Original Post

Hello all. I’m here to share a very small Sonic tech demo. It was created by a member here, 16-Bit. He was nice enough to allow me to make a fancy forum post to share it with you all.

It showcases an animated Sonic sprite in a small flat cave level. It features a very nice parallax scrolling effect reminiscent of the Genesis/MD Sonic games.

Fwow13 was nice enough to make a label for the HyperFlash 32 cart owners, and TheRedMenace created a nice progress icon as well. Thanks!

I know it’s a very small demo, but it’s still very cool to see the blue (or red?) blur on our beloved system in some form.

Download links to everything should be attached below

  • This topic was modified 1 week, 3 days ago by speedyink.
  • This topic was modified 1 week, 3 days ago by speedyink.
  • This topic was modified 1 week, 2 days ago by speedyink.
  • This topic was modified 1 week, 2 days ago by speedyink.
5 Replies

Very cool! Thanks for sharing this.

Yes, thanks 16-Bit for letting me share this 🙂

Oh wow, thanks for the neat post about this – it’s flattering. 😛 I should have shared this a few years ago. It was just one of those cases where I was like “well, I could share it… or add this, and this first…” haha.

And the game is still in the works! It’s had some rewrites, and expansion to include other systems, but still slowly coming along. Hopefully not too far down the line I can show the game this demo was made for.

Awesome! Can’t wait to try it! Also, looking forward to seeing the game you’re working on 16-Bit!

It plays great. I love the background effects.
What tools did you use to write it?
When someone on here came out with “Red Square / Yume Nikki Fan Game” written all in assembly, my mind was blown. Like how much experience as a game dev does someone have to have to understand the hardware and write that in 6 weeks?

 

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