Original Post

Been messing around with my Mr. Cart (32mb) in anticipation of the 128mb version, which I’ve already pre-ordered, because Kevin Mellott makes cool shit and I’m terrified of holding onto my own money.

I’m a ‘decent’ programmer, though I’m most experienced with C++, but I’ve been playing around with VUEngine Studio, and I’ve been doing a bunch of design documentation.

Jesus, I’m meandering.

Anyway, I’ve decided to create a top-down Zelda-esque VB game that I’m currently calling “Legal Imitation Nintendo Kid”, or L.I.N.K. I’ve spent the last four days tinkering, and although I literally have zero art assets, I now have a title screen and placeholder music, but the exciting part is that it’s working on real hardware, not just an emulator.

This is intended to be a long-term project, and I know it’s far too early for anything actually meaningful, but this is the very first thing I’ve programmed for someone else’s console, ie, NOT a PC with supercharged hardware.

  • This topic was modified 3 weeks, 2 days ago by Sporkmaster.
  • This topic was modified 3 weeks, 2 days ago by Sporkmaster.
  • This topic was modified 3 weeks, 2 days ago by Sporkmaster.
  • This topic was modified 3 weeks, 2 days ago by Sporkmaster.
6 Replies

Looking forward to seeing it!

Nice! Always great to see people working on new games for the VB.
Please keep us updated on your progress.
There are also people who might help you playtesting your game, I am sure. So just ask if you need help.

Oh, I’m a long way off of play testing. I’m programming between work and school, so it’s slow going. I’m using placeholder assets, but I have just completed a basic combat and elevation test; one of the key concepts I want to employ in gameplay is the idea of changing levels mid-play: jumping or falling into pits to ascend or descend when there is a pit or opening to allow for it. Obviously inspired by Dragon Hopper, but I have a very rough example of this working at the moment. I’m also going to slow down and put together a design document to define the scope of the project, because all I truly have right now is the elevation mechanic and a dream of playing a Zelda-type game on the one Nintendo Console that never got one.

We don’t usually get updates on this project, but there is an active Zelda game project—though, honestly, I don’t know how it’s progressing or if it will ever be released. Still, it might be a good idea to consider adapting another Nintendo franchise. Well, if you insist, I’m sure the more Zelda games we have, the better; But consider looking into another franchises like Pokémon, Smash Bros., Mario Kart, Super Metroid, Donkey Kong ……

The Legend of Zelda: Link’s Reawakening

With respect, this is Zelda-ESQUE, not a straight up IP violation. It would be just as valid to say this is ‘Star Tropics’-esque, or ‘Crusader of Centy’-esque. I don’t think that just because another home-brew has modeled itself after Zelda, that should mean that my game can’t do the same. It would be a rather dull market for video games if every genre were only allowed a single example.

This game is called L.I.N.K. as a tongue-in-cheek working title. However, the concepts, however inspired by Zelda they may be, are entirely out of my own head, thank you.

  • This reply was modified 3 days, 11 hours ago by Sporkmaster.

Go for it. All of us wins with new games

 

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