Original Post

The Red Castle is a short dungeon crawler created in C using libgccvb. You play as a bird who is trying to escape from a castle. To progress through the castle, use your flashlight to defeat enemy marionettes, solve puzzles, and collect keys. Switch between the foreground and the background to sneak around blocks and enemies. But be careful, the marionettes can and will follow you. You may need to run away to give your flashlight time to recharge.

Controls:
-The Left D-Pad of the controller is used for moving the player.

-The Right D-Pad can be pressed to use the flashlight. Direction of the flashlight corresponds to the direction inputted on the D-Pad.

-The left trigger moves the player to the foreground while the right trigger moves the player to the background.

-The A button allows the player to dash in the direction that they are currently moving in. This direction can only be up, down, left, or right.

-The start button can be used to begin the game on the title screen and pause the game. The A button can be used to skip the introductory story segment.

*Important*:

*The game is designed for use on the Virtual Boy system. Players using an emulator may have trouble distinguishing between the foreground and the background.

*A special kind of enemy type, the ghost, cannot be defeated with the flashlight.

*You need to know how to dash in order to complete the game.

Thanks for the nice response so far. I’ll be taking a break from this project for the foreseeable future, so sorry if there are no updates anytime soon.

6 Replies

Hey Tim great game! But if you want to do even more depth with very little work I recomend 3d sprites! That will really make your game sing and it’s not too much work either. I have created a class using SNES sprites and converted them into 3d! I’ve exsplained all the in’s and outs of how to make 3-D sprites! The class is short it will take about 3hrs of your time (broken into a few sessions of course) but the concepts are solid. If you want to make sprites that suddenly have depth instead of just paper cutouts PM me.

  • This reply was modified 1 month ago by Morintari.

Nice to hear that there is another new Game πŸ™‚
Im excited to test it this weekend. Sounds realy cool what you write also when its only a short Game, every release of a new VB Game is awesome πŸ˜‡πŸ‘

Hello. It’s great to see that there are more people creating more for the Virtual Boy. A hint. It would be interesting to publish videos or images to publicize your game and to know what your game is all about! Want to better promote your game? Join the Virtual Boy Planet community on Discord! There you can also get tips from people used to programming for Virtual Boy

Discord

Chears!!!

Hi. I enjoyed playing this game quite a bit. I have quite a few questions so I decided to PM you instead to prevent revealing any spoilers for the game.

So cool to see this. I cant wait to download and try it on my flashboy!!!

Been playing this. what an achievement! I was stuck on areas 4-6, but now i figured it out and progressed to area 7. This is a very cool concept and works well—genuinely good content! Well done!

For those who might need a little “hint”, no spoilers, but the basic idea is that you need to finish each room to progress to higher numbers (doors wont open until you’ve finished lower levels). The map doesnt “check things off” but the game is clearly keeping track of what you’ve already finished.

Adore this VB community and keeping this underrated system lively!

  • This reply was modified 2 weeks, 3 days ago by unoclay.

 

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