Original Post

Of course I can’t pass up on a PVB coding competition! πŸ˜€

My entry this time is Zpace Racers, inspired by a certain unreleased game πŸ˜‰

I haven’t had as much time to work on it as I’d liked, and only started in early January, so it’s more of a demo than a full game. But I hope you’ll like it for what it is!

(I’m also ashamed to admit I haven’t tried it on hardware yet, but mednafen is your friend πŸ˜‰ )

:vb:

19 Replies

Wow. That is a pretty cool demo. I knew there was a reason to stay up.

ohh good job! I hope the final version is release in the future!

Very cool. Great work.

Works fine on real hardware.

Very cool! I like how you’ve decided to one up the original game with filled polygons! Would be really cool if you decided to keep working on it.

Very impressive Demo, I think we’re all waiting for the final on this one DanB. Its amazing how far home brew has come w/ great programmers such as yourself.:vb:

Amazing, thank you! please keep working on this game πŸ˜‰

Great demo. Looks good for just a month and halfs work. Hope you carry on working on this.

Looks good.

Very nice! I’m really impressed with what you’ve got… I’d definitely love to see a full game based on this. And I always like the cool little things you add, like the moon going across the sky.

DogP

Hey DanB,

I fooled around with your demo a bit. After some back and forth I managed to compile it. However, it is running at a noticeable lower speed then in your released rom. My best guess is that this happens because I removed the -O from the makefile. However, if I let it there I can not compile it at all as I get the following error plenty of times:

main.c:(.text+0x816): additional relocation overflows omitted from the output
main.c:(.text+0x98e): undefined reference to `_return_r26_r31′

Any idea what I’m doing wrong?

Maybe this will help.

http://www.planetvb.com/modules/newbb/viewtopic.php?topic_id=5055&post_id=22905#forumpost22905

On topic:
This is a very cool demo. I just hope it won’t get abandoned like Hunter and Ballface.

HorvatM wrote:
Maybe this will help.

http://www.planetvb.com/modules/newbb/viewtopic.php?topic_id=5055&post_id=22905#forumpost22905

Heh, I actually used Gregs makefile as I compiled his demo before. So I had all of the single optimizations activated. Seems like it’s not related to the -O after all.

Still would be nice if I could make the demo run at the same speed as DanB. I double checked if there are some asm parts that are not activated by default (like in Gregs demo) but couldn’t find any.

HorvatM wrote:
On topic:
This is a very cool demo. I just hope it won’t get abandoned like Hunter and Ballface.

That’s what I thought. Wanted to check out if building a level editor on top would work.

Thanks for the nice comments everyone!
I actually think this is a game I will continue to work on πŸ™‚

thunderstruck wrote:

Still would be nice if I could make the demo run at the same speed as DanB. I double checked if there are some asm parts that are not activated by default (like in Gregs demo) but couldn’t find any.

No idea what you are doing πŸ˜›
One difference is probably that I still use the old pre-compiled version of gccvb 2.95.

Awesome looking game. Any plans on finishing it and putting out a cart?

Great job man, awesome demo! I cant wait for the full version.

I played for something like 15 minutes, could not stop x) That’s great, I hope you will continue it. It’s a really promising WipeOut game.

You HAVE to finish it !!!

That’s outstanding. Hope the game will be finished, that’s really really great πŸ™‚ Thanks very much!!!

I still want HUNTER to be completed first then this game. This demo games simply make me wish for full games.

Any progress on this? πŸ˜€

 

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