I asked Vintex again. They claim that they will get the ROM in 1 or 2 months.
I really hope that this is true.
Another reprocard, this time Formula V demo 12 (16MBit).
This time again with FM16W08 FRAM, which saves in this game again 🙂
So one can play against ghosts of your best lap in time trial.
A tiny update:
Pong Ultimate V1.22
Changes:
The post-process effect boxes now spawn randomly with each start of a stage.
They should not spawn in walls, paddles or obstacles though (if I calculated everything correctly).
Unfortunately I have encountered two crashes during multiplayer test. I am not sure if this is because of the newly added bits of code or if this was also the case and I was only lucky during testing of the previous version.
Nevertheless, I hope that one has fun with this new version.
And of course thanks to Jorgeche and SylvainRx for helping me again with the coding 🙂
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This reply was modified 1 year, 1 month ago by
abarth.
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Built my own reprocard today 🙂
I don´t know if this information has been shared, but ThrownAway had posted the known bugs in the Discord-channel:
ThrownAway, 21.08.25:
There’s a few distinct things that give me this impression – and none of them negatively impact gameplay much at all.
1- there is no soft reset (L+R+A+B+Start+Select) built in to the ROM, so choosing a different game mode requires either completing the baseball game you’re in, or hard resetting the console
2- the announcer’s heads for the Sports News segment after each game disappear for a second after hitting A to continue to the next screen
3- after the credits roll upon beating the Pennant Race, the game does not loop back to the main menu, so you have to turn the VB off then back on again.
4- the Virtual Boy eye adjustment screen is flipped from the regular orientation of all other retail releases. This is only noticeable if you close one eye during the calibration screen and doesn’t have any impact, but it is interesting
5- the functions of the buttons Start and Select are swapped during gameplay. To switch a pitcher/batter, you hit Select during the game to bring up the menu, and you hit Start to go to the Virtual Boy eye calibration screen.
Another reprocard completed today:
Virtual League Baseball 2!
ROM was from PVB (obviously ; ), genuine connector and FM18W08 FRAM.
It plays fine, FRAM seems to save correctly, at least what I could quickly check via “Team Edit”.
Thank you!
Regarding the comment “GB Emu v0.3 can’t save, also sound is generally poor”:
It saves, by pressing “R”, see last comment here:
Does the Gameboy emulator for VB (GBEmu) work on actual hardware?
Eitherway, I have added 4 games.
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This reply was modified 1 year, 1 month ago by
abarth.
Thank you very much! 🙂 🙂 🙂
Wanted to add another piece of information, perhaps someone is interested in this topic (I also posted this on the Virtual Picross release thread, hopefully this is okay):
I built Virtual Picross with a padded ROM (ROM was extended to 16Mbit via copying and pasting the original code several times via padding tool), genuine connector and FM16W08 FRAM.
The game works, saving does not work.
A side note: Virtual Vibes has the exact same setup, but it saves.
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If I am not mistaken, here is a tiny little piece of information on this game:
Down in the Masaki Higuchi & Hifumi Kouno, Human Entertainment section there is sadly mentioned the following:
Higuchi: “It must have been saved in some way though, right?”
Kouno: “Maybe, but they’re surely gone by now.”
I am not really excited about this, I won´t buy it.
I play on my real VB unit, instead of using my Switch 2 to play VB games.
But perhaps all this media hype helps discovering new things like information on unreleased games or even unreleased games.
Had this game and release a working SRAM save feature?
Is there a release time for the 21st of September? Like 1 PM CEST?
Thanks for sharing this information 🙂 Very interesting.
I have another release:
Pong Ultimate 1.2
New:
Post-processing-effects added!
Version added to title screen
This release has “items” in the stages which enables post-processing effects like dwarf mode, wobble mode or tilt mode.
One box per stage enables the effect, one box (the one with the cross) disables the effect.
In the multiplayer stages there is only the dwarf effect since the other effects are too heavy on the poor Virtual Boy.
Besides that the release is identical to 1.1, so if someone does not look like the effects one should choose this version.
Know bugs:
-the tilt disable box sometimes disappears when tilt mode is enabled, but it still disables the effect when the disc passes through (the invisible box).
– the effects lower the FPS rate, but everything is still well playable in my opinion.
Just wanted to mention that I built my own Virtual Picross opensource reprocard.
Sadly the save function does not work, although the same FRAM works on another game…
But it is not the end of the world, I just write down manually which puzzle I already solved and which picture was behind it. Thanks again for this game!
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Can´t comment on this, sorry. Never used Red Viper.
If you are on Discord you could ask here in the Red Viper section:
https://discord.com/channels/318638900681637898/1212154548546699315
Floggle will sure have an answer 🙂
I tried to build another card, this time Test Chamber.
I split the 32MBit ROM into two 16MBit “portions” with exactly the same size and flashed them on EPROM 1 and EPROM 2.
But sadly, this game does not work at all, even with a genuine connector attached. It just does nothing during startup 🙁 Black screen and no sound…
I can confirm that the connector is the issue.
I sacrificed VLB (1 obviously 😉 ) and exchanged the connector on my Virtual Vibes opensource reprocard, which never showed a picture before with the old, unofficial connector.
And voilà, it works every time I put it into the VB 🙂 🙂
And the best thing: the FRAM seems to work here, it saves the general settings as well as the highscores.











