Original Post

the VB will finally be multiplayer.

that should be all that is said to make this happen. come the f**k on people! doing some sort of donor cart system to get around actually paying money for this thing so no one can shit a brick. but VB owners have to own this. all of them. why the f**k not? i hate all this elitist ‘oh no, only 7 copies of this will ever exist, just stop crying about it, ok?’ boohockey.

if you have the skills, make the carts, it’ll be worth your while. damn it, i’m gonna have to learn the skills aren’t i? god what a ball ache.

πŸ˜‰

seriously tho.. it’ll be on your gravestone.. “here lies.. Joe Madskillz, he made the VB multiplayer. ‘

12 Replies

The release is just not happening because of the legal consequences.

Maybe if you contact the programmers and offer them to sell their game for them while taking all of the risk you can make a release happen.

You will most likely get sued though.

aye, i didn’t mean like a ‘release’. just some homebrew back shed hobbyists messin around with computers… le innocent. le sigh.. i wants it. πŸ™

shenmueso wrote:
aye, i didn’t mean like a ‘release’. just some homebrew back shed hobbyists messin around with computers… le innocent. le sigh.. i wants it. πŸ™

You seem to be very good at showing up once in a blue moon just to tick people off. Great job…

This isn’t Neo Geo gaming bud. As Ben said it was a labor of love, which was “distributed”. I’m assuming there are ways of getting it still, but your attitude will most likely make that impossible.

We all want it man, shit I would sacrifice my nutty friend lefty for it. But it was never meant to be a production game, or Rom for every non appreciative kid to download. Shit we would all love a supercar, but that’s just not reality. Correct me if I’m wrong but there was a demo of it released that everyone can enjoy if they have the proper hardware. That should be more than enough for the effort you have put in. What makes us deserve it as much as the individuals that actually dedicated their time and know how to create it?

it seems i have over-estimated the power of a smiley.

i thought the beginning of the post was obviously satirical, since it ended with recognition of the difficulty and effort involved. sorry if it’s been misread, thats probably my fault. i have great respect for the community. c’est la vie.

it is an exciting prospect tho isn’t it? the VB finally being multiplayer.. this game could do that. and sure, if the rom is available, people can learn the skills to put it onto a cart themselves.. then all we need is the m/player connector wire and we’re golden.

Actually, the details of the link port have been out there for years. I personally have link port-related source-code files on my HDD from 2007, and they were probably a few years old when I got them. The only thing that has changed (relatively) recently is DogP finding out how to get the two VBs to synchronize their LED scanners through the cable, but that’s not even necessary for a multi-player game.

There’s nothing magical about HF that allows multi-player games to be made for the VB. It’s just the first major (read: “finished” :-P) homebrew VB project that includes support for it. If we see more (crowd-)funded VB projects, they will, most-likely, also support multi-player (as long as the game mechanics lend themselves to a multi-player mode).

Now, let’s all let this thread die and go away, please πŸ˜›

I would be annoyed about the limited release of Hyper Fighting, if I liked Street Fighter 2, which I don’t. I’m an SNK guy. That and the link cable isn’t quite a reality yet. Trying to set up a real 2 player Hyper Fighting setup is pretty infeasible in all respects.

Either way it is great to finally know that Hyper Fighting was finished. Too often do the homebrewers behind some awesome new game burn out and never finish their work. I hope they decide to do another VB game, this time an original work with no worry of copyright infringement. If anyone could do a finished polygonal 3D game (coughstarfox1cough), it’s those guys.

3DBoyColor wrote:
…If anyone could do a finished polygonal 3D game (coughstarfox1cough), it’s those guys.

The funny thing about Star Fox for the Virtual Boy is that if some one or ones made the game, they could take absolutely everything from Nintendo’s version, so all ships, characters, enemies, bosses, etc., put it into a full game, and then sell it mass scale, without any worries whatsoever about Nintendo coming after them for copyright infringement, since we all know that Nintendo has completely disowned anything and everything connected to the Virtual Boy.

*Keep in mind I posted that before reading your Hyper Fighting reveal*

While yes Nintendo has forsaken the Virtual Boy wholesale, making copyright infringement slightly less of a worry, it still applies to this situation much the same unfortunately.

I will say though that technically speaking, Star Fox (and Stunt Race FX and Star Fox 2) are not solely the work of Nintendo. They were all developed by Argonaut Software, who was basically a third party company working under contract with Nintendo. Argonaut developed a concept for a 3D Yoshi platformer that Nintendo turned down. Argonaut then took their ideas and made Croco: Legend of the Gobbos for PS1 and Saturn.

While for the most part now, Nintendo owns the rights to those games, I believe the legal mumbo jumbo is not cut and dry like normal in-house Nintendo games. Argonaut might still own some rights to their SNES games. They also made Vortex which was, as far as I know, a fully third party game without Nintendo’s involvement. Also, the SuperFX co-processor was developed by Argonaut Software.

In a way, Star Fox would be my ultimate dream come true on Virtual Boy. I say that because I feel the original Star Fox would be very appropriate, being that it’s flat shaded, slightly polygonal and very simplistic in colors. The game heavily relies on a static background layer with occasional 3D objects and sprites. I believe Star Fox 1 could easily run on the Virtual Boy without any cuts.

But, I figure nowadays Mr. Anon is ridiculously bogged down with demand and I’m sure I couldn’t touch your untold paid sum for Hyper Fighting. Your story is very inspiring nonetheless though.

Quick thing to note – Nintendo fully owns the Starfox IP and would need to protect that as a name most likely. In often cases, it’s the old ‘if you ignore an approach on your trademark it becomes void’ – hence why companies have to chase these things in order to retain them. Some care more than others of course, and some are more aggressively chased than others. Nintendo doesn’t seem to mind as they thrive on the retro appeal of their properties and need to keep that healthy.

In terms of Nintendo games being made on the VB, I still relish the idea of a Metroid game more than a Starfox, but I love all the old Nintendo franchises almost as much as each other to be honest – any new homebrew is welcome in my book.

It all makes the VB THE system to enjoy when it comes to homebrew… NES and Atari homebrew doesn’t even come close to some of the things that have already been made on the VB – can’t wait to see what 2015 brings πŸ™‚

If you remove the Star Fox name from an unofficial port/remake of Star Fox 1 on VB, it might restrict the copyright issues to Argonaut Software, is all I’m trying to say. Nintendo might own their games now, it’s hard to say.

Star Fox and Metroid would be great on VB.

 

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