OK, let me know if there are any glitchy spots. I tried to get rid of all of them.
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I’ve decided to go with a more cartoonish look. I don’t want to put out the ROM yet because I still have to work on the jumping and punching routines I drew up for Gi-Ant. Just making him crawl took about 3 hours alone and about a dozen revisions of the picture to make there not be any “floating specks” above Gi-Ant.
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I made a little YouTube video about the R-Zone. You can watch it here:
http://youtu.be/b8vkLoHp_2E
Any suggestions for the next one?
I got the second R-Zone unit in the mail today. Wasn’t working at first, the display was all fuzzy. So I decided to change the batteries in it. That did the trick and it works OK now. I didn’t know that’s what happened when an R-Zone gets low on batteries. I have no idea what I’m doing in the Millennium Falcon game, except that A B C and D shoot different missiles out. Can anyone help me as to what to do here?
Here’s the latest build. I somehow ruined the level select by introducing a new enemy, so when you start the game (which is now Start), you’ll go directly to the newest level.
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I thought I knew, but I guess I don’t know. Can someone explain the controls in level 2 of Batman Forever?
I just bought a second R-Zone because it came with Star Wars Millennium Falcon. I tend to have two of whatever I can, in case one breaks. Apparently Millennium Falcon is the best game?
Batman Forever came today. My highest score so far is 820. I can beat level 1 with ease even though I don’t know what the heck Batman is doing. Level 1 is a side scrolling level where you jump over holes and punch evil villains a la TMNT arcade game. Level 2 seems more like Spy Hunter than anything else where you’re in the Batmobile and shoot at other cars. I don’t know if there’s a level 3 yet. Can anyone fill me in on if there is one and what it’s like?
You’re right. I have solved this problem, but I’m on to the next one. Anything I compile does not work. It just shows white in VisualBoyAdvance.
Just bought game #3 for this thing. I don’t like fighting games so the Virtua Fighter isn’t worthwhile (it came with it.) and Daytona 500 is stupid in the way it forces the car to the side with no way to make it go back in the center. So hopefully the Batman one will be better.
Here’s a picture of the code in action. Everything except the pipes and Yoshi are a shade of red.
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Keep Waterworld so you can make an extra cart of a game you do want.
I added level 3 along with a level select at the title screen. I figure when the game is done, I should include it as a secret code, accessible with a combination of button pushing at the title screen, which would be cool.
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I’m getting kind of burned out, so I’ll take a day or two to rest and think of new ideas and levels for this game. Among the changes in this one:
+Added new level 2 tune.
+Added an “eat dot” sfx (which was the hardest thing to do!)
+Reduced size of game from 8 Megabits down to 4. I just want to see how much stuff I can cram into 4. If necessary, I’ll bump it back up to 8. Game is the same size as Mario’s Tennis and Panic Bomber.)
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Added a new level, this time with an enemy. The enemy has the ability to go through walls. To exit level 2 is the same as level 1. After you beat level 2, though, it goes back to the title screen. I also tried to work on the going through walls part again, so tell me if you have trouble with this. Next on the list of things to do is compose a tune for level 2 (a longer one since you stay in level 2 longer.)
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I added music and fixed a few bugs. Let me know if you find any new ones, though.
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Some more info on the other games. I have this, so I was able to take the Pac-Guy and make him appear on the Virtual Boy. He is originally yellow/orange. Now he’s red.
http://www.mobygames.com/game/windows/pac-pack
What? No Odyssey2 controller?
OK, I got rid of the white squares on the ant’s butt but now I have a new problem occurring on real hardware: There is a slight pause when you press A and before the ant begins punching or when you press Up and before the ant begins jumping. I’m wondering what is causing this. Can someone look through my code perhaps and tell me if/how I can stop this? The code as well as the game is in the attached file.



