Original Post

Anyone who has worked with the VSU knows the pains of being unable to update wave memory while audio is being generated. You have to turn off all sound in order to update the waves, which doesn’t really make a lot of sense, but what do I know? (-:

I did some experiments tonight to see whether it was viable to do a quick swap of wave data and turn the audio back on as quickly as possible. There’s a noticeable notch in the sound output on the hardware that, while subtle, could still get irritating if it happens every time you play a sound or whatever.

I’m sure someone could make good use of it, but as far as I’m concerned, updating wave memory and immediately turning the needed sound channels back on isn’t a great way to manage audio resources.

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Doh… you got me excited. I read the title and thought you figured something out. 🙁



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