My favorite is Mario Kart 64. Tetris for the Game Boy comes in second.
I was all gungho about getting a Vita until I read about the price drop. I still doubt I’m going to get one just for Mario Kart and Super Mario 3D Land.
The link to Videogames 2/96 article is broken. I knew that Nintendo had called the N64 the “Nintendo Ultra 64,” bu I never knew Super Mario 64 was ever called “Ultra Mario”.
What do you think of this as a logo. I can’t keep using “Insect Combat” in the Impact font forever…
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Richard never answered my follow-up e-mail saying I’d be willing to get one from him.
My grandparents used to name their pets the same thing over and over again. When Grandpa died, me and mom got Holly Go-Lightly Cat 4, or Holly, for short. My mom thought that was stupid, so there won’t be a Holly 5. 🙁 Well, anyway, we got a kitten when I was a kid, and we had to put her down when she was 16 or so, so they can live a long time. I don’t even know why people choose to have animals in their home (I think it’s a dumb idea in the first place), but if you did decide to, cats are much better than dogs. They don’t have to go outside, all they need is a litter box, but you have to clean that, but it does save you a trip outside on a dark, cold, rainy night.
In this example, I merged the opponent and fighter sprites into one thing so I can put the “EXTERMINATE HIM!” sprite set up. I suppose I could go even further and put that sprite set with the fighters, but I don’t feel the need to go that far right now.
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It was only a temporary thing, but it still happens sometimes (like right now, for instance, it took about 30 seconds for the reply page to come up).
You know something? I’ve never played Mortal Kombat before. The only one I have is for the game.com, anyone know what the best version of it is, so I can play it for research on this game? I was thinking of having “EXTERMINATE HIM!” be on the screen when a player is almost dead, but I don’t think I can do that because of there only being 4 Character Segments & BG Maps (right now, it’s set up in the fighting screen that 0=you, 1=opponent, 2=background, 3=text.) Maybe if I combine 0 and 1 to be just 0, then I could do it. I’ll see what I can do.
Hi, here’s an updated version of Insect Combat. Nothing really new here except for the 3D in the title screen and fighter select screens. Also, if anyone has a Flash Boy, please tell me if the game even works, and if so, how the 3D effect is.
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What was really interesting is watching English being translated from German from Japanese. Why can’t the world just speak one singular language?! Well, anyway, what was the last game in that report? It looked like Stunt Racer FX for the Super Nintendo, but with updated graphics?
Hi, Morintari, I sent you a PM back. Hope you got it. PM me back if you saw it.
I want them to be about half the size the sample ones that are in now are. I think you’re right about the colors.
I need some help designing good in-game fighter sprites. Could you help me?
Added some in-game sfx. Walk up to the computer controlled player (who can’t move yet) and press B to punch him. He’ll say three different things depending on the value of the sfx timer. I haven’t played a fighting game before, so I’m just guessing on how I would like one to be programmed, but if I’m completely wrong as I go along, please tell me.
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Anyone want to help me with the in-game fighter sprites? I’d like them to at least sort of look like the ones in the “select fighter” screens, and about double the size (which would be half the size of my temporary Gi-Ant and Killipede sprites I have in there now.) And I also need help with some backgrounds, too, for example: Gi-Ant would be fighting near an anthill, etc.
Added music and two new fighters: Slaying Mantis and Panzer Dragonfly. So now there’s eight fighters total.
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There! I fixed the stupid problem I was having with the jumping. I also made the “INSECT COMBAT” on the fighter choosing screen scroll diagonally and made a humorous warning screen. I also fixed the issue with the text on the fighting screen I was having. Now I need some new fighter images, preferrably something similar to what’s on the choose fighter screen for in-game.
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Hi, I’m back! Here’s what I have so far. No matter which fighters you pick, you are always Killipede and the computer opponent is Gi Ant. Now, the game doesn’t do really much of anything so far. However, you are in the Hive of Doom (Rumblebee’s fighting place). The computer doesn’t do anything, but you can jump using A and walk around the place. What I need to do next is to obviously design some better-looking fighters or have someone else volunteer to (the Killipede and Gi Ant designs are placeholders). I want them to be half the size they are now, they’re just too darn big to jump over, and I don’t want half the body off-screen while they’re jumping over each other. And after that, design some more fighting places, like outside an ant hill (for Gi Ant), stuff like that. I also need to work some more on the jumping code, especially line 286. The problem lies in how to make the fighter land when jumptimer<31 and you quit pressing A to jump. When should falltimer stop?
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Now with SFX!
