, 31 minutes ago by czar_h.
  • This reply was modified 5 hours, 29 minutes ago by czar_h.

 

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