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Understood
1,430 Replies made

Using an argument of 17 and leaving it off entirely should both work. Are you sure the padder is doing anything? Are there any error messages? Have you tried running it manually?

You could also try using DogP’s padder.

If that doesn’t work, disable the padding line altogether and attach the unpadded ROM.

  • This reply was modified 14 years, 8 months ago by RunnerPack.

This “good ol’ boy” has a few theories: 😉

1. It doesn’t mention the VB or anything VB specific (like adjusting the focus/IPD) directly, so it may just be a generic “video games can kill joo!!!!111one” thing put on there by a paranoid store owner in some extremely litigious locale (*cough*California*cough* ;-)).

2. It might be that those stickers were included with every demo VB, but most store owners/employees were too lazy to put them on. Has anyone ever found a complete, unopened demo unit including all the ephemera that came with one?

3. It could be some wiseguy just sticking random stickers on VBs to make them more attractive to collectors. I obviously hope it’s not that, but I had to mention it…

(BTW, DogP is far more knowledgeable than I concerning things “VB”).

Denshi Jisho gives サンデー as a transliteration of either Sunday or sundae.

Also, I thought possession was written like “thing no owner”. I don’t see a “の” anywhere… Maybe it was an ice-cream-themed game called “Sundae Point” (only half joking).

doesbenfoldfive wrote:
How’s this? I think I’m done.

All in all, it looks pretty good. I see a few issues, though:

There’s some kind of shadow that looks like the word “IMPORTANT” just to the left of “or service”. If it was mirrored, I’d say it was bleed through from the scanner’s lamp, but it’s readable 😕 There’s a similar blur that I can’t make out on the right side of the same line.

They probably won’t even show up in the final printed article, but better safe than sorry, right?

Also, the moire pattern from the half-toning on the VB logo doesn’t sit right with me. I don’t know what printing process is going to be used, but there is bound to be some kind of dithering that’ll probably play havoc with it. Shouldn’t be too hard to clean up by hand, rescan at higher resolution, or duplicate using the font I made.

If you want an acrylic/polycarbonate box just for display purposes, you could skip the framework and just cut, (optionally) bend, and glue it together. It might not look as cool, and it wouldn’t be quite as stiff, but it would protect the box from dust and dings and would definitely be a lot cheaper.

L___E___T wrote:
…If they’d have waited one more year, the VB could’ve/would’ve/should’ve been full colour because the red and blue LEDs came on the market at an affordable price.

Actually, even as-of this moment, a full-color VB display would be vastly cost-prohibitive compared to LCDs, OLEDs, etc. (which is no doubt the main, if not only, reason Nintendo went with the Reflection Tech. displays in the first place).

Yes, blue and green LEDs are plentiful and (relatively) cheap nowadays, but they don’t come pre-packaged in dense linear arrays containing built-in communication circuitry like the VB’s red ones do (they were/are used for LED printers; like laser printers but cheaper). Such full-color arrays would have to be custom made, making them economically infeasible.

However, if they would have released Bound High, Dragon Hopper, and maybe a real Mario game, it might have been able to grab more attention and sell enough units to become mainstream. I guess we’ll never know…

blackeyedgamer wrote:
I love Virtual boy and I really wish to see an actual good working emulator. So far. Thanks for all your hard work 😀 Iv seen the demo’s. Awesome job ^^

What’s “bad” or “broken” about Mednafen WIP or VBjin? I don’t know of a Mac binary for either one, but I’m sure they’re not too hard to compile (well, VBjin might have Windows-specific stuff…).

I’m not trying to take away from jweinberg’s excellent work, by any means. Keep it up, J! :thumpup:

jweinberg wrote:
I was just able to successfully run the all the way through the Hello World demo rom and watch it spin the main loop. Next up is the rest of the VIP goo (OBJ, WORLDS and drawing)

Yay! My baby runs on your emulator! 😀

Good work getting that far in such a short time! The rest should be a piece of cake, right? 😉

Those wacky Japanese… The cover threw me off for a moment, because they put a cross-eye Red Alarm screen-shot over a wall-eye SIRDS (Single Image Random Dot Stereogram)!

Hey, Ben S., when can we expect a translation? 😉

It’s free (plus you and I each get an extra 250MB of space if you sign up using my link).

TheForce81 wrote:
I agree, but, why did you note SML3:WL before VB:WL? 😛

He’s got you there 😉

Also, though I’ve only played Master of Disguise and Wario Land: Shake It a few minutes each, I much prefer the latter to the former. I wouldn’t even put MoD on the list…

HorvatM wrote:
How do you use BGMaps? I’m trying to make a world

copymem((void*)BGMap(3), (void*)GRASS, 4096);
vbSetWorld(28, WRLD_ON | 3, 0, 0, 0, 0, 0, 0, 384, 224);

where GRASS is a BGMap full of 0x0700 cells referencing a character in charseg 3 (I think… that’s why it goes into BGMap 3, right?). But I don’t see anything on the screen, apart from the other worlds. I’m doing everything just like KR155E’s introductory demo, but no success. Any ideas?

It’s all those zeros in vbSetWorld. The first three should be the X, parallax, and Y, respectively, at which to display the top-left corner of the “chunk” of BGMap (which, in this case, is 385x225 in size; note, you should pass 383 and 223 to get full-screen). The next three are the X, parallax, and Y, respectively, of the top-left corner of the “chunk” to cut from the BGMap.

Relevant Wiki Page

Also, what’s the best way to make a really long scrolling background as simple as possible? BGMaps are only 512×512 so I’d have to chain them, right?

Use the “SCX” and “SCY” parts of the World attributes (basically: vbSetWorld(28, WRLD_ON | 3 | WRLD_?x?, … replacing the ?’s with the right digits). See the above wiki page and your libgccvb.h header file.

Get a Dropbox.

Welcome, jweinberg!

The end product won’t be of much use to me as I don’t own a Mac, but more power to you. I think there are membership duration and post count restrictions on accessing the devkit manuals and stuff. KR155E might waive the restriction if you ask nicely, though 😉

Have you looked at the development wiki? Between it and the documents David Tucker has on his site (especially the datasheets from NEC) you should be able to get a lot of what you need.

Also, feel free to ask questions. There are still active members who’ve worked on some of the existing VB emulators.

I know it sounds like a long-shot, but just hear me out… maybe you could try reading the manual? It’s so crazy, it just might work! 😛

(BTW, in case you didn’t know, the manual consists of those HTML files in the Mednafen folder that are named after the supported systems. More specifically, search in vb.html for “parallax”. Also, please excuse the sarcasm :-D).

Costas wrote:
Hahaha! The 3d effect of 3ds sucks so hard, I barely can see something popping out of the screen!

Apparently, you fail to realize that A) it’s harder to get something to “pop out” of a stereoscopic display than it is to make things seem far away, and that B) Nintendo (and its licensees) are intentionally focusing on making deep games, rather than the gimmicky, hackneyed “stuff flying at your face” junk Hollywood has always (ab)used 3-D for. (Sorry, I don’t have a source for “B”, but I know I read it somewhere… probably in one of the “Iwata Asks” interviews).

However, if you do realize both of those things, and are still not happy with your 3DS, I’ll be happy to take it off your hands for you. I’ll even pay for shipping 😉

Same here with the slow/choppy scrolling. Page loading doesn’t seem affected, though. I use the latest Opera. While my system is quite old (2.4GHz P4) many sites with much larger “floating” bars seem perfectly smooth.

I second the idea of adding it to the page header somewhere. Maybe you could have a simpler “floater” that only shows the number of online users and, when clicked, brings you to the top to use the actual chat thing.

Besides it being idiotic to ban words that may be used to make possibly fraudulent auctions, (there are plenty of honest people selling useful virtual items) there is also the fact that THE SCAMMERS WILL JUST STOP USING THAT WORD IN THEIR SCAMS!

Not only should this policy be reversed, but the half-wit “executives” who proposed and/or implemented it should be fired.

Sounds like it’s time for a storm of emails (“firm but respectful” will probably work better than “belligerent and obscene”) followed by a boycott.

VirtualChris wrote:
I’ve read the Wiki parts about colors and stuff and nowhere does it say that you can make a certain part of a background map use a certain palette and other parts use other palettes. How do I do this?

Hmm… did you try looking in the background map section?

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