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Following akumie’s advice, I’ve decided to start work on a game full of minigames. Castle of Doom is one of them. I’ve also began work on a second one, called The Candyman. It’s a little like the Atari 2600 game Fast Food where food is coming at you. The difference is whether to have the mouth open and accept the good food, or close the mouth and reject the bad food. The licorice is good, and the cherries are bad. But since there’s no score yet and no code for deciding whether a food has been rejected or accepted yet, there’s no reward/punishment. I don’t know how to print a score since I’ve never written a game that had one yet. So could someone tell me how to print out a score in C? That would help a lot.

To select a game, press B to move the cursor beside the game you wish, and press Start to start it. Pressing Select during a game makes you go back to the menu screen.

  • This topic was modified 7 years, 11 months ago by VirtualChris.
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The general idea of this game is to position yourself so spines don’t fall on you and kill you. It’s like the cutscenes in the Bowser fight in Super Mario World where fire balls fall and land and you have to position yourself so you don’t die. Occasionally, (hopefully randomly), a Mushroom will replace one of the Spinies.

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Aaand, Supper Mario is now playable. Remember, you can get away from the Spinies by warping around the screen’s edges. Does anyone have any suggestions for this mini game?

Pick vegetables from the ground and destroy as many spinies, shy guys and phantos as possible within 30 seconds. You would start out with infinite vegetables on each side; say if you beat a certain amount you get a 1-up or such. If you do get a certain amount of kills then Wart should appear and if killed within a certain amount of time then you move on?

An idea for another minigame? I don’t know whether I would be able to program that, though. Meanwhile, I think I got the basics for Supper Mario done, all I need are suggestions for it.

VirtualChris wrote:
Aaand, Supper Mario is now playable. Remember, you can get away from the Spinies by warping around the screen’s edges. Does anyone have any suggestions for this mini game?

Very neat concept for a game. Although, with how it plays now, if one just hangs around the screen’s edges the whole time, warping back and forth between them each wave, it is very easy both to dodge all Spinies and collect all mushrooms, no matter where the mushrooms or Spinies fall and no matter which direction they go after they land. It seems that some other element needs to be added, so as to prevent the player from just being able to have Mario hang around the screen’s edges the whole time and clear every wave with ease.

Benjamin Stevens wrote:

Very neat concept for a game. Although, with how it plays now, if one just hangs around the screen’s edges the whole time, warping back and forth between them each wave, it is very easy both to dodge all Spinies and collect all mushrooms, no matter where the mushrooms or Spinies fall and no matter which direction they go after they land. It seems that some other element needs to be added, so as to prevent the player from just being able to have Mario hang around the screen’s edges the whole time and clear every wave with ease.

I wonder if making the game even faster would make it harder. The game speeds up at 1 and 2 points and then stops.

VirtualChris wrote:
I wonder if making the game even faster would make it harder. The game speeds up at 1 and 2 points and then stops.

That might help, but even better would be having the Spinies possibly coming in on the ground from the left side or right side of the screen, instead of always having them fall from the sky. This would definitely not allow the player to just hang around the sides of the screen, since a wave might kill him or her right off the bat.

It took a lot longer than I expected, but I made it so that the spinies either begin from one of the sides, or from in the air.

VirtualChris wrote:
It took a lot longer than I expected, but I made it so that the spinies either begin from one of the sides, or from in the air.

Nice! Now if the game gets progressively faster as one plays, that should do it! As long as Mario’s horizontal walking speed is always equal to the horizontal walking speed of the Spinies, the game should be able to reach rather high speeds while always being possible to complete each faster wave.

I sped up the game a little bit. I also made the mushroom appear more often. The game’s speed maxes out at 4 points. If it’s a little too fast in Mednafen, it’s slower on a real VB.

VirtualChris wrote:
I sped up the game a little bit. I also made the mushroom appear more often. The game’s speed maxes out at 4 points. If it’s a little too fast in Mednafen, it’s slower on a real VB.

Thanks! This game is great now. 🙂

Cool! I’m working on a new game now, this is the fourth game. I won’t clutter up the PVB server with unnecessary files, so I’ll be saving my progress until I think the games are finished, then ask for feedback. I need sprites, though, a sprite designer to make 8×8 sprites of a strawberry, cherry, and, if possible to make different than a strawberry, a raspberry, and any other fruit that is red.

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I thought to myself, “That Puck-Man sure is small.” So I decided I’d better make him a cranberry instead and call the game “Cranberry Capers.” Also what influenced me is Craig the Cranberry doesn’t move like Pac-Man. And I already have Supper Mario in.

I’m gonna take a shot at the sprites.

I’m completely new to this, so if someone comes up with better ones by all means use the better ones.

  • This reply was modified 7 years, 8 months ago by speedyink.

Still watching the progress with excitement to see what game ideas you come up with

Even if none of the 54 games will use the 3D (in and out of the screen) capabilities of the VB it still nice to see and hopefully you will learn loads in the process

Thanks. I am learning by trial and error. I think I have fixed the bug I had on real VB and not Mednafen where the cranberry got stuck in the walls. If someone would like to test some more, I got the problem by going to the edge of a wall and repeatedly bumped myself in it. I wonder why the bug never happened on Mednafen, though. Anyway, this is a beginning of a game called “Cranberry Capers,” which will be kind of like a cross between Pac-Man and a game where you go around searching for stuff. And, there won’t be 54 games, I doubt I can think up of that many.

Game ideas are not to hard to come up with but to make them is another story

If you really are out of ideas just look at Atari 2600 or Vectrex homebrew games

-Racing (Bycicles, motorbikes, cars, plans, running…)
-Sports (Anything from the olympics summer/winter to American football, soccer, Golf…)
-Casino (blackjack, poker…)
-Boardgames
-Dungeons & Dragons (but using less text and more pictures since its hard to read 0n the VB)
-Platform games
-First person shooting games
-Point and click adventure games
-Turn based games without dice (something like the Gundam VB game)
-Trivia games (Many questions to answer)
-Wario ware (Small games you must beat in under 10 seconds)
-Explore something (Under the sea, hiking the mountains, some lost tribe/city…)

VirtualChris wrote:
…there won’t be 54 games, I doubt I can think up of that many.

Just put a very small “or” between the 5 and the 4 and you’ll be fine. 😉

Sounds like an interesting project though, seriously.

I got rid of the Cranberry game, I just couldn’t get it to work right. So now in place of it, I am making a Virtual Boy version of an Intellivision game I made. It’s called Zyx. A poor zyx is trapped in a well, and bananas are falling. The zyx must catch the bananas in his large mouth. And sometimes a dangerous vut will creep along the bottom of the well, so you must jump to avoid it. I just started, so what I have is the zyx which you control, he can jump and walk left and right. But the banana won’t fall because I haven’t gotten that far yet. Zyx is on the menu, so you can access what I have so far.

After six months, I’ve decided to resume work on this. Last time I left off, I think I was just beginning work on the Zyx game. I made the bananas fall from the well, and if you miss one the game ends, but it’s not done yet. You’ll notice a little pathway that the Zyx cannot go down. That’s because I plan to add the Vuts in, creatures that occasionally go down the path in both ways that the Zyx must jump over.

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