Original Post

I decided to make my entry this year a remake of one of my most favourite old-school games from the Atari ST/Amiga: Hunter.

It’s a third person 3D action adventure in a large open world made by filled polygons.

You can ride dozens of different vehicles and blow lots of stuff up.

In this first version you can walk, swim, ride cars and boats and use bombs to blow up all buildings. If you like it enough ( πŸ˜‰ ) I promise to make the complete game by new years.

50 Replies

thats why I said someone please make anoob tutorial because I suck

I got 0.9 and when I drag vb rom to mednafen.exe it starts but goes to “read instruction booklet…” then whatever I press it wont start

I get all these weird things from F1 where I get some menu and then I found out T was for command line but what to write

Why could it not be so easy just load game, F1 for controls and it would work just find

Delete the “mednafen-09x.cfg” file from your Mednafen directory and use this one :]

EDSF : up down left right
G : Map appear/disappear
H : Leave the vehicule

That’s all i know actually, sorry πŸ˜€

akumie wrote:
thats why I said someone please make anoob tutorial because I suck

I got 0.9 and when I drag vb rom to mednafen.exe it starts but goes to “read instruction booklet…” then whatever I press it wont start

I get all these weird things from F1 where I get some menu and then I found out T was for command line but what to write

Why could it not be so easy just load game, F1 for controls and it would work just find

It’s not just you akumie, I have problems using mednafen too and I don’t consider myself inept when it comes to this stuff. Though my problem isn’t the same, it still renders mednafen completely useless for me which is a shame since it’s supposedly the best one out there. πŸ™

Ok so I downloaded the new cfg file and now it works
Start was G

Still no idea how to change controlls, add sounds… but atleast that dame emulator is working

Its only danb games (yeti3d, hunter) that use this emulator because all the other vb homebrew work fine with redragon/reality boy and the few games like golf are not good enough for me to take alot of time to learn mednafen, oh well

One thing I dont like about the game hunter is that its very hard to see where you are from the mini map

If you are only wanting mednafen for virtual boy emulation, there was this post made awhile ago in “News”.

http://www.planetvb.com/modules/news/article.php?storyid=300

VBjin has a nice GUI and it’s a lot easier to mess with the control input.

Since you managed to take a screenshot for the news article where the main character isn’t even visible, I’m providing some better “press photos” here πŸ˜‰ (In fact, if you could insert these into my first post instead of the anaglyph one and delete this post, it would be great)

  • This reply was modified 13 years, 5 months ago by DanB.

Q___Q;

Note to myself: For the next compo, ask people to submit screenshots with their projects. πŸ˜€

Wow, I think this thread was hijacked, but anyway.

Again, wow..but this time for what you did. Like last year and MK’s virtual racing…I didn’t think the virual boy could do….what you did it do..hrms I didn’t say that right, and I’ll start again

wow

thats enough

Now, it’s not really a game yet. Not sure even what kind of game it will be when your done, but it is impressive. The graphix remind me a lot of hard driving (don’t hit that cow!). I remember pumping a lot of money into that machine when it first game out (even thou it was more expensive then other games at the time) The 3-D free roaming environment you created is good….VERY GOOD. I’m impressed dude…thumbs way up here :thumpup:

Only 2…not really negative points

1. Not sure about the game play when it’s actually done

2. This really isn’t a negative…BUT MAN I was ready to play Yeti3D with enemies and bullets. I was SURE you were working on this…I was so ready…so….ready

Just tried this with FlashBoy Plus – very very nice!

Would be nice to see him walk, not just slide around on land, game seems to lock up if you drop too many bombs at the same time (three at once is enough)… I missed what happened (as I was writing here) but the screen went black after being locked up for a while. If you wait even longer it starts from the beginning but with the right screen messed up. Only part of the warning is displayed in the right screen, slid all the way to the right so that only READ is visible with the and vertical spaces between pixels…

What’s that vertical bar at the left side, land graphics appear in front of it and parts of the map. Restarting after the crash above made it disappear though. Cold start and it re-appears.

It’s a little hard to locate yourself on the map, perhaps that dot should be flashing a little.

You can “walk” straight through a house, but the cars stop…

Super-great game, you should really really add some work on it.

I’m very impressed, this would have been top scored from me if the competition was still on. I have to check the results again…

A general thought on these homebrews:
Aren’t we tired of the warning screens now, everyone should know by now anyway. How about just skipping that or instead write something like “Game on!”. πŸ˜‰
I’m also starting to wonder if my FlashBoy Plus is broken, no games seem to have any sound at all.

A general thought on these homebrews:
Aren’t we tired of the warning screens now, everyone should know by now anyway. How about just skipping that or instead write something like “Game on!”. πŸ˜‰

haha reminds me ironicly of the box of the flashboy “eat instruction booklet”

I’m also starting to wonder if my FlashBoy Plus is broken, no games seem to have any sound at all.

I dont own flashboy plus (only flashboy) and what I know its only blox 2 that has sound of all the homebrew games

Also, can people just stop making demo after demo and finish the games they started
I would have preferd to see more finished 16 bit games then to see demos of 32 bit homebrew games

e5frog wrote:
A general thought on these homebrews:
Aren’t we tired of the warning screens now, everyone should know by now anyway. How about just skipping that or instead write something like “Game on!”. πŸ˜‰

It’s like a standard. All the licensed games have a warning screen, so not having it makes a homebrew seem unpolished. But if we eliminate warning screens, we might as well eliminate adjustment screens, because I’m sure everyone knows what IPD/focus they use.

I’m also starting to wonder if my FlashBoy Plus is broken, no games seem to have any sound at all.

If I’m not mistaken, sound wasn’t completely understood for a long time, or at least only by veterans. See the “Castle of Doom” thread.

DanB wrote:

If you like it enough ( πŸ˜‰ ) I promise to make the complete game by new years.

You hopefully did not mean new years 2011. 😎

That was incredible!!

You really did an amazing job! Hunter was a great game, and this looks just like an official port of the original. I always loved the look of those early 3D, flat-shaded polygon games.
I played this on original hardware using a FlashBoy, it looked awesome and plays really well.

Do you have plans to allow the player to enter buildings to gather items? Or adding the wildlife?

Congratulations on your accomplishment, it was a thrill to play and I would love to see the project continued.

I am very sad not to see this project completed over a year later; as its one of the best looking games I have ever seen on VB graphically! I would love to see a finished game but sadly the creator hasn’t even been here in months. πŸ™

I thought it was a amazing piece of coding. I’ve never seen 3-d effects like that on the vboy. The graphics gave me a kinda ‘hard driving’ feeling. But, I never played the original game it was based on…so I never really understood the point of the game.

I was playing this game again recently, and was thinking..

it would make a really good 3-d tank game. Moving the tank with 1 directional pad..the turent with the other. Some AI tanks around.

-Eric

I revisit this project a lot and each time I play it I always wish to see it completed. It is by far one of my most favorite VB homebrew projects.

That would be awesome, Bigmak!

I had never noticed this entry before. I feel the need to echo that which has already been said numerous times – a real shame we never saw the light of day on this game’s final form.

This game could be so amazing on Virtual Boy, I have always wanted to play it in a complete form.

 

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