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Understood
@kr155eRegistered January 8, 2000Active 3 hours, 33 minutes ago
2,012 Replies made

Sorry for the heart-stopping moments, Hedgetrimmer! 😉

Last week was a bit stressful with the site being up and down for 3 or 4 days in a row, but now everything seems to run smooth again.

I think it all was caused because I was forcing a fallback to PHP4 via .htaccess for compatability reasons. But it was actually only a few small fixes to get the site running on PHP5 and since I did this, there have been no more problem until now. Yay!

@gyf: Thanks for reporting! This keeps happening from time to time for unknown reasons, but I have a recount script for posts so everything was back to normal quickly after your post. 🙂

After another night offline and a few phone calls, it turned out that we keep exceeding our process limit for a currently unknown reason. I will try to find out why this keeps happening. Let’s hope the site won’t be offline again tonight.

Another Famitsu issue (95.2.24) on Yahoo Japan Auctions, containing at least 6 pages of VB coverage:

http://page18.auctions.yahoo.co.jp/jp/auction/w64595414


@mawa
: BTW, did you receive the Famitsu issue you scored? Please PM me! 🙂

gunpeiyokoifan wrote:

Its funny that you say that, because just a few minutes before I read this reply to this topic, I thought of how new content to this site (magazine articles, Virtual Boy cameos, etc.) could be overlooked by people for months before someone notices its there, due to the lack of any sort update news for small bits of content (but then I thought of how you are always busy, so it makes sense why that doesn’t exist… (yet?))

Also, I had no idea there was going to be a PVB4 (I thought this was the “Final” site design?)

This site runs on a long outdated content management system; the last system update I did was about 5 years ago, so we’ll switch to something up to date. It’s all still in planning and testing stages, though.

You’re right about the smaller updates… I will try to take care of that in the next version. It would be really easy to display the last updated pages when each page stores edit dates, so maybe small update notices can be shown on the front page in between news items.

Animes can be found on the Virtual Boy cameos page: http://www.planetvb.com/modules/misc/?c

There’s currently only one, “A.I. Love You”, please let me know of any other you hear of. 🙂

Hmm, I think the “Virtual Boy in Hollywood” page should be merged into the “Cameos” page, since it’s both “cameos”, or “appearances”.

I once thought it was cool that you could still discover new content on this site even after being around for a while, but practically hiding content like this does not really make sense to me anymore. So, for PVB4 (hint, hint), I really have to give the whole article structure a rethink for easier access.

P.S.: Topic moved to PVB forum.

You’re right, there never were sealed Mario’s Tennis. The sealing also looks very homemade. Fraud – this should be reported to ebay.

The site is very fast for me, as always. Is it still slow for you or was it only a temporary problem?

The login issue was the same we experienced twice already (http://www.planetvb.com/modules/newbb/viewtopic.php?topic_id=4264&forum=6). I have by now upgraded the webspace, so this should not happen again.

You can have up to 14 BGMaps: http://www.planetvb.com/modules/dokuwiki/doku.php?id=background_map

The way you use CharSegs is really wasteful, What keeps you from using one segment for different “sprites”?

Anyway, text should be written to BGMaps dynamically and directly by a text out function, so you won’t need any extra CharSeg Space. I assume CharSeg 3 holds your font?

For your interest only (the following is not absolutely necessary since 4 segments are usually enough if used wisely), if you want to use the CharSeg memory really effectively, you could even fill it dynamically and make it hold only the chars you need at a time. The VBJAEngine has such functionality for example. For better understanding, here is an example of how Wario is animated in VB Wario Land: Instead of loading all animation frames for Wario into the character memory and load one after the other into a BGMap, the BGMap points at a fixed position of the character memory instead, and the program simply keeps loading the currently needed animation frame to that memory position. So you need to have only one Wario sprite in character memory.

Oh, you’re right, it’s exactly the coupon that’s shown in the commercial. 🙂

To be honest I didint think it was a news worthy video, the only thing unique is some small segment about a dude making music for the vb

I think it’s quite interesting and I really enjoyed watching it.

Btw whats that between 01:08-01:20? a demo for the vb no one has seen?

This is an example of what makes this video interesting. 😉 Not sure what it is, probably footage from unknown promotion video(s). Sequences from it were used in the Japanese system commercials:

http://www.planetvb.com/modules/hardware/?type=vb&sec=multimedia&video=46

http://www.planetvb.com/modules/hardware/?type=vb&sec=multimedia&video=100

Don’t want to get offtopic, but lend a helping hand to a newbie:

– PMs, your profile and other user specific stuff can be accessed through the user bar on top of the website. Profile details editing and setting of an avatar can be found in the “Profile” tab dropdown.

– PMs are best sent by going to a user’s profile and clicking the “PM” button in the box labelled contact “Contact”.

Once you figured out PMs, feel free to PM me if you have any more questions. 😉

morintari wrote:
Just an Idea before you get to programming the movement for the characters I think it would be a cool idea because incects are segmented to work with two directional pads one for the front part and the other for the back part and you do a number of fighting moves using this control scheme let me know what you think :thumpup: :thumpdown:

This will require to think deeper into it, but basically this sounds like an interesting idea. 🙂

Congrats for another nice ebay score! Hope it was not too expensive. 😉

I probably should add this to the campaigns section, wonder why it is not yet there.

Addition thanks go to akumie for finding the video on Youtube and sharing the find with the community! 🙂

I got a kind permission from the original uploader and created english subtitles:

BTW, is that a… Lamp-O-Tron development VB? 😀

Great find, akumie! I will try to contact the uploader and ask for permission to mirror the video to do a translation of it.

The footage spanning from 1:08 to 1:40 seems to be a very long version of the Japanese system commercials. I especially love the interview with Yokoi-san at 1:40 and the very short sequence showing a programmer working on a VB game, supposedly composing music, at 3:44.

D’oh! Looks like you got multiple copyright claims? But yes, luckily I saved a copy of that video. Want me to email it to you? Also, would it be OK if I mirrored the video on PVB’s youtube channel?

Nice, thanks for the scans! I have no preferences about resolutions, or photo iso, just take whatever looks best to you. 😉

I hope you also come across the famous Dragon Hopper title card during the move. 😉

The trademark is interesting, “VidPro(tm) Dallas, Toronto”. I am at work right now and can’t do any research, but I wonder if they company is still around and if it would be possible to get the master artworks from them…