We're using cookies to ensure you get the best experience on our website. More info
Understood
@jzagalRegistered December 7, 2009Active 3 days, 4 hours ago
111 Replies made

Rather than sell it, you should definitely give it to me. I would really appreciate it. 😉

…oh well. It was worth a try, eh?

Which ones are out there? I know about Bound High, but I was wondering what others there are…

jojobean wrote:
this game is pretty cool, especially considering the time restraints. you should rip some graphics from jack bros, make bigger stages and various enemy types and have a cool rogue-like game on your hands.

Hmm.. I wonder if there is an open source implementation of Rogue that could be ported over to VB. There would be some changes (to account for the reduced input) but it could be fun!

e5frog wrote:
Could we perhaps supply you with new levels?

A 32×18 grid of ascii? . $ and start position x and E for enemy/ies?

Uhm..sure… I haven’t had much time to think about what next steps I will take. I really wanted to try to get some actual graphics and stereo effects in, but I was rather frustrated after failing to do so in the first few hours of the Game Jam.

Or how have you set up the current level?

I’m currently using a (static int) array with values that indicate empty or cash. The enemy is placed manually. (there is no reason not to have the enemy defined in the array)

And what’s the back story?

You’re a burglar trying to break into all safes in a whole neighborhood in one night. But to get in you have to disconnect the alarm system before you can safely break into the safe (holding A or B) but beware…
… the law will hear you breaking in and if you’re not quick enough they’ll catch up to you.
Remember to disconnect the alarm system before trying to get the loot or the law will be there to haul your sorry ass to jail!
Have fun!

Nice one, I like that. To be honest I was thinking more along fantasy and dungeons. Mostly because it reminded me of an old ASCII game called Rogue. 🙂 I guess I’ll have to throw something together.

New version!

Minor tweaks to display (now fades) and fixed end borderline condition (grab last loot and die, now you lose. Thanks DogP!)

If you could clear the screen after the fadeout is done it would remove that glitch from Reality Boy (I think)… If you can find the time. If you write the new screen and then fades it in it solves the problem too I guess.

Thanks for the video.
Yes, I’ll have to write the new screen before fading back in. I was doing:

(1) fadeout (2) clear screen (3) fade in (4) rewrite.

I should have a new version up within the hour.

BTW I won the game! 😉

Congratulations! 🙂

HorvatM wrote:
Hey, that’s a pretty nice game! Good work. Will you add more levels, possibly larger ones with more enemies?

If I have time… I’m more interested in exploring the 3D aspects for the moment.

On a side note, is there a way to print text to only one screen? That way you could make 3D-looking sprites with text characters. (I’m asking because I want to make something text-based, with 3D effects)

Yes, Id like to do that as well! Especially as an extension to this game..hehehe…

… first thought was if you fade out the intro screen you should fade in the next screen. It also looks like the old text appears again before the new screen is displayed – vould be an emulation bug I don’t know but otherwise a screen clear command could be issued after the fade-out. So fade out, erase, draw new screen and then fade new screen in…

Hmmm..I’ll have to look at that. I don’t recall at the moment if you can notice that on the hardware.

When I crash with the $-signs the game ends, when I crash with the “E” the E disappears, wasn’t it supposed to be the other way around?

Great work by the way, I couldn’t have done it in that amount of time!

<>

1. You need to be in “grab mode” to hit collect a “$”. (press A or B and then run over the $.
2. “E” stands for enemy. 🙂

Awesome, thanks!

Yes, there are a few things that I want to add to the game and I’m curious about. In no particular order:

(a) Add sounds (associated to different “events”)
(b) Add more “levels” (with different shapes/sizes as well as enemy types)

(c) Add some stereo effects. I wanted to have the text messages in the “back” with the level in the foreground, but I wasn’t able to figure that out in time. (is it possible? with the ascii font?)

How does the sound work? I tried finding some documentation on that and wasn’t able to…

Here’s the “final” game I submitted. Definitely room for improvement! But hey…I only had a few hours.. 🙂

How can I submit it to the website homebrews?

I’ll try that out!

For now I went the “text only” route….

Here’s my current build

Attachments:

I couldn’t get the graphics to work at all (VIDE trouble…sigh) so I’ve gone with an all text solution!

There isn’t much of a game there yet…but hey…I’ve only been going for a few hours… and I haven’t done any C coding in 15 years or so…eek!

Yes. In fact, I think I pulled ALL the packages…just in case. For now (as in tonight), I’m just going to go with what’s been working for me… sigh.

Compile fail….

RunnerPack wrote:
I don’t think it’s a good idea to have an image only on one screen, but you can still get the desired effect of forcing the player to change his focus: just put the HUD much closer to the viewer than the action. When you focus on the HUD, the game will automatically go out of focus. Of course, you still might have a lot of complaints about headaches, but far fewer than if you tried your original idea.

I’ll try that too. Well, assuming I can get to actually compile something…sigh.

Also, maybe if you post the first few errors you get we can help you get GCC compiled. I’ve done it more than once on cygwin (in fact, I plan to do it again really soon), and I don’t remember having a lot of trouble. Maybe you forgot to download one or more needed packages.

I thought I got everything…but I’ll try to compile it again and send a screenshot.

Now I’m having trouble with VIDE (sigh)

I’ve followed the instructions here:
http://www.atari2600land.com/vbdev/

But when I replace the INCLUDE.vpg it dies.
(to be more precise, when I replace it, I can no longer startup VIDE…)

I’m trying to create a map from this (attached)

Attachments:

(compiler trouble)

So I haven’t been able to compile gccvb. I followed all the instructions on the dev wiki but it crapped out at the end with a bunch of different errors. (this after 1 hr downloading and installing cygwin…sigh).

For now I’m able to compile with the older compiler (gccvb_06-20-05).

I also just noticed that the repository forum is gone!

I’ve noticed that prices for VB units seem to be going up…but maybe I’m just crazy.