Original Post

Hello. I have been lingering in the depths and got curious on where a panic bomber soundtrack was at. the files you have now are what i must say… distorted and not so good. I took my time and made one much better. No distortions. No sound effects (except the seperate sound file of all the sound effects in the entire game)

All the music in the game is there instead of just 4 tracks.

and nothing but awesomeness.

Enjoy πŸ™‚

http://www.mediafire.com/download/2pnsksz3dc0n7so/Panic+Bomber.zip

26 Replies

Panic Bomber has a great soundtrack, so it’s great that there’s a full rip now. Some of the tracks are like mini pop songs.

But I keep getting 404 errors trying to download it…

I will edit the post with a new upload. probably mediafire.

It is now done. πŸ˜€

Awesome!!! I love this game’s soundtrack!

Your welcome. πŸ™‚ it took about an hour because i had to switch some sounds around and some i didnt record correctly and some i added the sounds that needed to be there.

It all fits now πŸ™‚

Also iv never done this before and there were 2 songs i wasnt sure where it came from which all it needs is a rename. Let me know if i was wrong ha ha

The autopause and the unknown.

And if something is somehow missing. Let me know and i will add it

This is great! Saves me from running the patch and all that, since I wanted this music for some of my videos.

Thanks!

Great one, thanks! I just added it to the site. :vb:

P.S. Also moved the thread to the correct forum

Your welcome and thank you. I read the description of the forum and I guess got confused.
Thanks for putting this in the right direction πŸ™‚

I’m having an issue with the “percussion” after listening to it a little more. It’s very noticeable in track 7. There seems to be a ping kind of sound with every beat, which is not there normally. I’ve attached a copy of the music file I recorded off my VB using the sound test patch if you’d like to compare.

Attachments:

I’m having an issue with the “percussion” after listening to it a little more. It’s very noticeable in track 7. There seems to be a ping kind of sound with every beat, which is not there normally. I’ve attached a copy of the music file I recorded off my VB using the sound test patch if you’d like to compare.

Attachments:

Yea i noticed it as i was recording. But nothing i can really do to change that without a virtual boy.

I was using an emulator to record the soundtrack. It must not play sound properly.

But you gatta admit. Its pretty darn close.

I do apologise if that pinging sound does get on your nerves.

When i listen to it. Nastalga just takes over and drowns out the pinging.

Ahhh, that makes sense then.
But you’re right, that’s very close. The ping noise was the only thing I really noticed. I’d mention the ever so slightly faster tempo but it’s so close unless you hear them one after the other you’d never notice.

The ping sound isn’t terrible, I’m just kind of a perfectionist when it comes to video game music. It’s still a very complete collection that most people will enjoy.

Irrelevant edit: I just realized posts 10 & 11 are duplicates. Sorry, my bad.

  • This reply was modified 10 years ago by speedyink.

blackeyedgamer wrote:
Yea i noticed it as i was recording. But nothing i can really do to change that without a virtual boy.

I was using an emulator to record the soundtrack. It must not play sound properly.

Too bad, I was already excited that it might be an extra channel that’s for some reason not heard during actual gameplay, like in Red Alarm, where the sound effects usually leave only one or two channels for music.

I thought it was missing sound. But the recording speedyink did with his virtual boy. That sound isnt there. :\. … I do have a virtual boy sort of. I say sort of because it belongs to my mother. She has 4.
And nope i cant have 1 of those 4 but i can play them xD

The ever so slightly faster tempo. Hmm there was a speed option it was set to 1. Maybe it should of been set to 0. It was at a default setting of 1.

Hmm

Wow, you’re mom is pretty cool if she has 4 Virtual Boys. I’d love it if my mom was into them as well =P

I don’t know about the emulator speed setting, but it’s worth a shot I guess. Like it said, it’s very slight and hard to notice, so no big deal or anything if it doesn’t work.

yea It didn’t work. hmm..

should i make a new soundtrack? not of panic bomber. of vertical force.

if you take a listen from this site. i feel like my speakers will break XD

i had a theory on that pinging sound. the more i hear it the more it seems to make sense.

The pinging sound you hear in my versions through an emulator

It took a lot to push that kind of sound out of a system especially back then.

maybe they had to push that sound extra hard to get it to do what it does. and now that we are more advanced. that sound is easy to hear.

this example may make more sense.

imagine a guy who is oddly almost def. He can hear other sounds better then others.

But that one sound has to push so he can hear it better.

πŸ˜€

So the sound is supposed to be there. just pushing at its full capacity.

Anyway this is my theory and nothing more. πŸ™‚

First, a word about compression: I would never save a VB screen-shot – or any other palettized image – as a JPEG, due to the lossy compression. Using a PNG makes much more sense. The same goes for music and sounds – why use MP3, when there is FLAC (among many other lossless codecs)? It’s possible that some of the distortion is caused (or exacerbated) by the lossy compression.

By comparing blackeyedgamer’s track seven to speedyink’s, I found most of the “ping” signal (which, to me, sounds more like a “tink”, but I digress…) in several 100Hz-wide bands, centered around: 1950Hz, 2450Hz, 3150Hz, 3300Hz, and 3950Hz. Using notch filters at those frequencies makes it much easier to listen to. Given FLACs of both sources (emulator and hardware) the emulated ones could probably be cleaned up much more throughly (and the analysis may even help the developers improve mednafen’s sound fidelity).

My best (not particularly well-informed) guess for the source of the “ping/tink” is a beat frequency caused by an unforeseen interaction between (whatever serves as) the PRNG for channel 6 and the various waveform sampling mechanisms in the VSU emulation code.


@blackeyedgamer
: I would be curious to know exactly how you captured the sound, i.e. using mednafen’s WAV capture function, or through your sound-card’s “stereo mix” input.

I recorded it with Camtasia Studio.

Should I have recorded with mednafen?

Thanks for removing my theory and putting in some intelligence in the matter.

Your intelligence is superior to mine on this matter.

I have not been to college nor have I been to school since I graduated in 08.

I was just trying to get something out there better then the distorted versions this site previously had.

and I may or may not do it again for Vertical force.

 

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