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Understood
@virtualchrisRegistered April 26, 2008Active 2 weeks, 5 days ago
809 Replies made

I want to work on this again. I’ve been thinking up of special moves for the enemies. Some don’t have any. For Behe-Moth, I figured he could squish other bugs by getting them between his wings and flap them. Any other ideas for the ones that don’t have special moves listed on my Insecticide page? (link in signature)

I have European Soccer Challenge and Lemmings, but none of the four Benjamin Stevens mentioned. I think those are really really rare. I actually had like 60 or so Lynx games, but I got tired of it so I sold most of them.

I did some fiddling around and it looks a bit better now. I’m not exactly sure what I did though.

It wasn’t any of the screws I was unscrewing, i was talking about twisting and turning the knob on the side of the stand. Here’s a picture of what I think is the medallion.

Attachments:

Here’s a picture to illustrate what I mean.

Attachments:

Added a little backstory and fixed the note lengths on the theme song. It was due to my complete lack of knowledge about some of the features in the Soviet sound engine. Let me know how you like it.

What’s that say? “April Fools” in Japanese?

Here’s the latest. Stayed up just to work the kinks out. It’s almost 12:30 in the morning as I’m writing this. Let me know if you see any bugs (I mean, besides the ants.)

I think I solved the sound problem. I didn’t use StopAllSounds before the fight begins. Here is an updated zip file.

I’m back working on this again. There seems to be a few things wrong, though. First, the music. It puts out a second channel of notes sometimes when I didn’t tell it to. This must be a result of me not using the Soviet sound engine right or something. Second, the new jump cycle has a problem. There is a tiny black line that comes and goes for two frames’ worth of the frame. I’m still working on the jumping, but I doubt it’s going to be removed. See it in the picture? I may have to remove that frame all together if it keeps popping up.

Is there a way to choose the volume and instrument in this?

Now using the “Soviet 2010” sound engine. Still trying to get the hang of it, but it works better, especially for the fighting where I wanted the music to be faster.

OK, thanks for all the information. I can’t wait to learn more. I cleaned up the code a lot based on the things you said, although the fight scene doesn’t run faster, I bet I saved it a whole bunch of thinking power. I think most of what is going on with the fight is that I’m using HFlip twice during each gothrough of the code. I tried doing some stuff, but it would flip and then quickly flip back, so what I did didn’t work.

OK, this works right, but the music is superslow on real hardware, I’m presuming since it’s working really hard, which I don’t know how to change. It needs to check to see if 2 character maps need to be flipped every frame because if I don’t, it doesn’t work right. Any thoughts on how I can make the VB not work as hard to flip the character maps?

OK, for a lark, I decided to see whether I could program the ant you don’t control to go to and fro (a necessity for the game’s program is to at least move the non-moving ant!) After about 4 hours, I succeeded, but the animation for the ant that you don’t control won’t work even though I tell it to (lines 1155 and 1159.) My question is why not?

OK, I made it a lot better so it (hopefully) doesn’t have to work as hard as it once did; which made the music just about the same tempo (if not exactly) if you face left or right. Geez, I don’t quite understand how many operations per second it was doing, but it seemed like a lot.

I’ve noticed that when the ant (character) is facing left during the match, the music slows down a little bit on real hardware (and not in Mednafen!) Is there any way to fix this? Right now to alter the BGMap so it shows the ant being flipped is by using a void thingy (void HFlip in the code, lines 137-154.) I call that, and was wondering if why the music is slowing down is because I call it and it isn’t actually part of the code during fights (it’s listed near the beginning.)

Today’s build is a little different. I made and used Insecticide’s own font and did a little updating with the text. Enjoy.

I’m using Mednafen.

HorvatM wrote:
But there’s a bug. When you move yourself to the left, the sprite sometimes turns to the right and then to the left again. Haven’t we had a discussion about that a long time ago?

I’m playing and playing and I just can’t seem to activate this bug you’re talking about.