Original Post

blitter has released a real-time dithering library for the Virtual Boy.

This is a column-based rendering library that uses a fast algorithm for real-time dithering using a predefined table of patterns.

It relies on drawing directly to the framebuffer using the movbsu instruction. As such, it does not run well on older/abandoned emulators such as Red Dragon or ViBE.

More information, downloads and discussion can be found in our forum in this thread.

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