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Understood
@kr155eRegistered January 8, 2000Active 1 day, 8 hours ago
2,008 Replies made

I mean, instead of “Year 6 Issue 6”, can you name dates like “December 1996” for the magazines? Thanks!

Thanks for the scans Richard! Is it possible to name year and month of release for each magazine?

Yes, the default project of VBDE Preview 1 was thunderstruck’s MIDI player, unmodified IIRC. It was just there to show that compiling worked.

I now got RunnerPack’s gccVB 4 binaries working and included in VBDE Preview 2! This brought the size down massively to only 19MB compressed.

This new version also comes with the latest version of GRIT for VB and the first version of my barebone project as the new sample project. I also introduced a new version of the vbh file for ROM header information.

Download: http://www.planetvb.com/content/vbde_preview2.7z

LOL! Go Keith go!

WOOT! Great to see you back working on this!

Thanks, RunnerPack!

I looked at the gccvb package and was not sure what to do to compile, since there’s no make.exe. Should I modify the make.bat that came with the very first gccvb release?

About libgccvb, are there any advantages of having only a single h and a single c file?

I will look into including Programmer’s Notepad as well. Custom schemes would be great for both this and Notepad++. 🙂

Thanks for the scan, Richard, will post it soon!

Regarding the main topic, I attached the image the talk is about, to preserve it.

Attachments:

Looks great!

I would like one if you can send it as a letter in a bubblewrap envelope, which should be much cheaper. I don’t care if I have to wait a bit longer for it. Could you check for the cheapest shipping option to Germany? Thanks!

How’s the label quality? Does it look and feel like other VB games? Does it have that little number pressed in somewhere?

If you have a fitting screwdiver you could open up the cart and have a look at the PCB to see if it’s a repro.

Okay, here’s the first preview version: vbde_preview1.zip (100MB)
Extract its contents to C:/ and launch “VBDE.lnk”.


@RunnerPack
: it would be fantastic if you could add those native gcc4 binaries to the package, so we could get rid of that huge Cygwin overhead, which makes like 98% of the package size! 🙂

Also, with a few changes to some batch files, I guess it should be possible to make this fully portable (and moveable to any folder?).


@mbuchman
: Eclipse is a great IDE! Using it at work and find it very comfortable to work with. Maybe, we could make different version of VBDE with different editors. Or, if they’re not too big in filesize, we could also ship VBDE with different editors.


@thunderstruck
: For now, I have included the source to your MIDI player in the package to just show that it works. Eventually I want to include some demos (maybe Fwirt’s demo collection?) plus a barebone code that comes with a standard library, included MIDI player, standard precaution and adjustment screens and so on. Basically something with everything in place to easily start new a project from.

Great, thanks! 🙂

Hello!

You can send them using this form: http://www.planetvb.com/modules/liaise/index.php?form_id=2

Or simply via email to chris@vr32.de

Thanks! 🙂

Thanks for the feedback! I am at work right now so I will have to make it short, but I’ll get back to you as soon as I can. Just posting to let you know that my test was a total success! I copied everything to my one of my computers at work and I was able to compile and run thunderstruck’s MIDI player without any problems. 🙂

That was a great intermezzo thunder, thanks a lot for your contributions! Hope to get you back soon! 🙂

Thanks, great release! I find it strange though that you used channel 5 for MIDI playback and suggest using the other channels for sound effects. Shouldn’t it be the other way round? Brings me to my next question, is the converter/player able to play multi instrument MIDIs using multiple channels?

Thanks for the clarifications, guys. I’d also love to see some working example code as I am also still having problems. Thanks! 🙂

Nutmeister:
Can i still get hold of a flashboy+? How much are they to uk with postage?
thx

Please have a look at the first post of this thread, it contains all the info you need. 🙂

trippstatic:
Dear Chriss, i wonder if you could be in charge of the BOUND HIGH box production?

There is 30 person waiting for it and no longer news from Srimok.
There is nothing against him but as no news… and with your Flash Boy box experience it could be great i guess.

Hmm, yes, I could take over making these boxes. Maybe the manuals too, not sure. I don’t want to step on anyone’s toes, though. Someone should try to contact Srimok any ask for a status update and if he can no longer make the boxes, I can take over.

L___E___T schrieb:
Hugely overpriced considering it’s a final build right?

“the rom’s have never been dumped before, so there is a big chance that the game is different but no guarantee.”

In other words, there is no difference but I’d like you to think that there might be and shell out a grand for this little piece of plastic that isn’t unique and I have two others of.

Sorry if I’m being blunt.

I think you’re totally right. If there were any differences to the final version, it would not be a problem to provide some screenshots as a proof.

Which instructions did you use? This – http://www.planetvb.com/modules/dokuwiki/doku.php?id=compiling_gccvb_from_source – ?

Apart from ease of setup, the latest gccVB version is much superior to version 1.0 and should definitely be used if possible. Most notably, it supports interrupts which are a must for timing critical stuff like music.