Original Post

Can people stop making demo after demo and finish the games they started?
I would have preferd to see more finished 16 bit games then to see demos of 32 bit homebrew games

Ok if you need 1+ year to finish a game because you only make vb games on your free time but finish the game please

What is the point to see games like vb mario, mario kart vierual cup… if they will never be finished

If you cant finish a game then maybe you should make smaller games like vue snake, tron, tic-tac-toe…

23 Replies

I feel the same way in that I would want to see more finished games. But I do understand the difficulty of programming and the time it takes. I don’t know what the creator of Mario Kart VB is doing on the project now…

Right now I’m hoping for Capitan Sevilla and Castle of Doom to get finished. If those were finished and polished, especially Sevilla, they could be better than quite a few of the official licensed games!

Maybe you would see more VB games if you gave authors feedback for their creations. I don’t want to sound like a whiner, but after I released the final version of Soviet Union 2010 I got virtually zero feedback. By telling game authors where they made a mistake or where they succeeded, or giving them (realistic) ideas, you motivate them.

^ True.

I played Soviet Union 2010 in flashboy and it had some glitches. Dunno if it has that in emulator or not. I liked it about as much as I like any 2D schmup, which is not very much. But thats me, it’s just not a genre I enjoy. But I did like the whole soviet union concept, I think its funny.

akumie wrote:
Can people stop making demo after demo and finish the games they started?
I would have preferd to see more finished 16 bit games then to see demos of 32 bit homebrew games

Ok if you need 1+ year to finish a game because you only make vb games on your free time but finish the game please

What is the point to see games like vb mario, mario kart vierual cup… if they will never be finished

If you cant finish a game then maybe you should make smaller games like vue snake, tron, tic-tac-toe…

Have you ever made a game, as a hobbyist? It takes a lot of dedication to start and finish a game, without knowing if you’ll still be interested in a year. Besides that, releasing a demo helps you get feedback and motivation to keep working on it a little longer.

Don’t blame the devs. They’re just doing it for fun. There’s so many demos and betas lying around in ANY dev scene it’s not even worth mentioning.

Well if it makes you feel any better, I definitely won’t be posting anything up until I’m much further a long into a game myself. Though mostly that’s because I go mad style ADD and constantly switch around what projects I work on.. resulting in not much actually getting fully completed.. eh he he he.. aye. :rolleyes

DaVince wrote:
Have you ever made a game, as a hobbyist? It takes a lot of dedication to start and finish a game, without knowing if you’ll still be interested in a year. Besides that, releasing a demo helps you get feedback and motivation to keep working on it a little longer.

That’s exactly how I feel. I am working on a game (VB Gradius clone), but I have other projects I want to move on to, and I know I won’t finish this one if I do, so I keep telling myself to finish it, but I’m almost finding it boring at this point… 😛 It’ll probably get done eventually, but in the meantime I’ve got school and other hobbies, not to mention that I still enjoy playing games more than making them… 😀

well if you cant finish a game jus give the game code to someone that will

I don’t mind the demos at all – everyone should do it – bigger chance to get that finished game in the future if people practice some first.

akumie wrote:
well if you cant finish a game jus give the game code to someone that will

That’s a good mentality; release the source when you don’t think you’ll finish it. Unfortunately, most of those projects aren’t picked up because ultimately it was your own idea and only you are familiar with the code you have written. Someone else would really have to be interested or find your project a really nice idea, and at the same time they’ll have to be (almost) as skilled as you to actually go and work on the code.

Heck, homebrew suffers this the most. How many betas of emulators on several different systems are out there? How many have ever reached 1.0? Especially on the GBA and NDS there’s a lot of imperfect 0.x versions like that. Some have source code, but there is a “lack of interest” to continue the project (even though lots of people may like and use it).
Of course, emulators are a bit more complicated than most regular games. 😛

Well I dont see the problem really
Just pass the game codes around and each person does his own area and then have some areas for people who cant do source code at all (make story/plot for the intro of the game, draw some nice image to go with the rom file, make a nice commercial for the game, draw sprites…)

At the end they see what has become of the game and what needs to be changed
Also just because many people work on some game it doesnt mean it has so be some big rpg game, any small game like tic-tac-toe, vue snake… is find so long people actually work in the area of the games

Akumie whining about homebrewers not finishing their projects? Oh, right… the same thing as all his other posts.

Next time I have something to release… if it’s not complete, I’ll ask KR155E to hide any reference to it from Akumie, because apparently it’s better to release nothing than release something unfinished.

Regarding releasing source so others will finish it… yeah, that’d be nice, but why don’t we have a new Super Mario Bros game? Jorgeche released his code to that in 2008, yet AFAIK nobody has made a real attempt at using that code. Same with the code from this last coding comp.

Rather than whining about it, how about you pick up a book on programming, or read some tutorials… or even just get the compiler set up on your computer and start changing existing code until you get an idea of what it’s doing. Oh yeah… because it’s too hard.

DogP

DogP wrote:
Akumie whining about homebrewers not finishing their projects? Oh, right… the same thing as all his other posts.

Rather than whining about it, how about you pick up a book on programming, or read some tutorials… or even just get the compiler set up on your computer and start changing existing code until you get an idea of what it’s doing. Oh yeah… because it’s too hard.

DogP

Good point DogP, well made.

Akumie bashing ahead: you can’t say ‘I don’t see the problem’ of course you don’t you have no idea what is involved.
Try it Akumie, and when you make a single dot move as you press controller buttons, or even just an image of your own appear on screen, then you have a small bit of justification in saying ‘I don’t see the problem’, but in the 5 mins it took you to do that you will have mastered the art of programming and have us a fully working game to blow the likes of Bound High away, cos its really easy and everyone is just lazy and not dedicated, I’ll be here waiting to play your game buddy, still waiting, still here, going now.

I’d love to see any unfinished projects as they might inspire other people.

I think it’s easier if akumie doesn’t run these unfinished games at all and let the programming community brew in piece.

haha im the satan who will kill all the game makers who dont finish the games they started, with or without help from others 🙂

Well I never said making games was easy just said if like 20 people work on 1 game it might get finished, thats all
Why no one worked on the Mario game after he released the code maybe was because of bad planning or people didnt car his idea, i dont know
Still, the demos we did get are not at all bad
some demos like vb racing feel almost complete in my opinion so thats good

I was not complaining just wondering why so many demos are made instead of everyone working on 1 game?
Then people can practice to try different game making areas for each new small game and they learn quicker 🙂

akumie wrote:
I was not complaining just wondering why so many demos are made instead of everyone working on 1 game?

Yeah DogP, when will we start working on that community-created game?

all this talk of a commuinty created game reminds me of my strange idea of a game BASED off of this commuinty! I had when I was a newbie here at PVB, remember THAT topic?:

“wouldn’t it be cool if there was a game for the Virtual Boy with a PVB-theme to it?
like, you could play as KR155E or DocAetzn (cause they are the two who started PVB) and you could do things like use your admin/VB guru magic powers to defeat the evil bosses like those who hate the VB and want to destroy it to save all our misunderstood red friends from being pulverized, of course, there can be NPC’s, like DogP for example could be seen fixing someones VB in the story… anywho PVB members VB’s could be in the game too, maybe they could even join in with KR155E (or DocAetzn, depending on who your playing as) and have their own special VB powers to help defeat the evil haters and save VB-kind, maybe at the end each level (after boss) you get to see Gunpei Yokoi and he can congratulate you (and the other members of the storyline) for saving the VB’s or something like that 😀 ”

ok, I’ll go now (only out of this particular topic) (because nobody wants to remember when I was a newbie) 😉

HorvatM wrote:

akumie wrote:
I was not complaining just wondering why so many demos are made instead of everyone working on 1 game?

Yeah DogP, when will we start working on that community-created game?

Well… anyone is welcome to start anytime, but I’ve been putting some effort into libraries, so we can have a good consistent base to start from.

I also tried setting up the compiler with the latest gcc and patches, but I think I failed 😛 . I haven’t gotten a chance to jump back into that 🙁 . It would be very nice if we got it set up so it could just be downloaded, rather than built (then everyone would be set up the same, and it would be easy to just make it work).

DogP

DogP wrote:
Well… anyone is welcome to start anytime, but I’ve been putting some effort into libraries, so we can have a good consistent base to start from.

Hey, cool. It’ll be really nice to work with a more finished set of libraries. One thing: I think pretty much all of us in the programming community have made tweaks to libgccvb at one time or another, so maybe we should get a GitHub project set up specifically for libraries. (Maybe that should read as, “maybe I should set a GitHub project up”… :-P)

DogP wrote:
I also tried setting up the compiler with the latest gcc and patches, but I think I failed 😛 . I haven’t gotten a chance to jump back into that 🙁 . It would be very nice if we got it set up so it could just be downloaded, rather than built (then everyone would be set up the same, and it would be easy to just make it work).

Part of me really wants to make some snide Linux remark about this… 😎 Hope you get it working!

if like 20 people work on 1 game it might get finished, thats all

That will make the game end up NOT getting finished, unless it was for commercial purposes. Managing a team and a project properly is still more difficult than going off and making a game on your own.

That will make the game end up NOT getting finished, unless it was for commercial purposes. Managing a team and a project properly is still more difficult than going off and making a game on your own.

Just start a game then when you did maybe at most 20% of the game you ask someone else to make another 5% of the game and he then asks someone else and so on
Just doesnt seem so hard in my eyes but then what do I know^^

 

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