Original Post

Following akumie’s advice, I’ve decided to start work on a game full of minigames. Castle of Doom is one of them. I’ve also began work on a second one, called The Candyman. It’s a little like the Atari 2600 game Fast Food where food is coming at you. The difference is whether to have the mouth open and accept the good food, or close the mouth and reject the bad food. The licorice is good, and the cherries are bad. But since there’s no score yet and no code for deciding whether a food has been rejected or accepted yet, there’s no reward/punishment. I don’t know how to print a score since I’ve never written a game that had one yet. So could someone tell me how to print out a score in C? That would help a lot.

To select a game, press B to move the cursor beside the game you wish, and press Start to start it. Pressing Select during a game makes you go back to the menu screen.

  • This topic was modified 7 years, 11 months ago by VirtualChris.
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So are you actually going to come up with 53 different mini-games for it?

you should take a look at the wario ware games for GBA/DS (etc). they are mini-game collections that may just inspire you in a positive way.

https://en.wikipedia.org/wiki/List_of_Wario_video_games#WarioWare_games

Benjamin Stevens wrote:
So are you actually going to come up with 53 different mini-games for it?

No, not 53. I don’t think I have that many ideas for it. The title came from the old pirate NES game that has a title of “Action 52.” The 53 comes from the hopes that I can make it better than Action 52 was.

VirtualChris wrote:

Benjamin Stevens wrote:
So are you actually going to come up with 53 different mini-games for it?

No, not 53. I don’t think I have that many ideas for it. The title came from the old pirate NES game that has a title of “Action 52.” The 53 comes from the hopes that I can make it better than Action 52 was.

Well, Action 53 has already been used by homebrewers for the NES, so you might have to go with Action 54! to set yours apart.

Homebrewers…always one step ahead…Geez. Action 54 it is.

I made a better logo for Action 54.

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The Candyman now has a score. But no way to die. That’s because I’m wondering how the game could end. Should I give out like 3 misses, or 1 miss and it ends?

Wario ware gives you 3 misses which seems to work out pretty good.

VirtualChris wrote:
… I’m wondering how the game could end.

Didn’t Fast Food end with the mouth burping when it ate too much of the wrong food? It’s a bit strange, but it could end like that – with a BURP! Or even grosser, it could end with the guy vomiting.

Nice to see that someone actually wanted to make one of my ideas hehe but yeah this is a good way to test different genres to see what you are better at making if you want to make full games in the future
Some idea on my mind include:
-Boardgames (snakes and ladders, monopoly, Mario party, bingo, yatzy, tic tac toe, chess, checkers, battleship…)
-Casino (solitaire, poker, blackjack, slot machines…)
-Simulations (driving a car/train/plane, interactive map of the world, walking around a small village, farming, flying like superman, swimming in the ocean, cooking, fixing a car/bike/virtual boy…)
-Applications (drawing program like paint, move around faces like the intro of Mario 64, learn the basics of a language, coloring things only using many shades of red and black, polygon maker…)

Will be cool to see what you come up with 🙂

  • This reply was modified 7 years, 11 months ago by akumie.
  • This reply was modified 7 years, 11 months ago by akumie.
  • This reply was modified 7 years, 11 months ago by akumie.
  • This reply was modified 7 years, 11 months ago by akumie.

Action 54 returns. I decided to delete Castle of Doom from the games, so now it’s just Candyman for now. It looks a little different. I made it this way and it works okay on a real VB. I was having trouble with the mouth opening and closing. It kept flashing garbage sometimes when the button was pressed. So I made it this way, where the mouth is part of the face graphics, and it works great.

I don’t know how Candyman got to be so slow. I sped it up. I also am beginning a second game called “Cartful Dodger,” where you are in a toy store and you’re in a rush and you have to dodge the idiots that stopped and looked at stuff. Basically, it’s a little like Grand Prix for the Atari 2600. If you select Cartful Dodger, you can see the beginnings of the game, just a scrolling background.

Is the Candyman game random enough? I noticed the random function wasn’t working, so I tried to put in my own based on button presses like someone suggested.

Here is a screenshot of the second game. I have reversed the order in the menu so Cartful Dodger is first. Right now it automatically scrolls but I’m wondering whether I should continue making it automatically scroll or have the player control how fast it scrolls, like pressing Right or something.

VirtualChris wrote:
Is the Candyman game random enough? I noticed the random function wasn’t working, so I tried to put in my own based on button presses like someone suggested.

Yeah, the game seems to be very random now. It also has a very challenging level of difficulty now. Nice!

Nice project, I just tested it out hardware. I was thinking some simple little shooters could be fun and maybe not overly complicated to make. Keep up the good work 🙂

I sent you a PM

  • This reply was modified 7 years, 9 months ago by enfilade.

Looks good
It is nice you don’t ask for help but actually do it yourself so you can learn for future full games

I wonder what you will do next hehe

Another month, another game. I know I haven’t been working on this like I should. I did get all the files I need backed up on my website ftp so in case this computer dies, I can keep working on it. I would however need to find the gccvb compiler again. I would like to keep using the very old one I have (VIDE) since I’m so used to it, even though there’s probably better and better updates for it. Anyway, I got an idea for a new minigame. This one is called “Supper Mario.” Mario is hungry and in the mood for mushrooms. Good thing they’re falling from the sky. But that’s not the only thing falling from the sky. Spinies are too. Dodge the spinies and eat the mushrooms. But since I just began work on this, all I have is Mario. And you can move him left and right. No jumping. I don’t want to have him jump in this. Not with the idea I have in mind for this. I got the image from a Spiny from the SMB1 website I (used to) update, but I would like the other animation frame so it would look like he’s walking when the time comes to add him into the game.

Changed the colors around. I did notice that most times when the spiny shows up, the sky is black anyway (worlds 3 & 6), so it looks tons better than my first attempt.

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I found the other sprite animation for the spiny. So I have that. In case you wonder about the weird coloring I do in the image below, I found that white=bright, yellow=medium, red=low in VIDE.

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