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Understood
@virtualchrisRegistered April 26, 2008Active 2 weeks, 5 days ago
809 Replies made

OK, cool! Thanks, I’ll use that info.

Also, I’ve asked this before, and I got a reply saying that it’s incredibly difficult, but I’d really like some help with zooming in on stuff (like the Nintendo logo at the beginning of Nester’s Funky Bowling).

Thanks.
There were a few undecided special moves for a few insects, so I sat down and researched the three insects looking for special abilities that can be used in the game.
LADYBUG – known to cause allergies in humans. That’s about all I can figure. They eat aphids, but there are no aphids in the game, so I can guess I’ll take liberties and make it so the ladybug can cause allergies in other insects, stunning them.
FLY – Flies poop a lot, also causing diseases in humans. Again I’ll have to take liberties and make the fly poop make other insects sick.
DRAGONFLY – Dragonflies are one of the fastest insects, so all I can figure is a speedy bump, more speedy than normal walking. The fly will also be fast since they’re almost impossible to swat (to humans.)

What I was thinking that that the board would be a wireframe like Red Alarm. How do they go about programming wireframe stuff? Something like the well in 3D Tetris, where you can turn the board around would be cool.

Duh, I just now realized I can do bass as well as treble parts with the Soviet Sound Engine. So I’m working on adding bass parts to the all-treble songs. I’ve done the intro, title screen and Gi-Ant’s theme. I don’t think I’ll add bass to the Rumblebee theme as it doesn’t really need it.

Here’s their website, with a Contact tab:
http://bathroomreader.com/

Sped the game up and reduced arena size. The main reason I reduced the arena size is so the VB doesn’t have to work as hard. I also doubled the insects’ speed, it doesn’t look too much faster, but there is IMO a noticeable difference.

How do you get such great videos on the Virtual Boy? I tried it with my camcorder and they’re not even half as good as yours. Anyway, I like that Insecticide’s title screen is the preview image, must be because it’s close to the middle of the alphabet and therefore close to the middle of the video?

Wait, so the name of this game is now “Press Start”? All kidding aside, it’s good to have another VB homebrewer on board. I haven’t played it yet, but from what I’ve seen, Game Hero looks wonderful for a first effort. Am waiting to see how you mix Zelda with Teleroboxer. I’m not that fond of RPGs or fighting games, but it will be interesting to have an RPG game on the Virtual Boy, as there aren’t any. Will you be able to save a game in progress?

OK, I think maybe I know why I kept getting a 2D image. Left was on Map0 and Right was on Map1, so Map1 kept Map0 out of view by covering it up? So I combined the two into one image (like the VB test screen picture.) So now both L and R are on the same map. Maybe that does it?

That’s what I thought, but it didn’t work right for some reason. Maybe because I put the left one in the right and the right one on the left? I switched them around. Maybe this is 3D? I don’t know, my eyes have trouble discerning what is and isn’t 3D with the Virtual Boy for some reason, which is odd because the 3DS works in 3D for me.

Hi all, question. Morintari sent me two pictures of the “Banana presents” screen. One picture has the banana to the right and the other has the banana to the left a little bit. My question is how do I make the banana appear in 3D?

New sprite art by PVB member Morintari. To see it, punch by pressing A.

Well, anyway, I got the Insecticide DS game, from the box it looks like it’s a police game, haven’t played it. I decided it had been too long since I worked on this game, so just to keep my C coding up to speed (VB is the only place where I do C coding), I replaced the title screen music with a new song I composed, check it out and see if you like it. Everything works OK on real hardware, although I do have to speed up Gi-Ant’s and Behe-Moth’s music up a little bit.)

I think I’ll just keep the name Insecticide. I like it, it sounds like the bugs are trying to kill each other, which is true, as it’s like Mortal Kombat, and if it’s still there, I may just buy Insecticide for the DS just to see what it’s like. It’s been a few months, I wonder if it’s still there…

What do you all think about the name “Bug Battles”? It’s a lot shorter and therefore would be easier to put all of it on the screen?

Attachments:

I found this. I guess I’ll have to change the name back to Insect Combat.

http://www.mobygames.com/game/nintendo-ds/insecticide

What I’ve decided to do is have each fighter have a specific theme, and for that theme to play when a fighter is on the screen during the fighters selection process. So when the screen says “CHOOSE FIGHTER” and Gi-Ant is on the screen, Gi-Ant’s theme will play, etc. Now I have to compose 5 more themes! Since Gi-Ant is the only designed character so far, all characters will revert to Gi-Ant once the fight begins now. New ROM in my signature link.

New file made in my signature link. I’ve added “VIEW CREDITS” as an option, as well as, “START GAME,” thus moving the credits away from being a cheat. If I can think of any other options, I’ll move the VIEW CREDITS to an options screen and replace the text “VIEW CREDITS” with “OPTIONS” on the title screen.
What I’m planning on doing next is composing and adding some new music for the fighter selection screen. This is why the music stops and restarts once you pick START GAME. Works OK on a real Virtual Boy.

In case you’re wondering, it isn’t me who is designing the ant sprite. Almost all the artwork done on here is done by Planet VB member Morintari.

OK, that works too! I guess I could disable the opponent’s movement for a short time to allow more punching and kicking in.