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A Virtual Boy adaption of Conways’s Game of Life, a cellular automaton devised by the British mathematician John Horton Conway in 1970. It is all about observing how it evolves determined by its initial state, requiring no further input.

On Saturday 8th 2012, my colleagues and I from the development team at MeinAuto.de hosted one of 160 Code Retreat events that took place all over the world.

The “Global Day of Coderetreat” is a day-long, intensive practice event, focusing on the fundamentals of software development and design. Our task that day was to program Conway’s Game of Life, a cellular automaton, or, easier put, a very simple evolution simulation, in six one hour long sessions under different preconditions, like for example using no conditional statements. After each session the code had to be thrown away to start from scratch in the next one.

The language to write in was our choice, so I decided to do something special and bring the Game of Life to the Virtual Boy.

Everything was done in pair programming, so for each sessions, I paired up with another developer and mostly worked in Java that day. In the one session I actually worked in C on a Virtual Boy version, I got it running just in time, though. Although the code was deleted in the very next moment, I was trained enough to write it again in like 20 Minutes after the event.

That particular version makes use of the Virtual Boy Virtual Image Processor’s (VIP) characters and backgrounds being perfectly suited and therefore uses an array of 48×28 8×8 pixel cells. In the following days I also created a version using 4×4 pixel cells on 4 layered backgrounds and an experimental (and not fully working) one with variable sized cells that writes directly to the framebuffers instead of using the VIP.

Homebrew Details
Developer: KR155E
Type: Demo
Players: 1 Player
Save Option: None
Release Status: Released
Year: 2012