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Hey Tim great game! But if you want to do even more depth with very little work I recomend 3d sprites! That will really make your game sing and it’s not too much work either. I have created a class using SNES sprites and converted them into 3d! I’ve exsplained all the in’s and outs of how to make 3-D sprites! The class is short it will take about 3hrs of your time (broken into a few sessions of course) but the concepts are solid. If you want to make sprites that suddenly have depth instead of just paper cutouts PM me.

  • This reply was modified 1 year, 11 months ago by Morintari.

Nice to hear that there is another new Game πŸ™‚
Im excited to test it this weekend. Sounds realy cool what you write also when its only a short Game, every release of a new VB Game is awesome πŸ˜‡πŸ‘

Hello. It’s great to see that there are more people creating more for the Virtual Boy. A hint. It would be interesting to publish videos or images to publicize your game and to know what your game is all about! Want to better promote your game? Join the Virtual Boy Planet community on Discord! There you can also get tips from people used to programming for Virtual Boy



Hi. I enjoyed playing this game quite a bit. I have quite a few questions so I decided to PM you instead to prevent revealing any spoilers for the game.

So cool to see this. I cant wait to download and try it on my flashboy!!!

Been playing this. what an achievement! I was stuck on areas 4-6, but now i figured it out and progressed to area 7. This is a very cool concept and works well—genuinely good content! Well done!

For those who might need a little “hint”, no spoilers, but the basic idea is that you need to finish each room to progress to higher numbers (doors wont open until you’ve finished lower levels). The map doesnt “check things off” but the game is clearly keeping track of what you’ve already finished.

Adore this VB community and keeping this underrated system lively!

  • This reply was modified 1 year, 11 months ago by unoclay.


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