Where does US Jack Bros. fit in?
OK, I think I solved the problem. I just took the part of the river under the bridge and erased it. Now it works.
I’m very angry. I have put in a river and a bridge. I would only like to put in the game that you can only cross the river if you use the bridge, but whenever I try to, you can walk across the water, which I don’t want to have happen. The river is made entirely up of the first square in Map 1, while the bridge is the 20th square of Map 2. How do I do this? I have been using this:
HWORD getBGMapChar(bgmap, x, y)
{
return (BGMM[(0x1000) + (y * 64) + x]&0x7ff);
}
for the collision detection, changing the 0x7ff value to whatever is needed, and it has been working fine, but apparently it only works for Map 1? How can I change the code to make it work for Map 2?
Attachments:
Well, that is the one track that sounds the most like it.
That would be a huge undertaking, since I had worked on the game for 6 years and there are probably literally hundreds of versions. I guess I’m not like most people, I like to share even slight modifications to programs.
Rounded the trees so they’re not all square. I also removed the path. I hope that it will encourage more exploring of the levels in the long run.
Am I glad I kept the previous version. I totally screwed up working on this game to the point of it being broken, so I had a fresh place to start anew.
Attachments:
Made the trees look better. Now they don’t look like q-tips.
Attachments:
Here’s some screenshots. As you see, I tried to make things a lot better-looking and more uniform. I even added some music to level 1’s tune.
Attachments:
Hi jorgeche,
I did not understand the second option which was recommended. It all looked like gobbledygook to me, so I went with the first option, which was to force a wait. As it turned out, that option worked for me greatly. Thank you for helping me out, and now that that problem is done, I can work on the game some more.
Can someone please help me? I still have the stupid problem of the upper left corner of the screen flickering. I don’t know what it is. I have tried various things, and it only shows up if played on a real Virtual Boy.
I commented on the code, (heavily in the part I’m having trouble with) in case anyone wants to help with the corner problem. Find it in the link above.
There’s a stupid bright spot in the corner of the screen sometimes. It flickers once and then goes away, but only on a few screens and I don’t know what it is. I guess I’ll just have to leave it in the game. It doesn’t show up on Mednafen, just on real hardware. I worked a little on the game. I added a thing to do: First you have to find the big banana and then the small banana. Finding the small banana first won’t work. I won’t tell you why, but if you play the game, it becomes obvious.
http://www.atari2600land.com/pineapple64/
man I wish we could have signatures.
You don’t have to design the box, but it would help.
There is no required text, you can do what you please. Here is the box template.
https://www.dropbox.com/s/r10zswrkbn56z6k/GB%20box%20Template.psd?dl=0%5B/url%5D
Here is a label template to get started on. I’ll have to check to see if you can erase everything and start anew.
https://www.dropbox.com/s/6z9oxs7b3w8tpji/PVB%20label%20template.psd?dl=0
Attachments:
Thanks for all the info about saving. I will try my hand at it once I get there. I’m still not at a point yet, but I did work on getting a couple more screens in. All you can do is move up one screen and down one screen. And even just that took about an hour to perfect. I didn’t realize it had been so long since I last worked on this project. I’ve been busy with Game Gear stuff and trying my hand at Jaguar programming. The website has been updated and the current ROM is on it.
So would the variables I would want to save I would want to make them a u8 or u16?
I am wondering how I would test the game progress saving aspect of this game. Does a FlashBoy have a battery that I can use with this, or what would I need to do? All I’d need to save is some variable values, so not very much info.
Hopefully if you’re designing a label, you wouldn’t mind designing a box as well.
I made a song for the first level. I also tried to normalize the movement of pressing down or up when you are at the edge of something, but it still makes you move left or right by pressing down or up. I tried just about everything and nothing helps, so I think I’ll leave it just as it is unless someone else can help me. Other than the song, though, nothing else has changed. I made a website for the game, you can find it here: http://www.atari2600land.com/pineapple64/




