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Understood
@rubengarRegistered May 30, 2008Active 2 years, 1 month ago
72 Replies made

ohh thanks, but I had already tested with PAU and I hear a bad sound 😕

hello, how to make a silence between notes?? thankss!!!!

DanB wrote:
Well, it’s up to you to decide the tempo by controlling how often you call PlayNote()…

To play a simple song, you can do something like:

u16 song[] = {C_4, D_4, E4, FS4, A_5};
u32 songTick = 0;
u8 currNote = 0;
while(1){
  //Playing the song in the background is easy,
  //just control its tempo by only calling playnote every
  //57:th (or whatever) pass through the game loop
  if (songTick == 57) {
    PlayNote(0, song[currNote], 8);
    currNote++;
    if (currNote > 4)
      currNote = 0;
    songTick = 0;
  }
  
  //Do other game-stuff

  songTick++;
}

For more complex song playing, you’ll have to wait some more for the full midi player 😛

One question, as define the duration of each note??? thanks for help me!!

VirtualChris wrote:
Where do I get vsu.h?

here you have it! do not get it to work: (

interesting! if someone could give an example of code to make music or sounds would be great!!!!

VirtualChris wrote:
Why won’t it show the complete fighter pictures? I’ve been working on this again and when I went to the choose fighter screen, I get what’s in the picture below.

I think it works well, you change:

copymem((void*)CharSeg0, (void*)YOUCHAR, 256*16);
copymem((void*)BGMap(0), (void*)YOUMAP, 256*16);

by:

copymem((void*)CharSeg0, (void*)YOUCHAR, 512*16);
copymem((void*)BGMap(0), (void*)YOUMAP, 512*16);

Merry Christmas!!

I will not abandon the game, but a game of these features takes work. every day I dedicate over 3 hours to the game, but the game’s development must be at least a year. I dedicate myself to do everything, graphics, programming, music, level design, etc …

Thanks for your interest!!

Captain Sevilla go on!!



AMSTRAD CPC , good spanish games!!

That depends on whether you’re talking about sound effects or music. For sound effects, I’d like something like SFXr that generates VSU code like your non-real-time emulator. Music should obviously be synthesized by the VSU, so you have to start with a “music language” of some kind. A member named “mic_” posted about adding VB support to his MML compiler. Then there’s DanB’s unreleased MIDI playing code. Also, I’ve chatted a bit with Kitaro (who helped get Bound High working) about music playing on the VB. I seem to recall him saying something about having VB code that can play music in a format similar to that used in Bound High (which I believe is also a version of MML).

This is interesting for me because I like to include music in my Captain Sevilla, would be good that the midi player to be release . Tools that facilitate the creation of homebrew software are very helpful! thanks!

  • This reply was modified 13 years, 6 months ago by rubengar.

rubengar wrote:

RunnerPack wrote:

rubengar wrote:

A button= shoot “morcillas radiactivas”
B button= jump power “press more time the button to jump more”

I think you got those swapped as “A” is the jump and “B” is “throw” (which is the “correct” way to do it ;-)).

The progress is definitely going well, but I would really like to look at the code so I can help fix the “moving forward aborts the jump” bug. It’s probably a side-effect of putting in tests for other buttons besides “A”.

I’m proud of you! 😀 Keep up the good work! :thumpup:

jejeje, sorry confused me to write!!

B button= shoot “morcillas radiactivas”
A button= jump power “press more time the button to jump more”

in my opinion jump is good, just hold the button down longer to jump higher

RunnerPack wrote:

rubengar wrote:

A button= shoot “morcillas radiactivas”
B button= jump power “press more time the button to jump more”

I think you got those swapped as “A” is the jump and “B” is “throw” (which is the “correct” way to do it ;-)).

The progress is definitely going well, but I would really like to look at the code so I can help fix the “moving forward aborts the jump” bug. It’s probably a side-effect of putting in tests for other buttons besides “A”.

I’m proud of you! 😀 Keep up the good work! :thumpup:

jejeje, sorry confused me to write!!

B button= shoot “morcillas radiactivas”
A button= jump power “press more time the button to jump more”

  • This reply was modified 13 years, 6 months ago by rubengar.

Hello! I leave here a demo of the game in its current state, I work much still. The demo works ok in the mednafen and reality boy emulator, in the red dragon WORKS BAD!! Thanks!!

CONTROLS:

lef pad= move the character
A button= shoot “morcillas radiactivas”
B button= jump power “press more time the button to jump more”
start button= pause game

ICON:

take a “morcilla radiactiva” blink= one “morcilla” plus

Attachments:

Antoine BCN wrote:
Uhhhhh, Capitan Sevilla!! que recuerdos…

Great Job !!!

los que tenemos 30 o así recordarmos esta época con añoranza, por eso he querido rendir homenaje a ese software español de los 80!!

gunpeiyokoifan wrote:
If he has played every Nintendo platform except the VB… does even Reggie himself believe those “It makes everyone who plays it blind” things that people say? 😛

jejeje that’s funny!! I really enjoy VB games on the hardware, in other console the feeling will be different!!

bigmak wrote:
First I really want to give a hand clap to everyone that’s been developing for the VB. You guys have given your time to a hobby I love and I just want to say thank you.
Most of you don’t know me and I really don’t post here much. I also really haven’t given back to the community, I haven’t scanned any articles or coded any games. Even thou I don’t post much…I visit this site almost daily. One thing I’ve been seeing lately…really disturbs me …
A huge amount of people that have been making demo’s and games can’t even play what they’ve coded on hardware. I don’t know how many flashboy’s have been sold…but it seems like a very low % of them are being used for development. I guess I’m posting this…not to be mad at people for not developing for the VB (I tried and we’ll just leave it at that 🙂 ) but to see if we can get more fashboy’s to people who deserve them. If you use this site..and can’t contribute with development..let’s try to get some flashboy’s to some people that will improve the whole community.
This is just a thought…and we could start with the latest competition..from the top down..anyone that doesn’t have a flashboy..lets try to get them one.
KR155E- just give the word. I’ll donate $50, so a developer can code better on hardware.

-Eric

oh! this is great news!

WoW! Thanks to everyone who voted for my “capitan sevilla” and thanks to all community for help me. In few days submit the new demo, and I hope you like, because this game is part of all planet virtual boy!!

wOw, I would be interested in a cable, that great project!!

xenon wrote:
Great Demo!!! 😀

ohh thanks!! Every day I work at the game, expect for the next week to be able to hang a demo with all my advances.