Welcome jrock, glad your account is working now!
As Hedgey said, you best get in contact with Minestorm for a FlashBoy Plus or any reproductions you want.
Yeah, I am doing it like thunderstruck said. Reading the header information from the vbh file and writing it to the ROM using vbid after compiling. vbid can be found in the tools directory, that’s why I removed it from the compiler directory.
So, the vbh file works differently than the earlier vbh format, which contained the complete header, including reset vector and stuff. The new one only has the plain header information that can be fed into vbid. We might rename the file format to prevent confusion?
Hehe, no it actually was that easy, since you can simply pass the default username to Mibbit as an URL query parameter. So I only had to grab a user’s IRC name from his profile instead of the username. And of course do a little check if it is set at all. 🙂
A great request RunnerPack. I have just implemented this feature, was not hard at all. 🙂
I mean, instead of “Year 6 Issue 6”, can you name dates like “December 1996” for the magazines? Thanks!
Thanks for the scans Richard! Is it possible to name year and month of release for each magazine?
Yes, the default project of VBDE Preview 1 was thunderstruck’s MIDI player, unmodified IIRC. It was just there to show that compiling worked.
I now got RunnerPack’s gccVB 4 binaries working and included in VBDE Preview 2! This brought the size down massively to only 19MB compressed.
This new version also comes with the latest version of GRIT for VB and the first version of my barebone project as the new sample project. I also introduced a new version of the vbh file for ROM header information.
Thanks, RunnerPack!
I looked at the gccvb package and was not sure what to do to compile, since there’s no make.exe. Should I modify the make.bat that came with the very first gccvb release?
About libgccvb, are there any advantages of having only a single h and a single c file?
I will look into including Programmer’s Notepad as well. Custom schemes would be great for both this and Notepad++. 🙂
Thanks for the scan, Richard, will post it soon!
Regarding the main topic, I attached the image the talk is about, to preserve it.
Attachments:
Looks great!
I would like one if you can send it as a letter in a bubblewrap envelope, which should be much cheaper. I don’t care if I have to wait a bit longer for it. Could you check for the cheapest shipping option to Germany? Thanks!
How’s the label quality? Does it look and feel like other VB games? Does it have that little number pressed in somewhere?
If you have a fitting screwdiver you could open up the cart and have a look at the PCB to see if it’s a repro.
Okay, here’s the first preview version: vbde_preview1.zip (100MB)
Extract its contents to C:/ and launch “VBDE.lnk”.
@RunnerPack: it would be fantastic if you could add those native gcc4 binaries to the package, so we could get rid of that huge Cygwin overhead, which makes like 98% of the package size! 🙂
Also, with a few changes to some batch files, I guess it should be possible to make this fully portable (and moveable to any folder?).
@mbuchman: Eclipse is a great IDE! Using it at work and find it very comfortable to work with. Maybe, we could make different version of VBDE with different editors. Or, if they’re not too big in filesize, we could also ship VBDE with different editors.
@thunderstruck: For now, I have included the source to your MIDI player in the package to just show that it works. Eventually I want to include some demos (maybe Fwirt’s demo collection?) plus a barebone code that comes with a standard library, included MIDI player, standard precaution and adjustment screens and so on. Basically something with everything in place to easily start new a project from.
Hello!
You can send them using this form: http://www.planetvb.com/modules/liaise/index.php?form_id=2
Or simply via email to chris@vr32.de
Thanks! 🙂
Thanks for the feedback! I am at work right now so I will have to make it short, but I’ll get back to you as soon as I can. Just posting to let you know that my test was a total success! I copied everything to my one of my computers at work and I was able to compile and run thunderstruck’s MIDI player without any problems. 🙂
That was a great intermezzo thunder, thanks a lot for your contributions! Hope to get you back soon! 🙂
Thanks, great release! I find it strange though that you used channel 5 for MIDI playback and suggest using the other channels for sound effects. Shouldn’t it be the other way round? Brings me to my next question, is the converter/player able to play multi instrument MIDIs using multiple channels?
Thanks for the clarifications, guys. I’d also love to see some working example code as I am also still having problems. Thanks! 🙂
