VUEngine games are written in a custom C dialect that allows to work in an object oriented manner. You’ll need to understand both C and OO to get going.
Eventually, we want to add a no-code editor layer on top of VUEngine Studio that will allow to create games solely through graphical editors, but that is still far in the future.
We don’t have any tutorials at the moment, but the Showcase template double functions as an introduction to VUEngine’s concepts and can be used to get familiar with those through clean and well documented code.
Meanwhile, VUEngine Studio ships with a bunch of plugins which can be used to add ready to use things to a project, like fonts, post processing effects or the usual splash screens for example.
It will probably take a while, but I will piece them together and clean them up and upload the edited images as well. Three (sides of) inserts are done so far, eight more to go. 🙂
Hey Neil! Sorry for another bump of this old thread, but I just got a large Virtual Boy kiosk myself. Finally – only took like 20 years of longing. 😂 However, it’s a US unit and I like the Japanese style so much more. Would love to replace the ads. So if you’re still up for scanning yours, I would be super happy to help on the Photoshop side of things.
Well… as it turns out, the working implementation I had previously was almost complete and doesn’t need too much work to finalize. The collection feature will be back very soon. 🙂
I currently don’t have plans to implement a new collections feature. I spent a ton of time on other user interaction feature like highscores, ratings or game lists and they’re very hardly used by anybody. These days, where we all are using Discord, the site appears to be more of a side note. Or archive. It just doesn’t seem worthwhile to invest the time in a new collections feature if nobody’s gonna use it.