Original Post

I thought it would be nice if someone could create a engine based on the mario world. I would love to code for the Virtual Boy but I don’t have much time to learn all the stuff. I thought an engine were you could create your own mario or similar scenarios would be awesome, and it would lead to a lot of games cause you know that coding is the bigger problem rather than finding ppl wanting to create just game-art. Excuse my english πŸ˜‰

9 Replies

I second that! πŸ™‚

vbjaengine

KR155E wrote:
vbjaengine

Oh, ok so it already exist something like that.

Is it WIP? What is the status?

http://www.vr32.de/modules/games/index.php?type=homebrewn&id=34

only some very early demos were released. the final version will (hopefully) be out soon, jorge has finished the engine and is writing the docomentation for it. πŸ™‚

But is the engine just a renderer or does it also have gameplay stuff like sprite collision or jumping etc. Cause that is also something part of an engine.

it should have all that. i haven’t seen the final version myself yet, though.

Hi, indeed the engine has collision detection too, and some how provides polymorphic capabilities through the use of pointer to functions. I’m in the process of finishing the documentation of it, and hope to release it soon… But I think once I release it I will do a major update because in my current work I’ve learned a lot about game architecture, and there are a lot of things I like to be in the vbjaengine, which hopefully can be translated to some pseudo-object code in C.

jorgeche

Interesante!

So what would I need to design a simple mario stage with that?

Dunno, but this looks kickass, soon as the final version comes out I’m going to get started on a Donkey Kong Country game.

 

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