Been messing around with my Mr. Cart (32mb) in anticipation of the 128mb version, which I’ve already pre-ordered, because Kevin Mellott makes cool shit and I’m terrified of holding onto my own money.
I’m a ‘decent’ programmer, though I’m most experienced with C++, but I’ve been playing around with VUEngine Studio, and I’ve been doing a bunch of design documentation.
Jesus, I’m meandering.
Anyway, I’ve decided to create a top-down Zelda-esque VB game that I’m currently calling “Legal Imitation Nintendo Kid”, or L.I.N.K. I’ve spent the last four days tinkering, and although I literally have zero art assets, I now have a title screen and placeholder music, but the exciting part is that it’s working on real hardware, not just an emulator.
This is intended to be a long-term project, and I know it’s far too early for anything actually meaningful, but this is the very first thing I’ve programmed for someone else’s console, ie, NOT a PC with supercharged hardware.
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This topic was modified 3 weeks, 2 days ago by
Sporkmaster.
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This topic was modified 3 weeks, 2 days ago by
Sporkmaster.
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This topic was modified 3 weeks, 2 days ago by
Sporkmaster.
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This topic was modified 3 weeks, 2 days ago by
Sporkmaster.
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Nice! Always great to see people working on new games for the VB.
Please keep us updated on your progress.
There are also people who might help you playtesting your game, I am sure. So just ask if you need help.
Oh, I’m a long way off of play testing. I’m programming between work and school, so it’s slow going. I’m using placeholder assets, but I have just completed a basic combat and elevation test; one of the key concepts I want to employ in gameplay is the idea of changing levels mid-play: jumping or falling into pits to ascend or descend when there is a pit or opening to allow for it. Obviously inspired by Dragon Hopper, but I have a very rough example of this working at the moment. I’m also going to slow down and put together a design document to define the scope of the project, because all I truly have right now is the elevation mechanic and a dream of playing a Zelda-type game on the one Nintendo Console that never got one.
We don’t usually get updates on this project, but there is an active Zelda game project—though, honestly, I don’t know how it’s progressing or if it will ever be released. Still, it might be a good idea to consider adapting another Nintendo franchise. Well, if you insist, I’m sure the more Zelda games we have, the better; But consider looking into another franchises like Pokémon, Smash Bros., Mario Kart, Super Metroid, Donkey Kong ……
With respect, this is Zelda-ESQUE, not a straight up IP violation. It would be just as valid to say this is ‘Star Tropics’-esque, or ‘Crusader of Centy’-esque. I don’t think that just because another home-brew has modeled itself after Zelda, that should mean that my game can’t do the same. It would be a rather dull market for video games if every genre were only allowed a single example.
This game is called L.I.N.K. as a tongue-in-cheek working title. However, the concepts, however inspired by Zelda they may be, are entirely out of my own head, thank you.
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This reply was modified 3 days, 11 hours ago by
Sporkmaster.
