Original Post

VBjin-OVR, the Virtual Boy Emulator for Windows with support for the Oculus Rift VR display device, has (unofficially) been updated to version 2.1.

  • Oculus SDK updated to
  • Fixed crash when Oculus not available


8 Replies

Port this to android!

Hello! …

works on Gear VR (Samsung add-on) (by the same company, Oculus) (https://www.oculus.com/en-us/gear-vr/) ?

I’m glad this is working.
Since I can’t reach original programmer of vbjin-ovr,
so I’ll maintain this project.
And I need more information,I’ll be happy
anyone posts their suggestions or bugs they’ve found
in here.

I only own a DK2, so I can’t test on Gear VR.
Please let me know the result.

Added new feature:
Adjustable inter-pupillary distance (IPD),
you now can bind hotkey for adjusting your IPD
until you’re satisfied with your vision.

Sorry for my noobish question. I don’t know much about the O-Rift and can say the same about the emulator. My question would be, Is this emulator only usefull for a O-Rift or can you use it to get the same effect on a Android device with Google cartboard?

I’ve seen old posts about google cartboard enabled emulators but it confuses me. I’m unsure how to get started since I don’t own a O-Rift and now I wonder if this is the place to start. (by the way, it would be nice if I could stream it to my 3D TV. But I guess I could get that working already with the right stuff)

I actually found what I was looking for. Retroarch makes it possible to run vb on android and you need to add a shader for the google cartboard:

Cool, as soon as I get an android device and a google cartboard, i’ll try it out

Do you plan to add support for the Oculus Rift Consumer Version?


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