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Understood
@kr155eRegistered January 8, 2000Active 1 day, 20 hours ago
2,008 Replies made

I’ll think positive and hope that it’s nothing serious. Please send morintari my best wishes when you can, RunnerPack! May he get well and out of the hospital soon.

So I have added the first chunk of screenshots:
– Dolphin Demo
– Racing Demo
– Wangan Sensen Red City
– Sora Tobu Henry
– Virtual Jockey
– Virtual Dodgeball
– Virtual Double Mahjong
– Faceball
– Bound High Beta
– Vertical Force Beta
– VB Wario Land Beta
– Virtual Bowling Beta
– Virtual Pro Baseball ’95 Beta

Don’t bother with editing and uploading these images, Robert. I have already gone through all of Ben’s Famitsu scans a while ago and cut out the screenshots and other interesting images which are not on the site yet. I only have to add them. 🙂

Thanks, Lester! You can reload the entire page, yes, but that would result in a flickering image since the whole page is constantly destructed and constructed again. I haven’t tried yet, but I assume that there won’t be any flickering if you only reload the images and redraw them to the canvas in a loop.

I just successfully built Jorge’s gccvb version using MinGW (official), but it behaves just like Runnerpack’s version (“0xc000007b”). Weird.

I couldn’t build blitter’s version because of an error with building binutils. 🙁

Apparently, the table cache of the respective database tables had to be flushed. Now, everything seems to work fine again. Can you confirm, Tauwasser?

Typo on the poster. “Production” is spelled “Prodution”. And why does the V have a chunk missing out of it?

Fixed the typo, thanks!

The logo is actually a hommage to the logo of a certain Virtual Boy game, which also has that detail. Makes it look more interesting. 🙂

The pre-compiled gccvb posted by RunnerPack does not work for me when dropped into VBDE (gave an error like “application could not be started (0xc000007b)” – some 32/64 bit issues I assume). We couldn’t get this fixed.

Is anyone able to build Windows binaries with Jorge’s fixes?

Dreammary wrote:
KR155E, the USB version is a concept for online multiplayer for future games.
It still needs a receive and send program and a connection.

That’s only one possible application, albeit a very cool one. I guess it could also be used for debugging, cart dumping or for using the Virtual Boy as a 3D display device for the PC, like Alberto Covarrubias’ veGL. 🙂

Great work guys, that plug looks fantastic! I want both! One can only dream of what great applications both cables will find. 🙂

Thanks for the feedback! I have fixed that for the next version.

Try now. 😉

It’s working in Reality Boy.

Still really impressive! Looking forward to see how it progesses! 🙂

The counter was set to show only 6 digits, so the seventh couldn’t be seen. Let’s just assume Dan was number 1.000.000, not 1.000.009. 😉 Congrats to Dan and PVB! 😀

Buggy counter fixed now.

I hope to find time to create a little demo as well. Just for fun. 🙂

I talked to dasi and he gave me a number of parameters which worked for me: -gB2 -p! -mLs -mB16:p2hv_i11

Now the only thing left for me to figure out is how to include the generated *.s files. I am currently using a batch file to convert the images before I call make. Would the solution be to call grit from make, as suggested in the official docs, or would a little parameter in my (very simple and generic) makefile would be sufficient? Here the makefile:

$(TARGET).vb: $(TARGET).o

$(TARGET).o: $(TARGET).c
	v810-gcc -Wall -nodefaultlibs -mv810 -Tc:/vbde/gccvb/v810/lib/vb.ld -xc -o $(TARGET).o $(TARGET).c
	v810-objcopy -S -O binary $(TARGET).o $(TARGET).vb

About VBDE: there will be quite a lot of things cleaned up and changed so you should reinstall, but it should be no big deal. It’s a very easy install after all and projects should need no change to still compile (I think).

I am currently trying to add automatic image conversion using grit 0.8.6 to the VBDE build process. It’s working well, but I can’t get Grit to generate tile maps along with the tiles. Here’s just one set of parameters I’ve tried with no luck:

grit.exe {{file}} -o objects\{{file}}.s -mRtf -gu8

Am I doing anything wrong?

thunderstruck wrote:
Ok, I got that all wrong. That’s actually pretty cool.

Looking forward to your project! 🙂

DogP wrote:
Are ports fair game? This seems like a great opportunity to finally get a Doom or Wolfenstein 3D port on the VB. 😉

According to the rules, ports are expressly allowed. Plus Doom on VB would be long due awesomeness! 🙂