Original Post

Find latest version https://www.virtual-boy.com/forums/t/release-hyperflasher-1-0-0-1-the-hyperflash32-support-application/page/2/#post-1044631

Hey Everyone,

I’ve been working with Kevin Mellott for a while to make the upcoming HF32 even more accessible. Therefore, I created a Windows application that allows you to manage your SD card.

There are 2 versions: one for production cards and one for prototype cards. If you bought a regular card you want to go with the hf-application-prod-1.0.0.1.zip.

The core features are:
– SD card management
— Add games to the SD card (Picking many might take a while)
— Automatic detection of most games
— Suggestion of labels, icons and padding mode
— Update of label, icon and padding mode on the SD card
— Add new label files
— Import labels from bitmaps
— Format your SD card to FAT32
– USB connection
— Access some developer features through the USB connection
— HF32 is automatically detected
– Firmware updates
— Check if your HF32 firmware is up to date
— I deactivated the actual update for now since I can’t test it
– Software updates through the application

Fwow13 and Kevin did allot of testing and the application is in a quite stable state. However, there might still be bugs. You can report them here if you find something. I intend to add more features to this application next year.

If you are looking to support me you can do so here: https://www.patreon.com/thunderstruckProjects

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thunderstruck

32 Replies

The internet suggest to rewrite the bootloader which can only be done by Kevin I think. I don’t think it got damaged during the firmware update, since the update is not touching the bootloader. It’s more likely a electrical issue as it’s a prototype

Thanks @thunderstruck – I will work with Kevin on that!

Matt

Awesome update!

Got my USB connection issues resolved – thanks! Question though, when I import games, most of the standard and optional labels are identified but some of the games, no labels other than the default HF32 label are available. Am i doing something wrong with it recognizing the file name? Are the mumphy default labels available somewhere that i can manually add them? Appreciate the help!

@duqtito: Hey! You can contact Kevin about the labels and icons pack for the HF32 cart. All my labels and icons are included in that. I have not done labels and icons for every homebrew though (far from), my main focus was making labels and icons for the released games.

Here are the ones I have made so far (I plan on making some more in the future though): https://www.virtual-boy.com/forums/t/hyperflash-32-default-label-set-e-ink-screen/

The files are not recognized by file name but by their hash. I can’t possibly add the hash of every rom since there are variations due to padding and stuff like that. I should have all popular games in their unpadded form cataloged though. I was thinking about having an option that simply displays all labels independent from the game.

Anyway, you can always download bitmaps or label files and add them yourself.

@duqtito

You should be able to find all the default labels and icons in the Hyperflash32 Dropbox folder. There was a link in the email from Kevin Mellott.

Thanks to all of you and for those that sent me a PM. In this case it was total user error on my part (RTFM errr email). Right there in my inbox from Kevin, which I read and promptly forgot. Sorry for that oversight but thanks again for steering me in the right direction. I’ll blame the holidays =)

Here is Release 1.0.0.7.
– Allows firmware updates from a local file

It’s something I needed and I thought might be useful for others.

As always, you can also update through the application.


thunderstruck

If you are looking to support me you can do so here: https://www.patreon.com/thunderstruckProjects

Here is Release 1.1.0.0.

This one doesn’t add any new features. I is a big content update though:
– Massive amount of icons from TheReadMenace
– Lot’s of labels from Fwow13
– Some HQ labels from Mumphy
– Several labels from the contest that wouldn’t convert before
– New default images from Kevin

Updating the content is a very time consuming task so preparing this took some time. I might implement a system where artist can maintain their work by themselves.

As always, you can also update through the application.


thunderstruck

If you are looking to support me you can do so here: https://www.patreon.com/thunderstruckProjects

Updating the content is a very time consuming task so preparing this took some time. I might implement a system where artist can maintain their work by themselves.

Today I have implemented a way for creators to maintain their own posts, e.g. image albums, and keep them up to date. These can also contain the label and icon binary files in the respective downloadable archives. Maybe this could help to make the task less time intensive for you?

Not sure. It’s actually not that much a problem of hosting binaries somewhere but rather having a library of games with hashes and images associated.

 

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