17 Replies

You should contact the author to ask for his acknowledgement to publish this on the game idea section 🙂

That’s an interesting concept indeed.

Although it’s amusing to say that the only thing that would look the same really would be Giygas himself… *shudders*

more about that. here’s a patch that makes earthoubnd look like a vb game. 😀

https://secure.fangamer.com/forum/Community/PKHack/Virtual-Boy-ish-EarthBound-hack

and here are some mock-up screens made back in 2001:

i know i’ts been almost 6 years since that topic was start, but in the link ( http://forum.starmen.net/forum/Community/PKHack/Virtual-Boy-ish-EarthBound-hack )

the guy (Tomato) says that he :
“need to apply the Moonside palette to everything in the game and then just edit that palette to be various reds.

The problem is that I don’t have the time to go through with this, so I was hoping someone who’s skilled might want to pick up where I left off. It’s mostly just a bunch of palette hacks, nothing too much. But there’s a lot of stuff involved, for instance, I wouldn’t know how to edit the palettes for the battle backgrounds or the PSI animations.

So if you’re skilled with hacking EarthBound and this little project sounds interesting to you, let me know”

Is there anyone that is skill enough with the technical “Moonside palette” of the virtual boy, and can try to contact this guy ?

A virtual boy version of Earthbound can be an extremely exciting news 🙂

it is just a palette hack. the game would not be playable on the virtual boy.

norty wrote:
Is there anyone that is skill enough with the technical “Moonside palette” of the virtual boy, and can try to contact this guy ?

A virtual boy version of Earthbound can be an extremely exciting news 🙂

What he meant by “Moonside palette” is an area in the game called Moonside. It’s a spoiler to speak of to anyone who hasn’t played EarthBound, so I can’t say more. Basically, the palette of Moonside is very simple, good for the groundwork of a Virtual Boy theme.

As said above, this wouldn’t mean the game would work on a real Virtual Boy. It’d be a SNES game limited to red, maybe not even actual VB limitations (4 onscreen reds + black, out of a 32 red palette).

3DBoyColor wrote:
4 onscreen reds + black, out of a 32 red palette).

Waaaaaaaaaah! *Sobs*

ok thanks, so i don’t really know anything about development, but how difficult would it be to port the SNES version on virtual boy ? is that even possible ?

To a certain degree, everything is possible. But doing this would require so much work that in the end, you’d have a remake, not a port, because SNES and VB are completely different systems.

That would be cool if it happened.

Guy Perfect wrote:
Waaaaaaaaaah! *Sobs*

My apologies. 3 onscreen reds + black out of a total palette of 128.

norty wrote:
ok thanks, so i don’t really know anything about development, but how difficult would it be to port the SNES version on virtual boy ? is that even possible ?

The only thing common between the SNES and Virtual Boy is the controller protocol. Everything else that actually matters is completely different. The CPU, PPU, APU and even the cartridge bus designs are nothing alike. You would literally have to re-create EarthBound on the Virtual Boy from scratch.

I dunno, Earthbound doesn’t exactly push the system to its limits. You could probably emulate it on Virtual Boy.

I still wanna see the Gameboy emulator get finished then maybe would could see a NES emulator (Earthbound – Mother 1) could then be played.

Guy Perfect wrote:
I dunno, Earthbound doesn’t exactly push the system to its limits. You could probably emulate it on Virtual Boy.

If by emulate you mean like the Game Boy emulator, then no that’s impossible. It would run so slow it’d be pointless. Even the N64 isn’t enough to emulate the SNES at full speed. Dreamcast just barely manages.

EarthBound seems like a strange game to put on Virtual Boy anyway. Why not Doom or Wolfenstein 3D?

Never say never. Memory would pose a greater threat to SNES emulation on Virtual Boy than CPU power. Remember, just because whatever emulator might not be super-fast might just mean it isn’t written as efficiently as it could be. With the advent of JIT recompilation, we can emulate some pretty majestic stuff on systems that are only marginally more powerful.

It would be awesome to see emulation of Vectrex! I wonder if that’s even possible??

 

Write a reply

You must be logged in to reply to this topic.