Original Post

Does anyone know how many frames are in a typical walk cycle and other movement animations. For example jumping, throwing, ect. I’m working on a V.B. Game and I have a ton of moves and characters to animate. So I did’nt want to use so many frames as to get bogged down. But I don’t want to make it too choppy either. And seeing that my expertise is in 3d animation which is typically anywhere between 24fps-30fps I thought that would be overkill. Any advice is welcome thank you.

6 Replies

Most games use either a 4-frame or 8-frame walk cycle. If you can do CGI animation, just animate a walk cycle, then reduce the frames to either four or eight and see what it looks like. You could also take a look at sprites ripped from existing games. The Spriters Resource has a pretty huge (and constantly growing) collection to pick from.

I think it would be worth a try to use more cycles than that to receive a much smoother animation.

Thanks guys,
this looks like a good springboard.

Guys Thanks for all of your help. I went to the Spriters Resource and found the answers to my questions. But seeing all of the sprites ripped from other games leads me to a greater question. In the far future not now too busy with life and the game that I’m commited to now. But in the future is it possible to use those sprites and give credit(while I was there I read the terms and conditions) to create our own V.B. Zelda, CastleVania,Metroid and other games. I mean the sprites are just there for the taking and I’ve found sites that have the Music to these wonderful games. I know a little about tilesets and pixel edited graphics and I’m sure on all of PVB somebody works with music. Is it possible to remake the classics(We could write our own stories and add our own graphics and music) on Virtual Boy!

morintari wrote:
Guys Thanks for all of your help. I went to the Spriters Resource and found the answers to my questions. But seeing all of the sprites ripped from other games leads me to a greater question. In the far future not now too busy with life and the game that I’m commited to now. But in the future is it possible to use those sprites and give credit(while I was there I read the terms and conditions) to create our own V.B. Zelda, CastleVania,Metroid and other games. I mean the sprites are just there for the taking and I’ve found sites that have the Music to these wonderful games. I know a little about tilesets and pixel edited graphics and I’m sure on all of PVB somebody works with music. Is it possible to remake the classics(We could write our own stories and add our own graphics and music) on Virtual Boy!

Well, the game companies (Nintendo, et al.) haven’t gone after the sprite websites, or the people who do the actual “ripping,” but I’m sure you’d get a “Cease and Desist” letter if you tried to distribute an actual game that used their copyrighted sprites, characters, music, or “game situations.” On the other hand, the Virtual Boy fan-base seems to be far enough under Nintendo’s RADAR that such a thing would probably go completely unnoticed… I guess the only way to find out is to do it 😀

In the future…………Cool now that’s what I’m talkin about. 😉

 

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