Original Post

Does anyone here have experience programming for the Gamecube? I found a forum that was mainly Dreamcast but had a Gamecube forum but when I asked nobody answered me. Is there a site like Planet Virtual Boy, but devoted to the Gamecube, or is there a hombrew Gamecube site I should know about? I’ve downloaded devkitpro and the Dolphin emulator.

6 Replies

If you just want documentation, this looks pretty good: http://hitmen.c02.at/files/yagcd/yagcd/index.html

I don’t know of any development communities, but you could try looking for a “#gcdev” (or similar) on various IRC networks. I would start with Freenode and EFnet.

Also, since I too am a bit interested in this topic, we could use this thread to start a mini-community πŸ˜€

While we’re on the subject, does anyone know the easiest, cheapest way to run GC homebrew on hardware? I’ve always wanted to try SDload, but I could never find the required Action Replay for a good price. Does anyone have an NTSC/U one collecting dust that they would part with for, say, under US$20? An SD card adapter would save me some trouble, if you have one πŸ˜‰

That would be epic if Mednafen could be ported… Especially since you get Wii compatibility for free!

Thanks for the link. What I’m also looking for is a code sample so I can get started. What I want to do is make a game using the DK Bongos since there weren’t many made. The idea I had in mind is a Space Invaders-style game, only using bananas instead of aliens and a bongos-shaped ship. It seems like this should be do-able, except the section on the DK Bongos doesn’t really mention anything about the clap sensor.

by the way, today (the 26th) is my two-year anniversary on the site.

VirtualChris wrote:
Thanks for the link. What I’m also looking for is a code sample so I can get started. What I want to do is make a game using the DK Bongos since there weren’t many made. The idea I had in mind is a Space Invaders-style game, only using bananas instead of aliens and a bongos-shaped ship. It seems like this should be do-able, except the section on the DK Bongos doesn’t really mention anything about the clap sensor.

by the way, today (the 26th) is my two-year anniversary on the site.

Actually, right at the bottom, it says the microphone returns its value as if it was the right analog trigger. Or did you mean you’re not sure how to interpret this value? I would assume that it’s just a simple amplitude measurement (or can be treated like one), which would probably only require a simple threshold activation.

I assume your plan was for the bongos to move left/right and clapping would fire the gun, right? You’re right; it definitely sounds doable (and probably pretty fun!)

Before reading that doc, I didn’t know the bongos were each divided into two sections. Gonna make it a bit harder if I decide to try making my own…

BTW, happy 2nd anniversary! My 7th is coming up in July, three days after my b. day πŸ™‚

I forgot you asked for code…

Have you looked at the examples that come with devkitpro? If you don’t have any, here’s a link to just the GC ones: https://sourceforge.net/projects/devkitpro/files/examples/gamecube/ (I got it from the Wiki: http://wiki.devkitpro.org/index.php/Getting_Started/devkitPPC) You may also learn something by looking at the source to “libogc”: https://sourceforge.net/projects/devkitpro/files/libogc/

OK, I see that file. I already had it. How do I open a bz2 file?

 

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