Original Post

Hi gang,
as you might know I’m collaborating with one of my PVB friends on making a game. The time has come to put in 3d modeled graphics. So the first thing I thought of was polygon or raytraced objects, as you probably know were just not there yet in our homebrew software tools. So just about everyone I talked to says that pre-rendered objects are the way to go. like Donkey Kong Country. So I need some pointers if not a complete tutorial on how to set up cameras in the software to get a proper image for the Virtual Boy. Just to let you know I’m using Carrara 7 by Daz if that helps. Thank you for your help. Any tips,pointers or a full blown tutorial is helpful
Thanks.

3 Replies

morintari wrote:
…as you probably know were just not there yet in our homebrew software tools…

Ummm, tell that to DanB. He handled polygonal graphics just fine in his Hunter homebrew.

The general theory is pretty simple. First you set up a camera (A) that shows your model from the angle you want it as if creating a normal 2D shot. Then you set up 2 other cameras (B) and (C) so that they point in the same direction as (A) but are offset by (x). Now the length of (x) determines how strong the 3D-effect will be. Experiment until it feels right. It’s also best to keep cameras (B) and (C) completely parallel with camera (A). Then just use the images from (B) and (C) for the left and right eye respectively 🙂

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VBSAM wrote:

Ummm, tell that to DanB. He handled polygonal graphics just fine in his Hunter homebrew.

That’s all fine and dandy, Hunter is an excellent example of polygon graphics but it was DanB that told me polygon graphics were not the way to go. Especially the high level of polygons I would need to create the graphics I want to achieve.

Anyway thanks for this tutorial as I have more questions ill be sure to post.

 

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