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Perspective
The game is shown through the eyes of the game's protagonist.
Perspective
The game is shown through a camera that follows the game's protagonist.
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Software written in assembly.
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Games and demos making use of an effect that has been coined "HiColor" by the VUEngine Team. It uses the persistence of vision effect of the human eye to create additional colors. Usually, it is used to read more… Games and demos making use of an effect that has been coined "HiColor" by the VUEngine Team. It uses the persistence of vision effect of the human eye to create additional colors. Usually, it is used to create three additional, mixed, colors for a total of 7, which is the perceived sweetspot. More colors than that could be achieved, but at the cost of more heavy flickering.
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