Original Post

Or, more specifically, me and another guy (Musashi) made a game.

It’s called Sir Boingers and the Quest for Cupcakes (and Justice).

It’s a retro arcade-style platformer, designed to be difficult. Hope you folks enjoy it. πŸ™‚

12 Replies

DaVince wrote:
…designed to be difficult…

You weren’t just whistlin’ Dixie! That is one HARD game! I wish I had time to even attempt to master the controls, because the graphics, music, etc. are great! Honestly, though, I don’t believe it’s possible to get past the second screen πŸ˜› You should at least put some cupcakes on that first screen, ’cause there sure ain’t any justice πŸ˜‰ (kidding…)

It reminds me of Chalvo 55, except that gives you the ability to not jump…

Thanks for sharing!

RunnerPack is right. It is real great but it needs some balancing. difficulty is cool but a smashed keyboard is not fun exspecialy when it is a Notebook Keyboard πŸ˜€

Thanks! πŸ™‚

Heh heh. Well, you don’t HAVE to get the cupcakes on that second screen. It’s there for those who have played before and want to get a higher score, mainly.
EDIT: wait, the second screen is with the moving spike in the way, right? Just wait until it’s low and then float over it.

Since the game’s extendable with more levels, I guess I’ll be making an extra levelset that’s a lot easier to finish and include that with the release! πŸ™‚

  • This reply was modified 13 years, 11 months ago by DaVince.

Interesting game.
I played it with a game controller (Xbox 360 wired controller) and although the controls are great, it’s still very hard. Maybe the controls could be configurable?

Good idea (though it only uses buttons 1 and 2 in-game…). That’ll be added in the next release as I got several requests about it.

to bad this is not on virtual boy

I don’t think it would be very hard to port though.

akumie wrote:
to bad this is not on virtual boy

Heh, that’s the first thing you can think of?

This isn’t exactly VB material… When I think VB, I think using its 3D capabilities smartly. This is a pure 2D game, I’d rather be thinking about the NES than the VB there. πŸ™‚

It wouldn’t be too hard to port… but I’d have to recode the entire thing in C. Yeah, it’s actually using JavaScript in a game engine. Hey, whatever works, right?

when I think of the vb I just think of a system you can playin the dark so for me I dont care if the vb only has 100 2D games because playing games in the dark that can fit on nes still feels unique and cool (=

akumie wrote:
when I think of the vb I just think of a system you can playin the dark so for me I dont care if the vb only has 100 2D games because playing games in the dark that can fit on nes still feels unique and cool (=

ehm… you can play almost any videogame system in the dark, except for the original gameboy/color/advance(pre SP) 😐

DanB wrote:
ehm… you can play almost any videogame system in the dark, except for the original gameboy/color/advance(pre SP) 😐

There were backlit gameboys πŸ˜‰ Just in Japan, tho. But you can import one, if you really want one.

Game Boy Light is the mono-chrome backlit Game Boy Pocket derivative.

cYa,

Tauwasser

I’d play one for the neat effects I could give it… Which I would be doing, were I to code a VB title. πŸ™‚

But yeah, plenty of backlit handhelds out there.

 

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