Original Post

Can I use the ones that Disney gave out for Nightmare Before Christmas.

Because in that case then I’d have something to look forward to when Up! releases in may. That way I’d get the glasses s a bonus to make VB emulation funner. They are clear, unlike standard red blue 3D glasses.

this article talks about them
http://en.wikipedia.org/wiki/Disney_Digital_3-D

Full screen 3D gaming, but comfortable, how it should be.

Or would I be waiting for nothing and is there a good alternative that’s inexpensive

8 Replies

Those won’t work (unless you get a special expensive 3D LCD monitor)… they’re circularly polarized, which a normal monitor can’t do. Red/Blue are the cheapest, and really, since the VB is monochrome, it’s really not that bad.

DogP

I second the vote for anaglyph, if you absolutely can’t free-view, but I would suggest trying to find/make some Green/Magenta glasses. They are far superior to Red/Blue or Red/Cyan and are supported by RB.

You can get two pair for $1.00 here ready-made (not an endorsement, just the first ones I found). Or you can try to find/beg/borrow (but don’t steal) some samples of gel filters and make your own.

Also, while not the cheapest, shutter-glasses systems are getting quite cheap, nowadays, and they offer full-color 3-D for games, videos, photos, etc.

Sorry for the double post, but I just wanted to mention the Intel/Dreamworks/Sobe glasses they handed out before the last SuperBowl.

They were used for a stupid Sobe commercial, a trailer for “Monsters vs. Aliens” (doesn’t look too bad) and an episode of Chuck (a really bad show that wasn’t helped by being in 3-D :-P).

I tried them in Reality Boy’s yellow/blue mode and they work much better than the Red/Cyan glasses I have (which were designed for printed material rather than computer/TV displays).

If you know someone who still has a pair, that would be the way to go. You might even try asking around to some supermarkets to see if they still have any lying around. (I might be persuaded to send out one of mine, but no promises… ;-))

I ve got the glasses that came with Nintendo Power Magazine nº 95 (+20 pages about virtual boy) and they do a pretty decent job in 3d image with the pages of the magazine.

I personally thought the Super Bowl glasses sucked… Red/Blue gives me a much better 3D image with a lot less ghosting (or whatever the word I’m looking for is)… those Super Bowl ones seemed to be really dark in the one eye and practically clear in the other. I guess the best thing about them was the color… since the yellow side was so clear, you could still make out colors, unlike the red/blue, which basically makes stuff 3D monochrome (perfect for the VB).

On another note… I was in Microcenter the other day and they’ve got the iZ3D monitor on display to test out. I can’t say I was completely impressed, but overall it seemed like a good LCD alternative to shutter glasses with a CRT monitor. I’d say it was a little better than shutter glasses overall since there was no flicker, and the glasses are more comfortable, but I’d say the ghosting was only slightly less than shutter glasses. I’d also have to make sure I could modify Reality Boy to use it as well, since that’d be pointless to get a 3D monitor and not be able to do VB emulation on it 😉 .

DogP

Based on the information here, I’d say all you have to do is display vertically sync’d, page-flipped images and it should work.

There may be some signal required to turn on the 3D mode (which would require an additional cable; likely USB) but since a normal image wouldn’t look “weird” with the magical “re-polarizer” active, even with the glasses on, I’m guessing it’s always on (or has a manual button on the front).

The “driver” is probably just to tell the 3D card to start producing said page-flipped image stream, which would then automatically be in 3-D.

Of course, this is all conjecture on my part having never seen one up-close…

About the anaglyph glasses:

I think you’re right, DogP. I tested them side-by-side and the Y+B ones have a touch more cross-talk (another word for ghosting) but slightly less retinal-rivalry (which is when the contrast and/or brightness of the two images are noticably different).

However, I stumbled on a nice trick:

Since the cross-talk problem is caused by the cyan lens on the R+C glasses letting red though, and by the yellow lens on the Y+B ones letting blue through; I tried combining the two glasses; the red lens from the “Sports Illustrated” glasses and the blue lens from the superbowl glasses. I looked at the Red+Blue image.

It practically eliminated both cross-talk and retinal-rivalry!

Since I have multiples of both, I think I’m going to cut some up and make some “franken-glasses” 😀

I’ve attached my test image below. The middle is Green+Blue and doesn’t really work at all 😛 (Although it would work with Green+Magenta glasses…)

  • This reply was modified 15 years, 1 month ago by RunnerPack.

trueskins wrote:
I ve got the glasses that came with Nintendo Power Magazine nº 95 (+20 pages about virtual boy) and they do a pretty decent job in 3d image with the pages of the magazine.

(I think you mean #75)

IIRC, those are the “ChromaDepth” glasses and they only worked on the trading cards on the back, right?

Anyway, even if they did work well on PC displays (they tend to split the red/green/blue sub-pixels rather than make a stereo pair) they can’t really be used for VB emulation since there’s no way to encode the VB’s 3-D information in the needed way, in real-time, with current hardware.

(PS, sorry about the double-post again :-P)

RunnerPack wrote:

trueskins wrote:
I ve got the glasses that came with Nintendo Power Magazine nº 95 (+20 pages about virtual boy) and they do a pretty decent job in 3d image with the pages of the magazine.

(I think you mean #75)

IIRC, those are the “ChromaDepth” glasses and they only worked on the trading cards on the back, right?

Anyway, even if they did work well on PC displays (they tend to split the red/green/blue sub-pixels rather than make a stereo pair) they can’t really be used for VB emulation since there’s no way to encode the VB’s 3-D information in the needed way, in real-time, with current hardware.

(PS, sorry about the double-post again :-P)

Yes, sorry it’s number º 75 (just the wrong key xd).

 

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