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Understood
@abarthRegistered January 27, 2024Active 2 days, 18 hours ago
196 Replies made

So pressing Select – L – Select – L on home screen does not do anything if you don´t have >200k in type a hard mode?

  • This reply was modified 2 days, 20 hours ago by abarth.

There is an unboxing video on youtube:

I have updated my Pong Singleplayer version with two more stages, playable via pressing “Select” in the main screen (called “hard mode”).
The disk and paddles are faster, there are more obstacles and you need more points to win.

Bugs:
– still no pause screen since I don´t get the controls to work after coming back from Pause
– disk slows down sometimes, but now gets faster again if it hits anything
– in rare cases the disk protrudes the walls

Nevertheless, it is quite playable, or at least it is playable.

Yes, and a bit unfortunate.
Can you at least give us a hint regarding price? 150€, 250€, more, less? Just to get a feeling if I need to look for an ebay link every minute here. Thank you.

Mmh yes, you are propably right. Looks like I am getting too old to understand the internet…

That is amazing!
Can you share any price and ordering details? I have not found anything on your (pretty damn good looking) website.

Another one for the singleplayer version, this time:
– rumble effects reimplemented
– stage 2 completely reworked to up side down
– cheat implemented (to skip to stage 2 immediately).

Know bugs:
– stage 1: if you hit the obstacles in a specific angle, the ball just keeps bumping from the upper to the lower wall without reaching one of the paddles
– stage 2: if you hit the obstacles in a specific angle, the ball slows down quite significantly.

To be implemented:
– pause
– possibility of restarting a stage
– music

Have fun!

EDIT: thanks to Fwow13 there is now also a BW label for HF32 for this singleplayer version! I have added it to this post.

  • This reply was modified 3 weeks, 2 days ago by abarth.
  • This reply was modified 3 weeks, 2 days ago by abarth.
  • This reply was modified 3 weeks, 2 days ago by abarth.
  • This reply was modified 3 weeks, 2 days ago by abarth.

An updated version of the Pong Singleplayer is completed.
Changenotes:
– Win Screen added
– Lose Screen added
– Score based winning / losing implemented
– 2nd stage added

The 2nd stage is a quick and dirty test to see if it actually works, will modify it in the near future.

So you have to win 2 stages with 5 points against the CPU to see the winning screen.

  • This reply was modified 3 weeks, 4 days ago by abarth.

I am concentrating at the moment more on the singleplayer version, because the code is easier to read for me.
Try to implement a second stage.
Will upload a new version here as soon as I have a playable one.

And you also had the Dragon Hopper card??

A small update for the multiplayer version.
– paddle movement adapted
– right d-pad now moves paddle also

Like Fwow13 has reported there are lots of communication errors, which I could confirm.
So the above mentioned “Plays quite well” is not really true.
But when it works it is kinda fund.

A side project:
singleplayer version for those, who can´t play the multiplayer version.
UPDATE: an updated version with player and cpu writing:

  • This reply was modified 1 month ago by abarth.
  • This reply was modified 1 month ago by abarth.

I have updated the game a bit:
– RT- + LT-button crash fixed
– paddle speed increased from 2 -> 6, paddle bounce added
– field size increased (upper border moved higher)
– obstacles added

Plays quite well as far as I can test it.

Oh, wow! Thank you very much 🙂

Hi,

VUEngine Studio is the way to go at the moment:

VUEngine Studio Preview 6 is out

There is also a tutorial, which is also for non-coder easy to follow:
https://www.vuengine.dev/documentation/
If you manage to do the first steps you should easily be able to let your desired 2d logo to be shown.

Vintex64 is still confirming a release late this year. The contact they have is pushing them to build up stock.
I assume this means preparing the PCBs before programming them when they get the rom.

Thanks 🙂

Tronimal has offered me his help to create a creepy soundtrack.
I already have a short preview version, which fits nicely.
I hope that the VUEngine team can overcome the audio editor issues which still exist, so that Tronimal can finalise the spooky song.
I then will upload a new version here.

Is the source code still available somewhere?
The bitbucket-link gives me an error.

EDIT: got it, it is here:
https://github.com/VUEngine/SPONG

  • This reply was modified 1 month, 1 week ago by abarth.
  • This reply was modified 1 month, 1 week ago by abarth.

Thanks! Sure 😉
There was the vibration function missing in the credits screen, so I updated this:

Here is another release, V0.6.
Quite some changes this time:
– Title screen music added
– Arrow as starting point added
– Story added
– Player moves actor, who can trigger events
– Ending screen added
– Outro screen added
– updated controls by Jorgeche

Known bugs:
Pressing Pause deletes the story completion printing, as well as pressing Select to see the camera position etc., so be aware of that.

Creepy music is still missing, but overall I am quite happy with this release.

Thanks to Jorgeche for answering my annoying questions regarding the controls, and in the end he had to do it himself 😉